#ifndef __GAME_SUNCORONA_H__ #define __GAME_SUNCORONA_H__ //----------------------------------------------------------------------------- class hhSunCorona : public idEntity { public: CLASS_PROTOTYPE(hhSunCorona); ~hhSunCorona(); //fixme: does this need to be virtual ? void Spawn(void); void Save( idSaveGame *savefile ) const; void Restore( idRestoreGame *savefile ); void Draw( hhPlayer *player ); protected: const idMaterial *corona; float scale; idVec3 sunVector; float sunDistance; }; #endif /* __GAME_SUNCORONA_H__ */