table eyestable { .3, 1, .9, .8, .5, .6, .5, .2, .7, .8, .3, .9, .3, .1, .5, .9, .2, .8 } table maggottable { 0,0,0,0,0,0,1,.6,.4,.1,0,1,.6,.4,.1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0 } table revtable { .6, 1,1,1,.6,.3,0.3,0.2,0.1,0.2,0.3,.4 } table rev2table { .6, 1,1,.8,.5,.3,.7,.6,.4,.2,.2,.4 } table fireballtable { .7,.8,1,1,1,1,1,1,.8,1,1,1,.8,.8,1,.7,1,.7,1,.7,.8,1,1,1,.7,.7 } clamptable death_fade { 0, 1 } models/monsters/archvile/archvile_eyes { noShadows //deform sprite //surfaceparm discrete surfaceparm nonsolid surfaceparm noimpact { blend add map models/monsters/archvile/archvile_eyes.tga rgb eyestable[ time * .1 ] } } models/monsters/archvile/archvile { noselfShadow renderbump -size 1024 1024 -trace 0.02 -colorMap -aa 2 models/monsters/archvile/archvile_local.tga models/monsters/archvile/archvile_hi.lwo diffusemap models/monsters/archvile/archvile.tga bumpmap addnormals(models/monsters/archvile/archvile_local.tga, heightmap(models/monsters/archvile/archvile_h.tga, 10 ) ) specularmap models/monsters/archvile/archvile_s.tga } models/monsters/archvile/archtail { noselfShadow renderbump -size 1024 128 -trace 0.02 models/monsters/archvile/archtail_local.tga models/monsters/archvile/archtail_hi.lwo { blend diffusemap map models/monsters/archvile/archtail.tga alphaTest 0.5 } bumpmap models/monsters/archvile/archtail_local.tga specularmap models/monsters/archvile/archtail_s.tga } models/monsters/maggot/maggot2 { noselfShadow renderbump -size 1024 1024 -trace 0.02 -colorMap -aa 2 models/monsters/maggot/maggot2_local.tga models/monsters/maggot/maggot2_hi.lwo diffusemap models/monsters/maggot/maggot2.tga bumpmap addnormals(models/monsters/maggot/maggot2_local.tga, heightmap(models/monsters/maggot/maggot2_h.tga, 10 ) ) specularmap models/monsters/maggot/maggot2_s.tga } models/monsters/maggot/maggot3 { noselfShadow diffusemap models/monsters/maggot/maggot2_local.tga bumpmap addnormals(models/monsters/maggot/maggot2_local.tga, heightmap(models/monsters/maggot/maggot2_h.tga, 10 ) ) specularmap models/monsters/maggot/maggot2_s.tga } models/monsters/skeleton/skeleton01 { renderbump -size 1024 1024 -trace 0.02 -colorMap -aa 2 models/monsters/skeleton/skeleton01_local.tga models/monsters/skeleton/skeleton_hi.lwo //noselfShadow noshadows surfaceparm nonsolid surfaceparm noimpact surfaceparm trans { blend diffusemap map models/monsters/skeleton/skeleton01.tga alphaTest 0.5 } specularmap models/monsters/skeleton/skeleton01_s.tga bumpmap models/monsters/skeleton/skeleton01_local.tga bumpmap addnormals(models/monsters/skeleton/skeleton01_local.tga, heightmap(models/monsters/skeleton/skeleton01_h.tga, 6 ) ) } models/monsters/spawn/spawn2 { noselfShadow noshadows translucent surfaceparm discrete surfaceparm nonsolid surfaceparm noimpact twosided { blend add map models/monsters/spawn/spawn2.tga //rotate time * 2 translate time * 0.2 , time * 0.1 rotate time * 1 colored } { blend add map models/monsters/spawn/spawn2.tga translate time * 0.27 , time * 0.08 rotate time * -.5 colored } } models/monsters/spawn/spawn1 { noselfShadow noshadows deform sprite translucent surfaceparm discrete surfaceparm nonsolid surfaceparm noimpact { blend add map models/monsters/spawn/spawn1.tga rotate time * 1 zeroClamp colored } { blend add map models/monsters/spawn/spawn1.tga rotate time * -.6 zeroClamp colored } } models/gibs/gibmaster { noselfShadow surfaceparm nonsolid