// // teleport1 // numParticles 400 material textures/particles/redteleportsmoke initialVelocity ( cone, 0, 0, 0, -24, 0, 0, 0, 22 ) size ( 48, 64 ) //randomColor ( 0.1, line, 0.2, 0.2, 0.2, 0.9, 0.9, 0.9 ) angle ( 0, 359 ) rotationSpeed ( 2, 2 ) liveforever //trailsize 3 //staydead //speed 1 begin { // when a particle dies, it will re-start with the same base velocity copyVelocitys targetSize ( 128, 0.015 ) targetColor ( 0.0, 0.0, 0.0, 0.0, 0.0065 ) //source ( .75, cylinder, 0.0, 0.0, 0.0, 1, 0, 0, 10, 0 ) //source ( 0.55, cone, 0, 0, 0, 5, 0, 0, 2, 5 ) source ( 0.75, plane, 0, 0, 0, 12, 0, 0, 0, 12, 0) //randomAcceleration ( line, 0, 0, -0.1, 0, 0, 0.1 ) //randomAcceleration ( box, -0.1, -0.1, -0.1, 0.1, 0.1, 0.1 ) killUnseen //orbitThisLine (0, 0, 0, -6, 0, 6, 0.15) //gravity (0, 0, 0) //applydamping (0.9, 0.9, 0.9) // run this loop applyMathSoFar }