#ifndef __HH_ITEM_AUTOMATIC_H #define __HH_ITEM_AUTOMATIC_H /*********************************************************************** hhItemAutomatic ***********************************************************************/ class hhItemAutomatic : public idEntity { CLASS_PROTOTYPE( hhItemAutomatic ); public: void Spawn(); virtual void Think(); protected: void SpawnItem(); idStr GetNewItem(); float FindAmmoNearby( const char *ammoName ); }; #endif