// Copyright (C) 2004 Id Software, Inc. // #ifndef __SYS_CVAR_H__ #define __SYS_CVAR_H__ // HUMANHEAD extern idCVar g_tips; extern idCVar g_jawflap; extern idCVar g_wicked; extern idCVar g_casino; extern idCVar g_roadhouseCompleted; extern idCVar g_precache; extern idCVar g_debugProjections; extern idCVar g_showProjectileLaunchPoint; extern idCVar p_tripwireDebug; extern idCVar p_playerPhysicsDebug; extern idCVar p_camRotRateScale; extern idCVar p_camInterpDebug; extern idCVar p_iterRotMoveNumIterations; extern idCVar p_iterRotMoveTransDist; extern idCVar p_disableCamInterp; extern idCVar p_mountedGunDebug; extern idCVar g_mbNumBlurs; extern idCVar g_mbFrameSpan; extern idCVar g_postEventsDebug; extern idCVar g_debugger; extern idCVar g_nodormant; extern idCVar g_robustDormantAll; extern idCVar g_dormanttests; extern idCVar pm_wallwalkstepsize; extern idCVar g_vehicleDebug; extern idCVar sys_SavedPosition; extern idCVar g_crosshair; extern idCVar g_springConstant; extern idCVar g_debugAFs; extern idCVar g_debugFX; extern idCVar ai_debugActions; extern idCVar ai_debugBrain; extern idCVar ai_printSpeech; extern idCVar ai_talonAttack; extern idCVar ai_debugPath; extern idCVar ai_hideSkipThink; extern idCVar g_showDormant; extern idCVar ai_showNoAAS; extern idCVar ai_skipSpeech; extern idCVar ai_skipThink; extern idCVar g_useDDA; extern idCVar g_printDDA; extern idCVar g_trackDDA; extern idCVar g_dumpDDA; extern idCVar g_debugMatter; extern idCVar g_debugImpulse; extern idCVar sys_forceCache; //mdc - added for forcing caching even if developer is set extern idCVar g_showGamePortals; extern idCVar g_showValidSoundAreas; extern idCVar g_testModelPitch; extern idCVar g_maxEntitiesWarning; extern idCVar g_showEntityCount; extern idCVar g_expensiveMS; extern idCVar g_nogore; extern idCVar g_runMapCycle; extern idCVar g_forceSingleSmokeView; //HUMANHEAD END extern idCVar developer; extern idCVar g_cinematic; extern idCVar g_cinematicMaxSkipTime; extern idCVar r_aspectRatio; extern idCVar g_monsters; extern idCVar g_decals; extern idCVar g_knockback; //extern idCVar g_skill; // HUMANHEAD pdm: not used extern idCVar g_gravity; extern idCVar g_skipFX; extern idCVar g_skipParticles; extern idCVar g_bloodEffects; extern idCVar g_projectileLights; extern idCVar g_doubleVision; extern idCVar g_muzzleFlash; extern idCVar g_ragdollDecals; extern idCVar g_disasm; extern idCVar g_debugBounds; extern idCVar g_debugAnim; extern idCVar g_debugMove; extern idCVar g_debugDamage; extern idCVar g_debugWeapon; extern idCVar g_debugScript; extern idCVar g_debugMover; extern idCVar g_debugTriggers; extern idCVar g_debugCinematic; extern idCVar g_stopTime; //extern idCVar g_armorProtection; // HUMANHEAD pdm: not used //extern idCVar g_armorProtectionMP; // HUMANHEAD pdm: not used //extern idCVar g_damageScale; // HUMANHEAD pdm: not used //extern idCVar g_useDynamicProtection; // HUMANHEAD pdm: not used //extern idCVar g_healthTakeTime; // HUMANHEAD pdm: not used //extern idCVar g_healthTakeAmt; // HUMANHEAD pdm: not used //extern idCVar g_healthTakeLimit; // HUMANHEAD pdm: not used extern idCVar g_showPVS; extern idCVar g_showTargets; extern idCVar g_showTriggers; extern idCVar g_showCollisionWorld; extern idCVar g_showCollisionModels; extern idCVar g_showCollisionTraces; extern idCVar g_maxShowDistance; extern idCVar g_showEntityInfo; extern idCVar g_showviewpos; extern idCVar g_showcamerainfo; extern idCVar g_showTestModelFrame; extern idCVar g_showActiveEntities; extern idCVar g_showEnemies; extern idCVar g_artificialPlayerCount; //HUMANHEAD rww extern idCVar g_frametime; extern idCVar g_timeentities; extern idCVar ai_debugScript; extern idCVar ai_debugMove; extern idCVar ai_debugTrajectory; extern idCVar ai_testPredictPath; extern idCVar ai_showCombatNodes; extern idCVar ai_showPaths; extern idCVar ai_showObstacleAvoidance; extern idCVar ai_blockedFailSafe; extern idCVar g_dvTime; extern idCVar g_dvAmplitude; extern idCVar g_dvFrequency; extern idCVar g_kickTime; extern idCVar g_kickAmplitude; extern idCVar g_blobTime; extern idCVar g_blobSize; extern idCVar g_testHealthVision; extern idCVar g_editEntityMode; extern idCVar g_dragEntity; extern