/* =========================================================================== IceTech GPL Source Code Copyright (C) 2026 Justin Marshall This file is part of the IceTech GPL Source Code (?IceTech Source Code?). IceTech Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. IceTech Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with IceTech Source Code. If not, see . In addition, the IceTech Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IceTech Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing Justin Marshall, justinmarshall20@gmail.com =========================================================================== */ #if !defined(AFX_WAITDLG_H__2B7A6C91_8D3F_4BEE_B564_33A0CFFA241B__INCLUDED_) #define AFX_WAITDLG_H__2B7A6C91_8D3F_4BEE_B564_33A0CFFA241B__INCLUDED_ #if _MSC_VER > 1000 #pragma once #endif // _MSC_VER > 1000 ///////////////////////////////////////////////////////////////////////////// // CWaitDlg dialog class CWaitDlg : public CDialog { public: CWaitDlg(CWnd* pParent = NULL, const char* msg = "Wait..."); virtual ~CWaitDlg(); void SetText(const char* msg, bool append = false); void AllowCancel(bool enable); bool CancelPressed(void); // New progress API. // SetProgress(-1) = animated indeterminate marquee. // SetProgress(0..100) = fixed progress amount. void SetProgress(int percent); void StepProgress(int amount = 1); int GetProgress(void) const; void SetTitleText(const char* title); enum { IDD = IDD_DLG_WAIT }; CString waitStr; protected: virtual void DoDataExchange(CDataExchange* pDX); virtual BOOL OnInitDialog(); virtual void OnCancel(); afx_msg void OnPaint(); afx_msg BOOL OnEraseBkgnd(CDC* pDC); afx_msg void OnTimer(UINT_PTR nIDEvent); afx_msg void OnSize(UINT nType, int cx, int cy); afx_msg HBRUSH OnCtlColor(CDC* pDC, CWnd* pWnd, UINT nCtlColor); DECLARE_MESSAGE_MAP() private: void InitModernResources(void); void FreeModernResources(void); void LayoutModernControls(void); void ResizeAndCenterDialog(void); void DrawModernBackground(CDC& dc, const CRect& rcClient); void DrawHeader(CDC& dc, const CRect& rcClient); void DrawMessage(CDC& dc, const CRect& rcClient); void DrawProgress(CDC& dc, const CRect& rcClient); void DrawRoundedRect(CDC& dc, const CRect& rc, COLORREF fill, COLORREF outline, int radius); void PumpMessages(void); private: idStr text; bool cancelPressed; bool cancelAllowed; CString titleStr; int progressPercent; // -1 = indeterminate / marquee int marqueeOffset; int pulseFrame; CFont titleFont; CFont messageFont; CFont smallFont; CBrush transparentBrush; COLORREF colorBackTop; COLORREF colorBackBottom; COLORREF colorPanel; COLORREF colorPanelBorder; COLORREF colorText; COLORREF colorMutedText; COLORREF colorAccent; COLORREF colorAccent2; COLORREF colorProgressBack; COLORREF colorDanger; }; #endif // !defined(AFX_WAITDLG_H__2B7A6C91_8D3F_4BEE_B564_33A0CFFA241B__INCLUDED_)