surfaceparm noimpact renderbump -size 512 512 -trace 0.02 -colorMap -aa 2 models/gibs/gibmaster_local.tga models/gibs/gibmaster_hi.lwo diffusemap models/gibs/gibmaster.tga bumpmap addnormals(models/gibs/gibmaster_local.tga, heightmap(models/gibs/gibmaster_h.tga, 10 ) ) specularmap models/gibs/gibmaster_s.tga } models/monsters/ghostskull/ghostskull { noselfShadow noShadows translucent //twosided renderbump -size 512 512 -trace 0.1 -colorMap -aa 2 models/monsters/ghostskull/ghostskull_local.tga models/monsters/ghostskull/ghostskull_hi.lwo bumpmap addnormals(models/monsters/ghostskull/ghostskull_local.tga, heightmap(models/monsters/ghostskull/ghostskull_h.tga, 6 ) ) diffusemap models/monsters/ghostskull/ghostskull.tga { blend specularmap map models/monsters/ghostskull/ghostskull_s.tga //translate time * 0.2 , time * 0.1 //rotate time * 0.05 //rgb rev2table[ time * .1 ] } } models/monsters/hellknight/tongue { //noselfShadow renderbump -size 128 256 -trace 0.1 -colorMap -aa 2 models/monsters/hellknight/tongue_local.tga models/monsters/hellknight/tongue_hi.lwo diffusemap models/monsters/hellknight/tongue.tga bumpmap addnormals(models/monsters/hellknight/tongue_local.tga, heightmap(models/monsters/hellknight/tongue_h.tga, 4 ) ) specularmap models/monsters/hellknight/tongue_s.tga } models/monsters/hellknight/gob2 { noselfShadow noshadows //twosided translucent bumpmap heightmap(models/monsters/hellknight/gob2_h.tga, 4 ) specularmap models/monsters/hellknight/gob2_s.tga } models/monsters/hellknight/gob { noselfShadow noshadows //twosided translucent { blend bumpmap map heightmap(models/monsters/hellknight/gob_h.tga, 4 ) translate time * 0 , time * -1 } specularmap models/monsters/hellknight/gob_s.tga } models/monsters/hellknight/hellknight { //noselfShadow renderbump -size 1024 1024 -trace 0.02 -colorMap -aa 2 models/monsters/hellknight/hellknight_local.tga models/monsters/hellknight/hellknight_hi.lwo diffusemap models/monsters/hellknight/hellknight.tga bumpmap addnormals(models/monsters/hellknight/hellknight_local.tga, heightmap(models/monsters/hellknight/hellknight_h.tga, 10 ) ) specularmap models/monsters/hellknight/hellknight_s.tga } models/monsters/zsecurity/zsheild_glass { translucent twosided surfaceparm nonsolid surfaceparm noimpact noshadows { blend filter map models/monsters/zsecurity/zsheild_glass.tga } specularmap models/monsters/zsecurity/zsheild_glass.tga { blend add cubeMap env/bland texgen reflect } } models/monsters/zsecurity/zsheild { renderbump -size 512 512 -trace 0.07 -colorMap -aa 2 models/monsters/zsecurity/zsheild_local.tga models/monsters/zsecurity/zsheild_hi.lwo noselfShadow //polygonOffset surfaceparm nonsolid surfaceparm noimpact surfaceparm trans { blend diffusemap map models/monsters/zsecurity/zsheild.tga alphaTest 0.5 } specularmap models/monsters/zsecurity/zsheild_s.tga bumpmap models/monsters/zsecurity/zsheild_local.tga } models/monsters/zsecurity/id_badge { noShadows noselfShadow //polygonOffset surfaceparm nonsolid surfaceparm noimpact surfaceparm trans qer_editorimage models/monsters/zsecurity/id_badge.tga { blend diffusemap map models/monsters/zsecurity/id_badge.tga alphaTest 0.5 } specularmap models/monsters/zsecurity/id_badge_s.tga bumpmap models/monsters/zsecurity/id_badge_local.tga } models/monsters/zsecurity/zsechead3 { noselfShadow renderbump -size 512 512 -trace 0.07 -colorMap -aa 2 models/monsters/zsecurity/zsechead3_local.tga