namespace map_delta2b { float container2_position = 0; void monster_container2_run( entity container2 ); void monster_conveyor_run( entity container ); //****************** // Telepad Rotating Doors //****************** void teleporter_exit_open() { $round_door_left.time( 1.5 ); $round_door_left.accelTime( .1 ); $round_door_left.decelTime( 1 ); $round_door_right.time( 1.5 ); $round_door_right.accelTime( .1 ); $round_door_right.decelTime( 1 ); sys.trigger ($rot_left_door); $round_door_left.rotateOnce( '0 90 0' ); sys.trigger ($rot_right_door); $round_door_right.rotateOnce( '0 -90 0' ); sys.waitFor( $round_door_left ); } void start_conveyor_loop() { sys.trigger ($container_speaker_start); sys.wait (1.8); sys.trigger ($container_speaker_loop); } void start_conveyor_loop2() { sys.trigger ($container2_speaker_start); sys.wait (1.8); sys.trigger ($container2_speaker_loop); } void stop_conveyor_loop() { sys.trigger ($container_speaker_stop); sys.trigger ($container_speaker_loop); } void stop_conveyor_loop2() { sys.trigger ($container2_speaker_stop); sys.trigger ($container2_speaker_loop); } //************************************ // Monster Conveyor System //************************************ /* void turn_beam_on_off() { sys.trigger( $top_flare_fx); sys.trigger( $bottom_flare_fx); sys.trigger( $top_beam_fxr ); sys.trigger( $top_beam_fxl ); sys.trigger( $bottom_beam_fxr ); sys.trigger( $bottom_beam_fxl ); sys.trigger( $beam_kill_trigger ); } void start_beam() { while ( 1 ) { $top_beam_mover.move( DOWN, 92 ); $bottom_beam_mover.move ( UP, 92 ); sys.waitFor ($bottom_beam_mover); $top_beam_mover.move( UP, 92 ); $bottom_beam_mover.move ( DOWN, 92 ); sys.waitFor ($bottom_beam_mover); } } */ void monster_container2_run( entity container2 ) { $container_clamp2.bind( $container2_clamphandle1 ); $container2_clamphandle1.moveTo( $clamp_position_start ); sys.waitFor( $container2_clamphandle1); $container_clamp2.unbind(); $container_clamp2.bind($container_clamphandle1); $container2_clamphandle1.restorePosition(); $monster_container2_contactpoint.move( UP, 164 ); sys.waitFor( $monster_container2_contactpoint ); //container2_position = 1; $container_clamphandle1.speed( 65 ); $container_clamphandle2.speed( 65 ); $container_clamphandle3.speed( 65 ); $container_clamphandle_middle.speed( 65 ); //small door operate open sys.trigger ($smalldoor_open); $monster_machinedoorsmall_left.move( WEST, 32 ); $monster_machinedoorsmall_right.move( EAST, 32 ); sys.waitFor( $monster_machinedoorsmall_right ); //move container2 clamp into position while container moves up $container_clamphandle1.moveTo( $clamp_position_stop1 ); //move container up and arms down for pickup container2.move( UP, 52 ); sys.trigger ($speaker_liftarms1_down); // SOUND $monster_container_liftarms1.move( DOWN, 152 ); sys.waitFor( $monster_container_liftarms1 ); sys.wait( .5 ); //bind container to liftarms and move up container2.bind( $monster_container_liftarms1 ); sys.trigger ($speaker_liftarms1_up); // SOUND $monster_container_liftarms1.move( UP, 120 ); sys.waitFor( $container_clamphandle1 ); sys.waitFor( $monster_container_liftarms1 ); //small door operate close sys.trigger ($smalldoor_close); $monster_machinedoorsmall_left.move( EAST, 