// hhPortalFrame // // Frame for our portal which accepts commands from GUIs which change shader parm5 // based on the command, as well as trigger some given entities each level, and finally // trigger all it's own targets upon the victory command #include "precompiled.h" #pragma hdrstop #include "prey_local.h" CLASS_DECLARATION(idEntity, hhPortalFrame) END_CLASS void hhPortalFrame::Spawn() { GetPhysics()->SetContents(CONTENTS_SOLID); }