#ifndef __PREY_AI_CRAWLER_H__ #define __PREY_AI_CRAWLER_H__ /*********************************************************************** hhCrawler. Crawler AI. ***********************************************************************/ class hhCrawler : public hhMonsterAI { public: CLASS_PROTOTYPE(hhCrawler); public: void Spawn(); protected: void Event_Touch( idEntity *other, trace_t *trace ); void Pickup( hhPlayer *player ); bool GiveToPlayer( hhPlayer* player ); void Think(); bool UpdateAnimationControllers(); }; #endif //__PREY_AI_CRAWLER_H__