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0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 5 *MESH_NUMFACES 4 *MESH_VERTEX_LIST { *MESH_VERTEX 0 0.0000 64.0000 0.0000 *MESH_VERTEX 1 2.0000 64.0000 0.0000 *MESH_VERTEX 2 -0.0000 64.0000 2.0000 *MESH_VERTEX 3 -2.0000 64.0000 -0.0000 *MESH_VERTEX 4 0.0000 64.0000 -2.0000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 2 C: 1 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 1: A: 0 B: 3 C: 2 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 2: A: 0 B: 4 C: 3 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 *MESH_FACE 3: A: 0 B: 1 C: 4 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 1 } *MESH_NUMTVERTEX 5 *MESH_TVERTLIST { *MESH_TVERT 0 0.5000 0.5000 0.5000 *MESH_TVERT 1 0.9995 0.5000 0.5000 *MESH_TVERT 2 0.5000 0.9995 0.5000 *MESH_TVERT 3 0.0005 0.5000 0.5000 *MESH_TVERT 4 0.5000 0.0005 0.5000 } *MESH_NUMTVFACES 4 *MESH_TFACELIST { *MESH_TFACE 0 0 2 1 *MESH_TFACE 1 0 3 2 *MESH_TFACE 2 0 4 3 *MESH_TFACE 3 0 1 4 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 1 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 2 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 3 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 -1.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "Object01" *NODE_PARENT "Group01" *NODE_TM { *NODE_NAME "Object01" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 0.5000 0.0000 0.0000 *TM_ROW1 0.0000 0.0000 0.5000 *TM_ROW2 0.0000 -1.0000 0.0000 *TM_ROW3 0.0000 -8.0000 0.0000 *TM_POS 0.0000 -8.0000 0.0000 *TM_ROTAXIS -1.0000 0.0000 0.0000 *TM_ROTANGLE 1.5708 *TM_SCALE 0.5000 0.5000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 5 *MESH_NUMFACES 4 *MESH_VERTEX_LIST { *MESH_VERTEX 0 2.0000 -63.9999 0.0000 *MESH_VERTEX 1 -0.0000 -63.9999 2.0000 *MESH_VERTEX 2 -2.0000 -63.9999 0.0000 *MESH_VERTEX 3 0.0000 -63.9999 -2.0000 *MESH_VERTEX 4 0.0000 -63.9999 0.0000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 4 B: 0 C: 1 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 1: A: 4 B: 1 C: 2 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 2: A: 4 B: 2 C: 3 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 3: A: 4 B: 3 C: 0 AB: 0 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 } *MESH_NUMTVERTEX 5 *MESH_TVERTLIST { *MESH_TVERT 0 0.9995 0.5000 0.5000 *MESH_TVERT 1 0.5000 0.9995 0.5000 *MESH_TVERT 2 0.0005 0.5000 0.5000 *MESH_TVERT 3 0.5000 0.0005 0.5000 *MESH_TVERT 4 0.5000 0.5000 0.5000 } *MESH_NUMTVFACES 4 *MESH_TFACELIST { *MESH_TFACE 0 4 0 1 *MESH_TFACE 1 4 1 2 *MESH_TFACE 2 4 2 3 *MESH_TFACE 3 4 3 0 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000 *MESH_FACENORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 1.0000 *MESH_FACENORMAL 2 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 1.0000 *MESH_FACENORMAL 3 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 1.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 2 } *GEOMOBJECT { *NODE_NAME "Rectangle03" *NODE_PARENT "Group01" *NODE_TM { *NODE_NAME "Rectangle03" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 -36.0000 -2.5000 *TM_POS 0.0000 -36.0000 -2.5000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *MESH_VERTEX_LIST { *MESH_VERTEX 0 0.5000 -15.0000 -2.5000 *MESH_VERTEX 1 -0.5000 -15.0000 -2.5000 *MESH_VERTEX 2 -0.5000 -57.0000 -2.5000 *MESH_VERTEX 3 0.5000 -57.0000 -2.5000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 3 B: 2 C: 0 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 1: A: 2 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.9995 0.0005 0.5000 *MESH_TVERT 1 0.9995 0.9995 0.5000 *MESH_TVERT 2 0.0005 0.9995 0.5000 *MESH_TVERT 3 0.0005 0.0005 0.5000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 3 2 0 *MESH_TFACE 1 2 1 0 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 1 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 3 } *GEOMOBJECT { *NODE_NAME "Rectangle02" *NODE_PARENT "Group01" *NODE_TM { *NODE_NAME "Rectangle02" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 1.0000 0.0000 0.0000 *TM_ROW1 0.0000 1.0000 0.0000 *TM_ROW2 0.0000 0.0000 1.0000 *TM_ROW3 0.0000 36.0000 -2.5000 *TM_POS 0.0000 36.0000 -2.5000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 1.0000 1.0000 1.0000 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 4 *MESH_NUMFACES 2 *MESH_VERTEX_LIST { *MESH_VERTEX 0 0.5000 57.0000 -2.5000 *MESH_VERTEX 1 -0.5000 57.0000 -2.5000 *MESH_VERTEX 2 -0.5000 15.0000 -2.5000 *MESH_VERTEX 3 0.5000 15.0000 -2.5000 } *MESH_FACE_LIST { *MESH_FACE 0: A: 3 B: 2 C: 0 AB: 1 BC: 0 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 1: A: 2 B: 1 C: 0 AB: 1 BC: 1 CA: 0 *MESH_SMOOTHING 1 *MESH_MTLID 0 } *MESH_NUMTVERTEX 4 *MESH_TVERTLIST { *MESH_TVERT 0 0.9995 0.0005 0.5000 *MESH_TVERT 1 0.9995 0.9995 0.5000 *MESH_TVERT 2 0.0005 0.9995 0.5000 *MESH_TVERT 3 0.0005 0.0005 0.5000 } *MESH_NUMTVFACES 2 *MESH_TFACELIST { *MESH_TFACE 0 3 2 0 *MESH_TFACE 1 2 1 0 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 3 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 1 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 2 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 3 } *SHAPEOBJECT { *NODE_NAME "Rectangle01" *NODE_PARENT "Group01" *NODE_TM { *NODE_NAME "Rectangle01" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 0.6400 0.0000 0.0000 *TM_ROW1 0.0000 1.3000 0.0000 *TM_ROW2 0.0000 -0.0000 0.6400 *TM_ROW3 0.0000 64.0000 4.0000 *TM_POS 0.0000 64.0000 4.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 0.6400 1.3000 0.6400 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *SHAPE_LINECOUNT 1 *SHAPE_LINE 0 { *SHAPE_CLOSED *SHAPE_VERTEXCOUNT 4 *SHAPE_VERTEX_KNOT 0 2.5600 64.0000 4.0000 *SHAPE_VERTEX_KNOT 1 -2.5600 64.0000 4.0000 *SHAPE_VERTEX_KNOT 2 -2.5600 64.0000 4.0000 *SHAPE_VERTEX_KNOT 3 2.5600 64.0000 4.0000 } } }