#ifndef __PREY_SPIRITBRIDGE_H__ #define __PREY_SPIRITBRIDGE_H__ //class hhPlayer; class hhSpiritBridge : public idEntity { public: CLASS_PROTOTYPE( hhSpiritBridge ); void Spawn( void ); protected: void Event_Activate( idEntity *activator ); }; #endif /* __PREY_SPIRITBRIDGE_H__ */