// i liek kake // -Xian monster_demon_hellknight_pain { } monster_demon_hellknight_die { } monster_demon_hellknight_attackmissile { } monster_demon_hellknight_sight { minDistance 1 maxDistance 25 volume 4 } monster_demon_hellknight_chatter { minDistance 1 maxDistance 25 volume 4 no_dups sound/nin/monsters/hellknight/Hell_Knight_Specifics/Hell_Knight_Chatter01.wav sound/nin/monsters/hellknight/Hell_Knight_Specifics/Hell_Knight_Chatter02.wav sound/nin/monsters/hellknight/Hell_Knight_Specifics/Hell_Knight_Chatter03.wav sound/nin/monsters/hellknight/Hell_Knight_Specifics/Hell_Knight_Chatter04.wav sound/nin/monsters/hellknight/Hell_Knight_Specifics/Hell_Knight_Chatter05.wav sound/nin/monsters/hellknight/Hell_Knight_Specifics/Hell_Knight_Exhale01.wav sound/nin/monsters/hellknight/Hell_Knight_Specifics/Hell_Knight_Exhale02.wav sound/nin/monsters/hellknight/Hell_Knight_Specifics/Hell_Knight_Inhale02.wav } monster_demon_hellknight_footstep { minDistance 2 maxDistance 25 volume -6 no_dups //sound/nin/monsters/hellknight/HELL_KNIGHT_FOOTSTEPS/Hell_Knight_FS_01.WAV //sound/nin/monsters/hellknight/HELL_KNIGHT_FOOTSTEPS/Hell_Knight_FS_02.WAV sound/nin/monsters/hellknight/HELL_KNIGHT_FOOTSTEPS/Hell_Knight_FS_03.WAV //sound/nin/monsters/hellknight/HELL_KNIGHT_FOOTSTEPS/Hell_Knight_FS_04.WAV sound/nin/monsters/hellknight/HELL_KNIGHT_FOOTSTEPS/Hell_Knight_FS_05.WAV //sound/nin/monsters/hellknight/HELL_KNIGHT_FOOTSTEPS/Hell_Knight_FS_06.WAV //sound/nin/monsters/hellknight/HELL_KNIGHT_FOOTSTEPS/Hell_Knight_FS_07.WAV //sound/nin/monsters/hellknight/HELL_KNIGHT_FOOTSTEPS/Hell_Knight_FS_08.WAV //sound/nin/monsters/hellknight/HELL_KNIGHT_FOOTSTEPS/Hell_Knight_FS_09.WAV } monster_demon_cin_hellknight_footstep { minDistance 2 maxDistance 12 volume -6 no_dups //sound/nin/monsters/hellknight/HELL_KNIGHT_FOOTSTEPS/Hell_Knight_FS_01.WAV //sound/nin/monsters/hellknight/HELL_KNIGHT_FOOTSTEPS/Hell_Knight_FS_02.WAV sound/nin/monsters/hellknight/HELL_KNIGHT_FOOTSTEPS/Hell_Knight_FS_03.WAV //sound/nin/monsters/hellknight/HELL_KNIGHT_FOOTSTEPS/Hell_Knight_FS_04.WAV sound/nin/monsters/hellknight/HELL_KNIGHT_FOOTSTEPS/Hell_Knight_FS_05.WAV //sound/nin/monsters/hellknight/HELL_KNIGHT_FOOTSTEPS/Hell_Knight_FS_06.WAV //sound/nin/monsters/hellknight/HELL_KNIGHT_FOOTSTEPS/Hell_Knight_FS_07.WAV //sound/nin/monsters/hellknight/HELL_KNIGHT_FOOTSTEPS/Hell_Knight_FS_08.WAV //sound/nin/monsters/hellknight/HELL_KNIGHT_FOOTSTEPS/Hell_Knight_FS_09.WAV } monster_demon_cin_hellknight_footstep2 { minDistance 2 maxDistance 12 volume -6 no_dups sound/nin/monsters/hellknight/HELL_KNIGHT_FOOTSTEPS/main_steps_1.wav } monster_demon_hellknight_melee_1 { minDistance 2 maxDistance 25 volume -2 sound/nin/monsters/hellknight/Hell_Knight_Specifics/HKight_Attack_Melee01.wav // sound/nin/monsters/hellknight/Hell_Knight_Specifics/HKight_Attack_Melee02.wav }