/* =========================================================================== IceTech GPL Source Code Copyright (C) 2026 Justin Marshall This file is part of the IceTech GPL Source Code (?IceTech Source Code?). IceTech Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. IceTech Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with IceTech Source Code. If not, see . In addition, the IceTech Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IceTech Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing Justin Marshall, justinmarshall20@gmail.com =========================================================================== */ // brush.h idEditorBrush* Brush_Alloc(); void Brush_Free(idEditorBrush* b, bool bRemoveNode = true); void Brush_MakeSided(int sides); void Brush_MakeSidedCone(int sides); idEditorBrush* Brush_Parse(const idVec3 origin); idEditorBrush* Brush_Clone(idEditorBrush* b); idEditorBrush* Brush_FullClone(idEditorBrush* b); idEditorBrush* Brush_Create(idVec3 mins, idVec3 maxs, texdef_t* texdef); idEditorBrush* Brush_CreateFaceExtrusion(idEditorBrush* sourceBrush, face_t* sourceFace, float distance); void Brush_SplitBrushByFace(idEditorBrush* in, face_t* f, idEditorBrush** front, idEditorBrush** back); void Brush_MakeSidedSphere(int sides); face_t* Face_Alloc(void); void Face_Free(face_t* f); face_t* Face_Clone(face_t* f); void Face_MakePlane(face_t* f); void Face_Draw(face_t* face); void Face_TextureVectors(face_t* f, float STfromXYZ[2][4]); void Face_FitTexture(face_t* face, float height, float width); void SetFaceTexdef(idEditorBrush* b, face_t* f, texdef_t* texdef, brushprimit_texdef_t* brushprimit_texdef, bool bFitScale = false); int AddPlanept(idVec3* f);