#ifndef __PREY_ANIM_MD5ANIM_H__ #define __PREY_ANIM_MD5ANIM_H__ // Forward declar class idMD5Bone; class hhMD5Anim : public idMD5Anim { public: hhMD5Anim(void); void SetLimits(float start, float end) const; virtual void ConvertTimeToFrame( int time, int cycleCount, frameBlend_t &frame ) const; virtual int Length( void ) const; void Save( idSaveGame *savefile ) const; void Restore( idRestoreGame *savefile ); protected: mutable float start; mutable float end; }; #endif /* __PREY_ANIM_MD5ANIM_H__ */