idCVar g_dragDamping; extern idCVar g_dragShowSelection; extern idCVar g_dropItemRotation; extern idCVar g_vehicleVelocity; extern idCVar g_vehicleForce; extern idCVar g_vehicleSuspensionUp; extern idCVar g_vehicleSuspensionDown; extern idCVar g_vehicleSuspensionKCompress; extern idCVar g_vehicleSuspensionDamping; extern idCVar g_vehicleTireFriction; extern idCVar ik_enable; extern idCVar ik_debug; extern idCVar af_useLinearTime; extern idCVar af_useImpulseFriction; extern idCVar af_useJointImpulseFriction; extern idCVar af_useSymmetry; extern idCVar af_skipSelfCollision; extern idCVar af_skipLimits; extern idCVar af_skipFriction; extern idCVar af_forceFriction; extern idCVar af_maxLinearVelocity; extern idCVar af_maxAngularVelocity; extern idCVar af_timeScale; extern idCVar af_jointFrictionScale; extern idCVar af_contactFrictionScale; extern idCVar af_highlightBody; extern idCVar af_highlightConstraint; extern idCVar af_showTimings; extern idCVar af_showConstraints; extern idCVar af_showConstraintNames; extern idCVar af_showConstrainedBodies; extern idCVar af_showPrimaryOnly; extern idCVar af_showTrees; extern idCVar af_showLimits; extern idCVar af_showBodies; extern idCVar af_showBodyNames; extern idCVar af_showMass; extern idCVar af_showTotalMass; extern idCVar af_showInertia; extern idCVar af_showVelocity; extern idCVar af_showActive; extern idCVar af_testSolid; extern idCVar rb_showTimings; extern idCVar rb_showBodies; extern idCVar rb_showMass; extern idCVar rb_showInertia; extern idCVar rb_showVelocity; extern idCVar rb_showActive; extern idCVar pm_jumpheight; extern idCVar pm_stepsize; extern idCVar pm_crouchspeed; extern idCVar pm_walkspeed; extern idCVar pm_runspeed; extern idCVar pm_noclipspeed; extern idCVar pm_spectatespeed; extern idCVar pm_spectatebbox; extern idCVar pm_usecylinder; extern idCVar pm_minviewpitch; extern idCVar pm_maxviewpitch; extern idCVar pm_stamina; extern idCVar pm_staminathreshold; extern idCVar pm_staminarate; extern idCVar pm_crouchheight; extern idCVar pm_crouchviewheight; extern idCVar pm_normalheight; extern idCVar pm_normalviewheight; extern idCVar pm_deadheight; extern idCVar pm_deadviewheight; extern idCVar pm_crouchrate; extern idCVar pm_bboxwidth; extern idCVar pm_crouchbob; extern idCVar pm_walkbob; extern idCVar pm_runbob; extern idCVar pm_runpitch; extern idCVar pm_runroll; extern idCVar pm_bobup; extern idCVar pm_bobpitch; extern idCVar pm_bobroll; extern idCVar pm_thirdPersonRange; extern idCVar pm_thirdPersonHeight; extern idCVar pm_thirdPersonAngle; extern idCVar pm_thirdPersonClip; extern idCVar pm_thirdPerson; extern idCVar pm_thirdPersonDeath; extern idCVar pm_thirdPersonDeathMP; //HUMANHEAD rww extern idCVar pm_modelView; extern idCVar pm_airTics; extern idCVar g_showAimHealth; //HUMANHEAD rww extern idCVar g_showPlayerShadow; extern idCVar g_showHud; extern idCVar g_showProjectilePct; extern idCVar g_showBrass; extern idCVar g_gun_x; extern idCVar g_gun_y; extern idCVar g_gun_z; extern idCVar g_viewNodalX; extern idCVar g_viewNodalZ; extern idCVar g_fov; extern idCVar g_testDeath; extern idCVar g_skipViewEffects; extern idCVar g_mpWeaponAngleScale; extern idCVar g_testParticle; extern idCVar g_testParticleName; extern idCVar g_testPostProcess; extern idCVar g_testModelRotate; extern idCVar g_testModelAnimate; extern idCVar g_testModelBlend; extern idCVar g_exportMask; extern idCVar g_flushSave; extern idCVar aas_test; extern idCVar aas_showAreas; extern idCVar aas_showPath; extern idCVar aas_showFlyPath; extern idCVar aas_showWallEdges; extern idCVar aas_showHideArea; extern idCVar aas_pullPlayer; extern idCVar aas_randomPullPlayer; extern idCVar aas_goalArea; extern idCVar aas_showPushIntoArea; extern idCVar net_clientPredictGUI; extern idCVar g_voteFlags; extern idCVar g_mapCycle; extern idCVar g_balanceTDM; extern idCVar si_timeLimit; extern idCVar si_fragLimit; extern idCVar si_gameType; extern idCVar si_map; extern idCVar si_spectators; extern idCVar net_clientSelfSmoothing; extern idCVar net_clientLagOMeter; extern const char *si_gameTypeArgs[]; //extern const char *ui_skinArgs[]; // HUMANHEAD pdm: removed #endif /* !__SYS_CVAR_H__ */