models/monsters/zsecurity/zsechead3_hi.lwo diffusemap models/monsters/zsecurity/zsechead3.tga { blend bumpmap map addnormals(models/monsters/zsecurity/zsechead3_local.tga, heightmap(models/monsters/zsecurity/zsechead3_h.tga, 4 ) ) highquality } specularmap models/monsters/zsecurity/zsechead3_s.tga } models/monsters/zsecurity/dzsechead3 { noselfshadow renderbump -size 512 512 -aa 2 -trace 0.05 -colorMap models/mapobjects/fpos/fpos_local.tga models/mapobjects/fpos/fpos_hi.lwo { blend bumpmap map addnormals(models/monsters/zsecurity/zsechead3_local.tga, heightmap(models/monsters/zsecurity/zsechead3_h.tga, 4 ) ) highquality } { blend diffusemap map models/monsters/zsecurity/zsechead3.tga rgb 1-death_fade[(time+Parm4)*.5] } { blend specularmap map models/monsters/zsecurity/zsechead3_s.tga rgb 1-death_fade[(time+Parm4)*.5] } { blend bumpmap map addnormals (models/monsters/zsecurity/zsechead3_local.tga, heightmap (models/monsters/zsecurity/dzsechead3_h.tga, 7) ) highquality } { blend diffusemap map models/monsters/zsecurity/dzsechead3.tga rgb death_fade[(time+Parm4)*.5] //alphaTest .5 + 0.5 * sintable [ time * .1 ] } { blend specularmap map models/monsters/zsecurity/dzsechead3_s.tga rgb death_fade[(time+Parm4)*.5] } } models/monsters/zsecurity/zsechelm { noselfShadow renderbump -size 512 512 -trace 0.07 -colorMap -aa 2 models/monsters/zsecurity/zsechelm_local.tga models/monsters/zsecurity/zsechelm_hi.lwo diffusemap models/monsters/zsecurity/zsechelm.tga bumpmap models/monsters/zsecurity/zsechelm_local.tga specularmap models/monsters/zsecurity/zsechelm_s.tga } models/monsters/zsecurity/zsechead2 { noselfShadow renderbump -size 512 512 -trace 0.07 -colorMap -aa 2 models/monsters/zsecurity/zsechead2_local.tga models/monsters/zsecurity/zsechead2_hi.lwo diffusemap models/monsters/zsecurity/zsechead2.tga bumpmap models/monsters/zsecurity/zsechead2_local.tga specularmap models/monsters/zsecurity/zsechead2_s.tga } models/monsters/zsecurity/zbatonflare3 { noshadows translucent surfaceparm nonsolid deform flare 3 qer_editorimage models/monsters/zsecurity/zbatonflare3.tga { blend add map models/monsters/zsecurity/zbatonflare colored vertexcolor } } models/monsters/zsecurity/zbatonflare4 { noshadows translucent surfaceparm nonsolid deform flare 3 qer_editorimage models/monsters/zsecurity/zbatonflare4.tga { blend add map models/monsters/zsecurity/zbatonflare colored vertexcolor } } models/monsters/zsecurity/zbatonflare2 { noshadows translucent surfaceparm nonsolid deform flare 3 qer_editorimage models/monsters/zsecurity/zbatonflare2.tga { blend add map models/monsters/zsecurity/zbatonflare colored vertexcolor } } models/monsters/zsecurity/zbatonflare { noshadows translucent surfaceparm nonsolid deform flare 3 qer_editorimage models/monsters/zsecurity/zbatonflare.tga { blend add map models/monsters/zsecurity/zbatonflare colored vertexcolor } } models/monsters/bruiser/greenfireball { qer_editorimage models/monsters/bruiser/greenfireball.tga noShadows deform sprite noselfShadow translucent twosided { Blend add Map models/monsters/bruiser/greenfireball.tga zeroclamp rotate time * 0.7 //centerscale mgscaleTable[time* .9], mgscaleTable[time*. 