// // small debris particle // numParticles 12 material textures/sfx/debris initialVelocity ( cone, 0.0, 0.0, 0.0, 2.0, 0.0, 0.0, 4, 4 ) // the size is between 0.5 and 1.25 size ( 1, 3 ) //trailSize 2 angle ( 0, 359 ) rotationSpeed ( 2, 2 ) staydead begin { // when a particle dies, it will re-start with the same base velocity copyVelocitys targetColor ( 1.0, 1.0, 1.0, 0.0, .15 ) // allow up to 1 particles per iteration to appear in the defined plane source ( 6, cone, 0, 0, 0, 0, 0, 0, 4, 4 ) // what kind of gravity force is applied to them gravity ( 0.0, 0.0, -0.15 ) killunseen killifolderthan 4 applyDamping (0.9, 0.9, 0.7) // friction, resilience, cutoff, and the plane definition //bounceOff ( 0.3, 0.3, 0, world ) // run this loop applyMathSoFar }