#ifndef __PREY_GAME_GUIHAND_H__ #define __PREY_GAME_GUIHAND_H__ // Dumb forward decl class hhPlayer; class hhGuiHand : public hhHand { public: CLASS_PROTOTYPE(hhGuiHand); void Spawn(); void Save( idSaveGame *savefile ) const; void Restore( idRestoreGame *savefile ); virtual void WriteToSnapshot( idBitMsgDelta &msg ) const; virtual void ReadFromSnapshot( const idBitMsgDelta &msg ); virtual void ClientPredictionThink( void ); virtual void Action(void); // Player clicked virtual void SetAction(const char* str); //HUMANHEAD bjk virtual bool IsValidFor( hhPlayer *who ); protected: int actionAnimDoneTime; const char* action; }; #endif /* __PREY_GAME_GUIHAND_H__ */