9] rgb fireballtable[ time * .7 ] } { Blend add Map models/monsters/bruiser/greenfireball2.tga zeroclamp rotate time * -0.6 //centerscale mgscaleTable[time* .9], mgscaleTable[time* .9] rgb fireballtable[ time * 1 ] } } models/monsters/zsecurity/zbaton { noselfShadow renderbump -size 128 128 -aa 4 models/monsters/zsecurity/zbaton_local.tga models/monsters/zsecurity/zbaton_hi.lwo diffusemap models/monsters/zsecurity/zbaton.tga bumpmap models/monsters/zsecurity/zbaton_local.tga specularmap models/monsters/zsecurity/zbaton_s.tga } models/monsters/zsecurity/zhand { noselfShadow renderbump -size 128 128 -trace 0.07 -colorMap -aa 4 models/monsters/zsecurity/zhand_local.tga models/monsters/zsecurity/zhand_hi.lwo diffusemap models/monsters/zsecurity/zhand.tga bumpmap models/monsters/zsecurity/zhand_local.tga specularmap models/monsters/zsecurity/zhand_s.tga } models/monsters/zsecurity/zsecurity { noselfShadow renderbump -size 1024 1024 -trace 0.07 -colorMap -aa 2 models/monsters/zsecurity/zsecurity_local.tga models/monsters/zsecurity/zsecurity_hi.lwo diffusemap models/monsters/zsecurity/zsecurity.tga bumpmap addnormals(models/monsters/zsecurity/zsecurity_local.tga, heightmap(models/monsters/zsecurity/zsecurity_h.tga, 5 ) ) specularmap models/monsters/zsecurity/zsecurity_s.tga } models/monsters/zsecurity/marsec { noselfShadow translucent //twosided surfaceparm nonsolid surfaceparm noimpact noshadows { blend diffusemap map models/monsters/zsecurity/marsec.tga } } models/monsters/zsecurity/zsgogs { noselfShadow renderbump -size 256 256 -trace 0.07 -colorMap -aa 2 models/monsters/zsecurity/zsgogs_local.tga models/monsters/zsecurity/zsgogs_hi.lwo { blend diffusemap map models/monsters/zsecurity/zsgogs.tga alphaTest 0.7 } bumpmap models/monsters/zsecurity/zsgogs_local.tga specularmap models/monsters/zsecurity/zsgogs_s.tga } models/monsters/zsecurity/zsgogs2damage { translucent twosided surfaceparm nonsolid surfaceparm noimpact noshadows { blend filter map models/monsters/zsecurity/zsgogs2damage.tga } bumpmap addnormals(models/monsters/zsecurity/zsgogs2_local.tga, heightmap(models/monsters/zsecurity/zsgogs2_h.tga,7 ) ) specularmap models/monsters/zsecurity/zsgogs2damage_s.tga } models/monsters/zsecurity/zsgogs2bloody { translucent twosided surfaceparm nonsolid surfaceparm noimpact noshadows { blend filter map models/monsters/zsecurity/zsgogs2bloody.tga } bumpmap models/monsters/zsecurity/zsgogs2_local.tga specularmap models/monsters/zsecurity/zsgogs2bloody_s.tga { blend add cubeMap env/bland texgen reflect } } models/monsters/zsecurity/zsgogs2 { translucent twosided surfaceparm nonsolid surfaceparm noimpact noshadows nodraw renderbump -size 256 256 -trace 0.07 -colorMap -aa 2 models/monsters/zsecurity/zsgogs2_local.tga models/monsters/zsecurity/zsgogs2_hi.lwo { blend filter map models/monsters/zsecurity/zsgogs2.tga } bumpmap models/monsters/zsecurity/zsgogs2_local.tga specularmap models/monsters/zsecurity/zsgogs2_s.tga { blend add cubeMap env/bland texgen reflect } } models/monsters/zsecurity/zsechead { noselfShadow renderbump -size 512 512 -trace 0.07 -colorMap -aa 2 models/monsters/zsecurity/zsechead_local.tga models/monsters/zsecurity/zsechead_hi.lwo diffusemap models/monsters/zsecurity/zsechead.tga bumpmap addnormals(models/monsters/zsecurity/zsechead_local.tga, heightmap(models/monsters/zsecurity/zsechead_h.tga,7 ) ) specularmap models/monsters/zsecurity/zsechead_s.tga } models/monsters/maggot/meyes { noShadows //deform sprite //surfaceparm discrete surfaceparm nonsolid surfaceparm noimpact { blend add map models/monsters/maggot/meyes.tga rgb eyestable[ time * .5 ] } } models/monsters/maggot/maggot_ken { noselfShadow renderbump -size 1024 1024 -aa 2 models/monsters/maggot/maggot_local.tga models/monsters/maggot/maggot_hi.lwo { blend diffusemap map models/monsters/maggot/maggot.tga alphaTest .5 + 0.5 * sintable [ time * .1 ] } bumpmap addnormals(models/monsters/maggot/maggot_local.tga, heightmap(models/monsters/maggot/maggot_h.tga, 5 ) ) specularmap models/monsters/maggot/maggot_s.tga } models/monsters/maggot/maggot { noselfShadow renderbump -size 1024 1024 -aa 2 models/monsters/maggot/maggot_local.tga models/monsters/maggot/maggot_hi.lwo { blend diffusemap map models/monsters/maggot/maggot.tga } bumpmap addnormals(models/monsters/maggot/maggot_local.tga, heightmap(models/monsters/maggot/maggot_h.tga, 5 ) ) specularmap models/monsters/maggot/maggot_s.tga } models/monsters/maggot/maggot_death { noselfShadow renderbump -size 1024 1024 -aa 2 models/monsters/maggot/maggot_local.tga models/monsters/maggot/maggot_hi.lwo { blend diffusemap map models/monsters/maggot/maggot.tga alphaTest death_fade[ (time + Parm4) * Parm3 ] } bumpmap addnormals(models/monsters/maggot/maggot_local.tga, heightmap(models/monsters/maggot/maggot_h.tga, 5 ) ) specularmap models/monsters/maggot/maggot_s.tga } models/monsters/revenant/reye { noShadows //deform sprite //surfaceparm discrete surfaceparm nonsolid surfaceparm noimpact { blend add map models/monsters/revenant/reye.tga rgb eyestable[ time * .7 ] } } models/monsters/revenant/revenant { noselfShadow renderbump -size 1024 1024 -aa 2 models/monsters/revenant/revenant_local.tga models/monsters/revenant/revenant_hi.lwo diffusemap models/monsters/revenant/revenant.tga bumpmap addnormals(models/monsters/revenant/revenant_local.tga, heightmap(models/monsters/revenant/revenant_h.tga, 5 ) ) specularmap models/monsters/revenant/revenant_s.tga } models/monsters/revenant/revenant2 { noselfShadow noShadows translucent renderbump -size 512 512 -aa 2 models/monsters/revenant/revenant2_local.tga models/monsters/revenant/revenant2_hi.lwo { blend diffusemap map models/monsters/revenant/revenant2.tga rgb revtable[ time * .1 ] } bumpmap models/monsters/revenant/revenant2_local.tga { blend specularmap map models/monsters/revenant/revenant2_s.tga translate time * 0.2 , time * 0.1 rotate time * 0.05 rgb rev2table[ time * .1 ] } } models/gibs/sweetmeat { noselfShadow renderbump -size 256 256 -aa 2 models/gibs/sweetmeat_local.tga models/gibs/sweetmeat_hi.lwo diffusemap models/gibs/sweetmeat.tga bumpmap models/gibs/sweetmeat_local.tga specularmap models/gibs/sweetmeat_s.tga } models/gibs/heart { noselfShadow renderbump -size 128 128 -aa 2 models/gibs/heart_local.tga models/gibs/heart_hi.lwo diffusemap models/gibs/heart.tga bumpmap models/gibs/heart_local.tga specularmap models/gibs/heart_s.tga } models/gibs/spine { noselfShadow renderbump -size 128 256 -aa 2 models/gibs/spine_local.tga models/gibs/spine_hi.lwo diffusemap models/gibs/spine.tga bumpmap models/gibs/spine_local.tga specularmap models/gibs/spine_s.tga } models/monsters/zombie/morgue/morgue { noselfShadow noshadows //translucent renderbump -size 1024 1024 -aa 2 models/monsters/zombie/morgue/morgue_local.tga models/monsters/zombie/morgue/morgue_hi.lwo diffusemap models/monsters/adrian/zombie/a_morgue_d09_fin.tga //diffusemap models/monsters/zombie/morgue/morgue.tga bumpmap addnormals(models/monsters/zombie/morgue/morgue_local.tga, heightmap(models/monsters/adrian/zombie/a_morgue_b01_fin.tga, 