#ifndef __PREY_LOCAL_H #define __PREY_LOCAL_H #include "../Game/game_local.h" #include "prey_game.h" #include "sys_preycmds.h" #include "force_converge.h" #include "game_targetproxy.h" #include "sys_debugger.h" #include "game_console.h" #include "game_spring.h" #include "game_misc.h" #include "game_moveable.h" #include "game_barrel.h" #include "physics_vehicle.h" #include "game_vehicle.h" #include "game_shuttle.h" #include "game_railshuttle.h" #include "game_dockedgun.h" #include "game_player.h" #include "prey_beam.h" #include "game_trigger.h" #include "game_tripwire.h" #include "prey_bonecontroller.h" #include "game_securityeye.h" #include "game_cards.h" #include "game_arcadegame.h" #include "game_jukebox.h" #include "game_blackjack.h" #include "game_poker.h" #include "game_zone.h" #include "game_safeDeathVolume.h" #include "game_energynode.h" #include "prey_weaponrifle.h" #include "prey_weaponspiritbow.h" #include "prey_weaponautocannon.h" #include "prey_weaponcrawlergrenade.h" #include "prey_weaponrocketlauncher.h" #include "prey_weaponsoulstripper.h" #include "prey_weaponhider.h" #include "game_jumpzone.h" #include "game_note.h" #include "game_portal.h" #include "game_skybox.h" #include "game_trackmover.h" #include "game_sphere.h" #include "prey_items.h" #include "game_modeltoggle.h" #include "game_animator.h" #include "game_targets.h" #include "game_slots.h" #include "game_vomiter.h" #include "game_modeldoor.h" #include "game_door.h" #include "game_cilia.h" #include "game_animatedgui.h" #include "game_gibbable.h" //#include "game_pathNode.h" #include "game_organtrigger.h" #include "game_gravityswitch.h" #include "ai_passageway.h" #include "ai_speech.h" #include "ai_reaction.h" #include "game_monster_ai.h" #include "game_entityspawner.h" #include "ai_centurion.h" #include "ai_droid.h" #include "ai_mutilatedhuman.h" #include "ai_mutate.h" #include "ai_hunter_simple.h" #include "ai_creaturex.h" #include "ai_harvester_simple.h" #include "ai_jetpack_harvester_simple.h" #include "ai_keeper_simple.h" #include "ai_gasbag_simple.h" #include "ai_spawncase.h" #include "ai_inspector.h" #include "ai_possessedTommy.h" #include "ai_sphereboss.h" #include "ai_crawler.h" #include "game_itemcabinet.h" #include "game_itemautomatic.h" #include "game_healthspore.h" #include "game_healthbasin.h" #include "game_portalframe.h" #include "game_afs.h" #include "game_lightfixture.h" #include "game_mover.h" #include "game_gun.h" #include "game_wraith.h" #include "game_deathwraith.h" #include "game_talon.h" #include "game_debrisspawner.h" #include "game_bindController.h" #include "game_rail.h" #include "game_mountedgun.h" #include "game_fixedpod.h" #include "game_mine.h" #include "game_pod.h" #include "game_podspawner.h" #include "game_shuttledock.h" #include "game_shuttletransport.h" #include "prey_spiritbridge.h" #include "prey_spiritsecret.h" #include "game_forcefield.h" #include "prey_liquid.h" #include "game_alarm.h" #include "game_sunCorona.h" #include "game_eggspawner.h" #include "game_proxdoor.h" #endif