circscroll { { blend add map guis/patd/assets/wms/scroll.tga scroll time * 0 , time * 0 rgb flickertable [ time * 6 ] } } glass { { blend add cubeMap env/bland texgen reflect } translucent } mmap { { blend add map guis/patd/assets/mmap/map7b.tga scroll time * 0 , time * 0 rgb flickertable [ time * 4 ] } } mmaplines { { blend blend map guis/patd/assets/mmap/maplines.tga scroll time * 0 , time * 0 rgb flickertable [ time * 4 ] } } logoanim { translucent { if ( ( time * 10 ) % 10 == 0 ) blend add map guis/patd/assets/logoanim/logofr01.tga } { if ( ( time * 10 ) % 10 == 1 ) blend add map guis/patd/assets/logoanim/logofr02.tga } { if ( ( time * 10 ) % 10 == 2 ) blend add map guis/patd/assets/logoanim/logofr03.tga } { if ( ( time * 10 ) % 10 == 3 ) blend add map guis/patd/assets/logoanim/logofr04.tga } { if ( ( time * 10 ) % 10 == 4 ) blend add map guis/patd/assets/logoanim/logofr05.tga } { if ( ( time * 10 ) % 10 == 5 ) blend add map guis/patd/assets/logoanim/logofr06.tga } { if ( ( time * 10 ) % 10 == 6 ) blend add map guis/patd/assets/logoanim/logofr07.tga } { if ( ( time * 10 ) % 10 == 7 ) blend add map guis/patd/assets/logoanim/logofr08.tga } { if ( ( time * 10 ) % 10 == 8 ) blend add map guis/patd/assets/logoanim/logofr09.tga } { if ( ( time * 10 ) % 10 == 9 ) blend add map guis/patd/assets/logoanim/logofr10.tga } }