32 ); $monster_machinedoorsmall_right.move( WEST, 32 ); //bind container to the clamp sys.wait( 1 ); //temp wait for clamp to engage container2.bind( $container_clamp2 ); sys.trigger ($speaker_liftarms1_up); // SOUND $monster_container_liftarms1.move( UP, 32 ); sys.waitFor( $monster_container_liftarms1 ); //move container along path thread start_conveyor_loop2(); // SOUND $container_clamphandle1.moveTo( $clamp_position_rotateright1 ); sys.waitFor( $container_clamphandle1 ); $container_clamphandle1.time( 2.5 );//set to time var for corner $container_clamphandle1.rotateOnce( '0 -90 0' ); sys.waitFor( $container_clamphandle1 ); $container_clamp2.unbind(); $container_clamp2.bind( $container_clamphandle2 ); $container_clamphandle1.restorePosition();//reset handle1 to starting position $container_clamphandle2.speed( 65 );//reset to speed var $container_clamphandle2.moveTo( $clamp_position_rotateleft1 ); sys.waitFor( $container_clamphandle2 ); $container_clamphandle2.time( 2.5 ); $container_clamphandle2.rotateOnce( '0 90 0' ); sys.waitFor( $container_clamphandle2 ); $container_clamphandle2.speed( 65 );//reset to speed var $container_clamphandle2.moveTo( $clamp_position_rotateleft2 ); sys.waitFor( $container_clamphandle2 ); $container_clamphandle2.time( 2.5 ); $container_clamphandle2.rotateOnce( '0 90 0' ); sys.waitFor( $container_clamphandle2 ); $container_clamphandle2.speed( 65 );//reset to speed var $container_clamphandle2.moveTo( $clamp_position_stop2 ); sys.waitFor( $container_clamphandle2 ); thread stop_conveyor_loop2(); // SOUND sys.trigger ($speaker_machinedoor1); $monster_machinedoor1_left.rotateOnce( '0 90 0' ); $monster_machinedoor1_right.rotateOnce( '0 -90 0' ); sys.waitFor( $monster_machinedoor1_left ); sys.wait( 1 );//container wait to move into position thread start_conveyor_loop2(); // SOUND $container_clamphandle2.moveTo( $clamp_position_stop3 ); sys.waitFor( $container_clamphandle2 ); $container_clamp2.unbind(); $container_clamp2.bind( $container_clamphandle_middle ); $container_clamphandle2.restorePosition();//reset handle2 to starting position thread stop_conveyor_loop2(); // SOUND sys.trigger ($speaker_machinedoor1); $monster_machinedoor1_left.rotateOnce( '0 -90 0' ); $monster_machinedoor1_right.rotateOnce( '0 90 0' ); sys.waitFor( $monster_machinedoor1_left ); //fade container 2 lights OUT, red lights IN thread crossFadeEnt ($container2_light1, '0.756863 0.976471 1', '0 0 0', 1.0); thread crossFadeEnt ($container2_light2, '0.756863 0.976471 1', '0 0 0', 1.0); thread crossFadeEnt ($chamber_redlight1, '0 0 0', '1 0 0', 1.0); thread crossFadeEnt ($chamber_redlight2, '0 0 0', '1 0 0', 1.0); sys.trigger ($chamber_fx1); sys.trigger ($chamber_fx2); sys.trigger ($chamber_fx_sound); sys.wait( 4 );//container wait inside chamber sys.trigger ($chamber_fx1); sys.trigger ($chamber_fx2); //fade container 2 lights IN, red lights OUT thread crossFadeEnt ($container2_light1, '0 0 0', '0.756863 0.976471 1', 1.0); thread crossFadeEnt ($container2_light2, '0 0 0', '0.756863 0.976471 1', 1.0); thread crossFadeEnt ($chamber_redlight1, '1 0 0', '0 0 0', 1.0); thread crossFadeEnt ($chamber_redlight2, '1 0 0', '0 0 0', 1.0); thread monster_conveyor_run( $monster_container1_contactpoint ); thread start_conveyor_loop2(); // SOUND $container_clamphandle_middle.moveTo( $clamp_position_stop4 ); sys.waitFor( $container_clamphandle_middle ); thread stop_conveyor_loop2(); // SOUND sys.trigger ($speaker_machinedoor2); $monster_machinedoor2_left.rotateOnce( '0 90 0' ); $monster_machinedoor2_right.rotateOnce( '0 -90 0' ); sys.waitFor( $monster_machinedoor2_left ); sys.wait( 1 );//container wait outside chamber thread start_conveyor_loop2(); // SOUND $container_clamphandle_middle.moveTo( $clamp_position_rotateleft3 ); sys.wait( 1.75 ); sys.trigger ($speaker_machinedoor2); $monster_machinedoor2_left.rotateOnce( '0 -90 0' ); $monster_machinedoor2_right.rotateOnce( '0 90 0' ); sys.waitFor( $container_clamphandle_middle ); $container_clamphandle_middle.time( 2.5 ); $container_clamphandle_middle.rotateOnce( '0 90 0' ); sys.waitFor( $container_clamphandle_middle ); $container_clamphandle_middle.speed( 65 );//reset to speed var $container_clamphandle_middle.moveTo( $clamp_position_rotateright2 ); sys.waitFor( $container_clamphandle_middle ); $container_clamp2.unbind(); $container_clamp2.bind( $container_clamphandle3 ); $container_clamphandle_middle.restorePosition();//reset handle_middle to starting position $container_clamphandle3.time( 2.5 ); $container_clamphandle3.rotateOnce( '0 -90 0' ); sys.waitFor( $container_clamphandle3 ); $container_clamphandle3.speed( 65 );//reset to speed var $container_clamphandle3.moveTo( $clamp_position_end ); sys.waitFor( $container_clamphandle3 ); thread stop_conveyor_loop2(); // SOUND sys.trigger ($speaker_machinedoor3); $monster_machinedoor3_left.rotateOnce( '0 90 0' ); $monster_machinedoor3_right.rotateOnce( '0 -90 0' ); sys.waitFor( $monster_machinedoor3_right ); sys.wait( .25 ); container2.unbind(); $container_clamp2.unbind(); $container_clamp2.restorePosition(); $container_clamphandle3.restorePosition(); $monster_container2.hide();//Bug - hide container before restorePos to avoid contact with player sys.wait(.25); container2.restorePosition(); sys.wait(.25); $monster_container2.show(); sys.wait( 1.5 ); $monster_machinedoor3_left.rotateOnce( '0 -90 0' ); $monster_machinedoor3_right.rotateOnce( '0 90 0' ); sys.waitFor( $monster_machinedoor3_right ); sys.wait( .25 ); } void monster_conveyor_run( entity container ) { $container_clamphandle1.speed( 65 ); $container_clamphandle2.speed( 65 ); $container_clamphandle3.speed( 65 ); $container_clamphandle_middle.speed( 65 ); //small door operate open sys.trigger ($smalldoor_open); $monster_machinedoorsmall_left.move( WEST, 32 ); $monster_machinedoorsmall_right.move( EAST, 32 ); sys.waitFor( $monster_machinedoorsmall_right ); //move container clamp into position while container moves up $container_clamphandle1.moveTo( $clamp_position_stop1 ); //move container up and arms down for pickup container.move( UP, 52 ); sys.trigger ($speaker_liftarms1_down); // SOUND $monster_container_liftarms1.move( DOWN, 152 ); sys.waitFor( $monster_container_liftarms1 ); sys.wait( .5 ); //bind container to liftarms and move up container.bind( $monster_container_liftarms1 ); sys.trigger ($speaker_liftarms1_up); // SOUND $monster_container_liftarms1.move( UP, 120 ); sys.waitFor( $container_clamphandle1 ); sys.waitFor( $monster_container_liftarms1 ); //small door close sys.trigger ($smalldoor_close); $monster_machinedoorsmall_left.move( EAST, 32 ); $monster_machinedoorsmall_right.move( WEST, 32 ); //bind container to the clamp sys.wait( 1 ); //temp wait for clamp to engage container.bind( $container_clamp1 ); sys.trigger ($speaker_liftarms1_up); // SOUND $monster_container_liftarms1.move( UP, 32 ); sys.waitFor( $monster_container_liftarms1 ); //move container along path thread start_conveyor_loop(); // SOUND $container_clamphandle1.moveTo( $clamp_position_rotateright1 ); sys.waitFor( $container_clamphandle1 ); $container_clamphandle1.time( 2.5 );//set to time var for corner $container_clamphandle1.rotateOnce( '0 -90 0' ); sys.waitFor( $container_clamphandle1 ); $container_clamp1.unbind(); $container_clamp1.bind( $container_clamphandle2 ); $container_clamphandle1.restorePosition();//reset handle1 to starting position $container_clamphandle2.speed( 65 );//reset to speed var $container_clamphandle2.moveTo( $clamp_position_rotateleft1 ); sys.waitFor( $container_clamphandle2 ); $container_clamphandle2.time( 2.5 ); $container_clamphandle2.rotateOnce( '0 90 0' ); sys.waitFor( $container_clamphandle2 ); $container_clamphandle2.speed( 65 );//reset to speed var $container_clamphandle2.moveTo( $clamp_position_rotateleft2 ); sys.waitFor( $container_clamphandle2 ); $container_clamphandle2.time( 2.5 ); $container_clamphandle2.rotateOnce( '0 90 0' ); sys.waitFor( $container_clamphandle2 ); $container_clamphandle2.speed( 65 );//reset to speed var $container_clamphandle2.moveTo( $clamp_position_stop2 ); sys.waitFor( $container_clamphandle2 ); stop_conveyor_loop(); // SOUND sys.trigger ($speaker_machinedoor1); $monster_machinedoor1_left.rotateOnce( '0 90 0' ); $monster_machinedoor1_right.rotateOnce( '0 -90 0' ); sys.waitFor( $monster_machinedoor1_left ); sys.wait( 1 );//container wait to move into position thread start_conveyor_loop(); // SOUND $container_clamphandle2.moveTo( $clamp_position_stop3 ); sys.waitFor( $container_clamphandle2 ); $container_clamp1.unbind(); $container_clamp1.bind( $container_clamphandle_middle ); $container_clamphandle2.restorePosition();//reset handle2 to starting position stop_conveyor_loop(); // SOUND sys.trigger ($speaker_machinedoor1); $monster_machinedoor1_left.rotateOnce( '0 -90 0' ); $monster_machinedoor1_right.rotateOnce( '0 90 0' ); sys.waitFor( $monster_machinedoor1_left ); //fade container 1 lights OUT, red lights IN thread crossFadeEnt ($container1_light1, '0.756863 0.976471 1', '0 0 0', 1.0); thread crossFadeEnt ($container1_light2, '0.756863 0.976471 1', '0 0 0', 1.0); thread crossFadeEnt ($chamber_redlight1, '0 0 0', '1 0 0', 1.0); thread crossFadeEnt ($chamber_redlight2, '0 0 0', '1 0 0', 1.0); sys.trigger ($chamber_fx1); sys.trigger ($chamber_fx2); sys.trigger ($chamber_fx_sound); sys.wait( 4 );//container wait inside chamber sys.trigger ($chamber_fx1); sys.trigger ($chamber_fx2); //fade container 1 lights IN, red lights OUT thread crossFadeEnt ($container1_light1, '0 0 0', '0.756863 0.976471 1', 1.0); thread crossFadeEnt ($container1_light2, '0 0 0', '0.756863 0.976471 1', 1.0); thread crossFadeEnt ($chamber_redlight1, '1 0 0', '0 0 0', 1.0); thread crossFadeEnt ($chamber_redlight2, '1 0 0', '0 0 0', 1.0); //********************************* //start second container // ******************************** thread monster_container2_run( $monster_container2_contactpoint ); thread start_conveyor_loop(); // SOUND $container_clamphandle_middle.moveTo( $clamp_position_stop4 ); sys.waitFor( $container_clamphandle_middle ); thread stop_conveyor_loop(); // SOUND sys.trigger ($speaker_machinedoor2); $monster_machinedoor2_left.rotateOnce( '0 90 0' ); $monster_machinedoor2_right.rotateOnce( '0 -90 0' ); sys.waitFor( $monster_machinedoor2_left ); sys.wait( 1 );//container wait outside chamber thread start_conveyor_loop(); // SOUND $container_clamphandle_middle.moveTo( $clamp_position_rotateleft3 ); sys.wait( 1.75 ); sys.trigger ($speaker_machinedoor2); $monster_machinedoor2_left.rotateOnce( '0 -90 0' ); $monster_machinedoor2_right.rotateOnce( '0 90 0' ); sys.waitFor( $container_clamphandle_middle ); $container_clamphandle_middle.time( 2.5 ); $container_clamphandle_middle.rotateOnce( '0 90 0' ); sys.waitFor( $container_clamphandle_middle ); $container_clamphandle_middle.speed( 65 );//reset to speed var $container_clamphandle_middle.moveTo( $clamp_position_rotateright2 ); sys.waitFor( $container_clamphandle_middle ); $container_clamp1.unbind(); $container_clamp1.bind( $container_clamphandle3 ); $container_clamphandle_middle.restorePosition();//reset handle_middle to starting position $container_clamphandle3.time( 2.5 ); $container_clamphandle3.rotateOnce( '0 -90 0' ); sys.waitFor( $container_clamphandle3 ); $container_clamphandle3.speed( 65 );//reset to speed var $container_clamphandle3.moveTo( $clamp_position_end ); sys.waitFor( $container_clamphandle3 ); stop_conveyor_loop(); // SOUND sys.trigger ($speaker_machinedoor3); $monster_machinedoor3_left.rotateOnce( '0 90 0' ); $monster_machinedoor3_right.rotateOnce( '0 -90 0' ); sys.waitFor( $monster_machinedoor3_right ); sys.wait( .25 ); container.unbind(); $container_clamp1.unbind(); $container_clamphandle3.restorePosition(); $container_clamp1.restorePosition(); $monster_container1.hide();//Bug - hide container before restorePos to avoid contact with player sys.wait(.25); container.restorePosition(); sys.wait(.25); $monster_container1.show(); sys.wait( 1.5 ); $monster_machinedoor3_left.rotateOnce( '0 -90 0' ); $monster_machinedoor3_right.rotateOnce( '0 90 0' ); sys.waitFor( $monster_machinedoor3_right ); $container_clamp1.bind( $container_clamphandle1 ); sys.wait( .25 ); } void monster_conveyor_start() { thread monster_conveyor_run( $monster_container1_contactpoint ); //turn_beam_on_off(); //start_beam(); } // ---------------------------- // Analyzer machine starts here // ---------------------------- void analyzer_fwdarms_operate() { $speaker_sc_piston_leftfront.startSoundShader ("rec2_pump_1s_01", SND_CHANNEL_VOICE2 ); $sc_piston_leftfront.move( DOWN, 84 ); $speaker_sc_piston_rightfront.startSoundShader ("rec2_pump_1s_01", SND_CHANNEL_VOICE2 ); $sc_piston_rightfront.move( DOWN, 84 ); sys.waitFor( $sc_piston_rightfront ); $speaker_sc_rotater_leftfront.startSoundShader ("dc3_gui_panel_1", SND_CHANNEL_VOICE2 ); $sc_rotater_leftfront.rotateOnce( '0 -45 0' ); $speaker_sc_rotater_rightfront.startSoundShader ("dc3_gui_panel_1", SND_CHANNEL_VOICE2 ); $sc_rotater_rightfront.rotateOnce( '0 45 0' ); sys.wait( .25 ); $speaker_sc_largearm_leftfront.startSoundShader ("mach_1s", SND_CHANNEL_VOICE2 ); $sc_largearm_leftfront.rotateOnce( '-80 0 0' ); $speaker_sc_largearm_rightfront.startSoundShader ("mach_1s", SND_CHANNEL_VOICE2 ); $sc_largearm_rightfront.rotateOnce( '-80 0 0' ); sys.wait( .25 ); $speaker_sc_smallarm_leftfront.startSoundShader ("mach_1_5s", SND_CHANNEL_VOICE2 ); $sc_smallarm_leftfront.rotateOnce( '-31.5 0 0' ); $speaker_sc_rightarm_leftfront.startSoundShader ("mach_1_5s", SND_CHANNEL_VOICE2 ); $sc_smallarm_rightfront.rotateOnce( '-31.5 0 0' ); sys.wait( .5 ); $sc_4head_leftfront.rotateOnce( '-12 0 0' ); $sc_4head_rightfront.rotateOnce( '-12 0 0' ); sys.waitFor( $sc_4head_rightfront ); //start analyzer fx $anal_main_fx.startSoundShader ("u1mach_on", SND_CHANNEL_VOICE ); sys.trigger( $anal_head_fx1 ); sys.trigger( $anal_head_fx2 ); sys.trigger( $anal_head_fx3 ); sys.trigger( $anal_head_fx4 ); sys.trigger( $anal_head_fx5 ); sys.trigger( $anal_head_fx6 ); sys.wait( 1.4 ); $anal_main_fx.startSoundShader ("u1mach_loop", SND_CHANNEL_VOICE2 ); sys.trigger( $anal_main_fx ); //turn on kill brush sys.trigger( $analyzeToDeath ); sys.trigger( $analyzer_controlpanel); } void analyzer_operate() { $speaker_sc_piston_leftrear.startSoundShader ("mach_1_5s", SND_CHANNEL_VOICE2 ); $sc_piston_leftrear.move( DOWN, 80 ); $speaker_sc_piston_rightrear.startSoundShader ("mach_1_5s", SND_CHANNEL_VOICE2 ); $sc_piston_rightrear.move( DOWN, 80 ); sys.waitFor( $sc_piston_rightrear ); thread analyzer_fwdarms_operate(); $speaker_sc_rotater_leftrear.startSoundShader ("dc3_gui_panel_1", SND_CHANNEL_VOICE2 ); $sc_rotater_leftrear.rotateOnce( '0 30 0' ); $speaker_sc_rotater_rightrear.startSoundShader ("dc3_gui_panel_1", SND_CHANNEL_VOICE2 ); $sc_rotater_rightrear.rotateOnce( '0 -30 0' ); sys.wait( .25 ); $speaker_sc_largearm_leftrear.startSoundShader ("mcu_support_2s", SND_CHANNEL_VOICE2 ); $sc_largearm_leftrear.rotateOnce( '-90 0 0' ); $speaker_sc_largearm_righttrear.startSoundShader ("mcu_support_2s", SND_CHANNEL_VOICE2 ); $sc_largearm_rightrear.rotateOnce( '-90 0 0' ); sys.wait( .325 ); $speaker_sc_smallarm_leftrear.startSoundShader ("mcu_support_2s", SND_CHANNEL_VOICE2 ); $sc_smallarm_leftrear.rotateOnce( '-50 0 0' ); $speaker_sc_smallarm_rightrear.startSoundShader ("mcu_support_2s", SND_CHANNEL_VOICE2 ); $sc_smallarm_rightrear.rotateOnce( '-50 0 0' ); sys.wait( 1.25 ); $sc_3head_leftrear.rotateOnce( '-21.5 0 0' ); $sc_3head_rightrear.rotateOnce( '-21.5 0 0' ); } void analyzer_reararms_operate_off() { $sc_3head_leftrear.rotateOnce( '21.5 0 0' ); $sc_3head_rightrear.rotateOnce( '21.5 0 0' ); sys.wait( 1.25 ); $speaker_sc_smallarm_leftrear.startSoundShader ("mcu_support_2s", SND_CHANNEL_VOICE2 ); $sc_smallarm_leftrear.rotateOnce( '50 0 0' ); $speaker_sc_smallarm_rightrear.startSoundShader ("mcu_support_2s", SND_CHANNEL_VOICE2 ); $sc_smallarm_rightrear.rotateOnce( '50 0 0' ); //sys.wait( .325 ); $speaker_sc_largearm_leftrear.startSoundShader ("mcu_support_2s", SND_CHANNEL_VOICE2 ); $sc_largearm_leftrear.rotateOnce( '90 0 0' ); $speaker_sc_largearm_rightrear.startSoundShader ("mcu_support_2s", SND_CHANNEL_VOICE2 ); $sc_largearm_rightrear.rotateOnce( '90 0 0' ); sys.wait( 1.25 ); $speaker_sc_rotater_leftrear.startSoundShader ("mach_1s", SND_CHANNEL_VOICE2 ); $sc_rotater_leftrear.rotateOnce( '0 -30 0' ); $speaker_sc_rotater_rightrear.startSoundShader ("mach_1s", SND_CHANNEL_VOICE2 ); $sc_rotater_rightrear.rotateOnce( '0 30 0' ); sys.waitFor( $sc_rotater_rightrear ); $speaker_sc_piston_leftrear.startSoundShader ("rec2_pump_1s_01", SND_CHANNEL_VOICE2 ); $sc_piston_leftrear.move( UP, 80 ); $speaker_sc_piston_rightrear.startSoundShader ("rec2_pump_1s_01", SND_CHANNEL_VOICE2 ); $sc_piston_rightrear.move( UP, 80 ); sys.waitFor( $sc_piston_rightrear ); sys.trigger( $analyzer_controlpanel); } void analyzer_operate_off() { //stop analyzer fx $anal_main_fx.startSoundShader ("u1mach_off", SND_CHANNEL_VOICE2 ); sys.trigger( $anal_main_fx ); sys.wait( .5 ); sys.trigger( $anal_head_fx1 ); sys.trigger( $anal_head_fx2 ); sys.trigger( $anal_head_fx3 ); sys.trigger( $anal_head_fx4 ); sys.trigger( $anal_head_fx5 ); sys.trigger( $anal_head_fx6 ); //turn off kill brush sys.trigger( $analyzeToDeath ); sys.wait( .5 ); $speaker_sc4head_leftfront.startSoundShader ("al4_conveyor_1_point5s", SND_CHANNEL_VOICE2 ); $sc_4head_leftfront.rotateOnce( '12 0 0' ); $speaker_sc4head_rightfront.startSoundShader ("al4_conveyor_1_point5s", SND_CHANNEL_VOICE2 ); $sc_4head_rightfront.rotateOnce( '12 0 0' ); sys.wait( .15 ); $speaker_sc_largearm_leftfront.startSoundShader ("mcu_support_2s", SND_CHANNEL_VOICE2 ); $sc_largearm_leftfront.rotateOnce( '80 0 0' ); $speaker_sc_largearm_rightfront.startSoundShader ("mcu_support_2s", SND_CHANNEL_VOICE2 ); $sc_largearm_rightfront.rotateOnce( '80 0 0' ); $sc_smallarm_leftfront.rotateOnce( '31.5 0 0' ); $sc_smallarm_rightfront.rotateOnce( '31.5 0 0' ); sys.wait( .5 ); thread analyzer_reararms_operate_off(); $speaker_sc_rotater_leftfront.startSoundShader ("dc3_gui_panel_1", SND_CHANNEL_VOICE2 ); $sc_rotater_leftfront.rotateOnce( '0 45 0' ); $speaker_sc_rotater_rightfront.startSoundShader ("dc3_gui_panel_1", SND_CHANNEL_VOICE2 ); $sc_rotater_rightfront.rotateOnce( '0 -45 0' ); sys.waitFor( $sc_rotater_rightfront ); $speaker_sc_piston_leftfront.startSoundShader ("rec2_pump_1s_01", SND_CHANNEL_VOICE2 ); $sc_piston_leftfront.move( UP, 84 ); $speaker_sc_piston_rightfront.startSoundShader ("rec2_pump_1s_01", SND_CHANNEL_VOICE2 ); $sc_piston_rightfront.move( UP, 84 ); } void cache_sounds() { sys.cacheSoundShader ("rec2_pump_1s_01"); sys.cacheSoundShader ("dc3_gui_panel_1"); sys.cacheSoundShader ("mach_1s"); sys.cacheSoundShader ("mach_1_5s"); sys.cacheSoundShader ("mcu_support_2s"); sys.cacheSoundShader ("al4_conveyor_1_point5s"); sys.cacheSoundShader ("u1mach_on"); sys.cacheSoundShader ("u1mach_off"); sys.cacheSoundShader ("u1mach_loop"); } void falling_floor_secret() { $drop_floor.time( 1 ); $drop_floor.accelTime( .25 ); $drop_floor.decelTime( .25 ); $drop_floor.move( DOWN, 128 ); } void main() { cache_sounds(); //init $top_beam_mover.hide(); $bottom_beam_mover.hide(); $monster_container_liftarms1.time( 2 ); $monster_container_liftarms1.accelTime( 0 ); $monster_container_liftarms1.decelTime( 1 ); $monster_machinedoorsmall_left.time( 1.5 ); $monster_machinedoorsmall_left.accelTime( .5 ); $monster_machinedoorsmall_left.decelTime( 1 ); $monster_machinedoorsmall_right.time( 1.5 ); $monster_machinedoorsmall_right.accelTime( .5 ); $monster_machinedoorsmall_right.decelTime( 1 ); $monster_container1_contactpoint.time( 1.5 ); $monster_container1_contactpoint.accelTime( .5 ); $monster_container1_contactpoint.decelTime( 1 ); $monster_container2_contactpoint.time( 1.5 ); $monster_container2_contactpoint.accelTime( .5 ); $monster_container2_contactpoint.decelTime( 1 ); $monster_machinedoor1_left.time( 2 ); $monster_machinedoor1_left.accelTime( .5 ); $monster_machinedoor1_left.decelTime( 1 ); $monster_machinedoor1_right.time( 2 ); $monster_machinedoor1_right.accelTime( .5 ); $monster_machinedoor1_right.decelTime( 1 ); $monster_machinedoor2_left.time( 2 ); $monster_machinedoor2_left.accelTime( .5 ); $monster_machinedoor2_left.decelTime( 1 ); $monster_machinedoor2_right.time( 2 ); $monster_machinedoor2_right.accelTime( .5 ); $monster_machinedoor2_right.decelTime( 1 ); $sc_piston_leftrear.time( 1.5 ); $sc_piston_leftrear.accelTime( .5 ); $sc_piston_leftrear.decelTime( 1 ); $sc_piston_rightrear.time( 1.5 ); $sc_piston_rightrear.accelTime( .5 ); $sc_piston_rightrear.decelTime( 1 ); $sc_rotater_leftrear.time( 1 ); $sc_rotater_leftrear.accelTime( .25 ); $sc_rotater_leftrear.decelTime( .75 ); $sc_rotater_rightrear.time( 1 ); $sc_rotater_rightrear.accelTime( .25 ); $sc_rotater_rightrear.decelTime( .75 ); $sc_largearm_leftrear.time( 2 ); $sc_largearm_leftrear.accelTime( .75 ); $sc_largearm_leftrear.decelTime( 1 ); $sc_largearm_rightrear.time( 2 ); $sc_largearm_rightrear.accelTime( .75 ); $sc_largearm_rightrear.decelTime( 1 ); $sc_smallarm_leftrear.time( 2 ); $sc_smallarm_leftrear.accelTime( .5 ); $sc_smallarm_leftrear.decelTime( 1.25 ); $sc_smallarm_rightrear.time( 2 ); $sc_smallarm_rightrear.accelTime( .5 ); $sc_smallarm_rightrear.decelTime( 1.25 ); $sc_3head_leftrear.time( 1.5 ); $sc_3head_leftrear.accelTime( .5 ); $sc_3head_leftrear.decelTime( 1 ); $sc_3head_rightrear.time( 1.5 ); $sc_3head_rightrear.accelTime( .5 ); $sc_3head_rightrear.decelTime( 1 ); $sc_piston_leftfront.time( 1.5 ); $sc_piston_leftfront.accelTime( .5 ); $sc_piston_leftfront.decelTime( 1 ); $sc_piston_rightfront.time( 1.5 ); $sc_piston_rightfront.accelTime( .5 ); $sc_piston_rightfront.decelTime( 1 ); $sc_rotater_leftfront.time( 1 ); $sc_rotater_leftfront.accelTime( .25 ); $sc_rotater_leftfront.decelTime( .75 ); $sc_rotater_rightfront.time( 1 ); $sc_rotater_rightfront.accelTime( .25 ); $sc_rotater_rightfront.decelTime( .75 ); $sc_largearm_leftfront.time( 2 ); $sc_largearm_leftfront.accelTime( .75 ); $sc_largearm_leftfront.decelTime( 1 ); $sc_largearm_rightfront.time( 2 ); $sc_largearm_rightfront.accelTime( .75 ); $sc_largearm_rightfront.decelTime( 1 ); $sc_smallarm_leftfront.time( 1.5 ); $sc_smallarm_leftfront.accelTime( .5 ); $sc_smallarm_leftfront.decelTime( 1 ); $sc_smallarm_rightfront.time( 1.5 ); $sc_smallarm_rightfront.accelTime( .5 ); $sc_smallarm_rightfront.decelTime( 1 ); $sc_4head_leftfront.time( 1.25 ); $sc_4head_leftfront.accelTime( .5 ); $sc_4head_leftfront.decelTime( .75 ); $sc_4head_rightfront.time( 1.25 ); $sc_4head_rightfront.accelTime( .5 ); $sc_4head_rightfront.decelTime( .75 ); } }