#ifndef __GAME_ALARMLIGHT_H__ #define __GAME_ALARMLIGHT_H__ class hhAlarmLight : public idLight { CLASS_PROTOTYPE( hhAlarmLight ); public: void Spawn(); void TurnOn(); void TurnOff(); void Save( idSaveGame *savefile ) const; void Restore( idRestoreGame *savefile ); protected: void SetParmState(float value6, float value7); void Event_Activate(idEntity *activator); bool bAlarmOn; }; #endif