5 ) ) //bumpmap addnormals(models/monsters/zombie/morgue/morgue_local.tga, heightmap(models/monsters/zombie/morgue/morgue_h.tga, 5 ) ) specularmap models/monsters/adrian/zombie/a_morgue_s01_fin.tga //specularmap models/monsters/zombie/morgue/morgue_s.tga } models/monsters/mancubus/mpipe_fx { noselfShadow { blend diffusemap map models/monsters/mancubus/mpipe_fx.tga translate time * 0.1 , time * 0.2 scale 2, 4 //scaleTable[time * 0.2] , scaleTable[time * 0.1] } { Blend bumpmap map models/monsters/mancubus/mpipe_local.tga } { Blend specularmap map models/monsters/mancubus/mpipe_s.tga } } models/monsters/mancubus/mpipe { noselfShadow renderbump -size 256 256 -aa 2 models/monsters/mancubus/mpipe_local.tga models/monsters/mancubus/mpipe_hi.lwo { blend diffusemap map models/monsters/mancubus/mpipe.tga alphaTest 0.7 } { Blend bumpmap map models/monsters/mancubus/mpipe_local.tga } { Blend specularmap map models/monsters/mancubus/mpipe_s.tga } } models/monsters/mancubus/mancubus { noselfShadow renderbump -size 1024 1024 -aa 2 models/monsters/mancubus/mancubus_local.tga models/monsters/mancubus/mancubus_hi.lwo diffusemap models/monsters/mancubus/mancubus.tga bumpmap addnormals(models/monsters/mancubus/mancubus_local.tga, heightmap(models/monsters/mancubus/mancubus_h.tga, 5 ) ) specularmap models/monsters/mancubus/mancubus_s.tga } models/monsters/zombie/zombie01/zback01 { noShadows surfaceparm nonsolid surfaceparm noimpact twoSided translucent { blend filter map models/monsters/zombie/zombie01/zback01.tga } specularmap models/monsters/zombie/zombie01/zback01_s.tga } models/monsters/zombie/zombie01/eyes/brown { translucent noshadows deform eyeBall sort 1 { blend filter map models/monsters/zombie/zombie01/eyes/brown.tga centerScale 0.6, 0.6 } } models/monsters/zombie/zombie01/eyes/dead { translucent noshadows //deform eyeBall sort 1 { blend add map models/monsters/zombie/zombie01/eyes/godmode.tga //translate time * 0.0 , time * 0.6 } } models/monsters/zombie/zombie01/eyes/blue { translucent noshadows deform eyeBall sort 1 { blend filter map models/monsters/zombie/zombie01/eyes/blue.tga centerScale 0.6, 0.6 } } models/gibs/brain { noselfShadow renderbump -size 128 128 -aa 4 models/gibs/brain_local.tga models/gibs/brain_hi.lwo diffusemap models/gibs/brain.tga bumpmap models/gibs/brain_local.tga specularmap models/gibs/brain_s.tga } models/monsters/zombie/zombie01/zarms04 { noselfShadow renderbump -size 256 256 -aa 2 models/monsters/zombie/zombie01/zarms04_local.tga models/monsters/zombie/zombie01/zarms04_hi.lwo diffusemap models/monsters/zombie/zombie01/zarms04.tga bumpmap addnormals(models/monsters/zombie/zombie01/zarms04_local.tga, heightmap(models/monsters/zombie/zombie01/zarms04_h.tga, 5 ) ) specularmap models/monsters/zombie/zombie01/zarms04_s.tga } models/monsters/zombie/zombie01/zrarms04 { noselfShadow //nooverlays renderbump -size 256 256 -aa 2 models/monsters/zombie/zombie01/zarms04_local.tga models/monsters/zombie/zombie01/zarms04_hi.lwo diffusemap models/monsters/zombie/zombie01/zarms04.tga bumpmap addnormals(models/monsters/zombie/zombie01/zarms04_local.tga, heightmap(models/monsters/zombie/zombie01/zarms04_h.tga, 5 ) ) specularmap models/monsters/zombie/zombie01/zarms04_s.tga } models/monsters/zombie/zombie01/zlarms04 { noselfShadow //nooverlays renderbump -size 256 256 -aa 2 models/monsters/zombie/zombie01/zarms04_local.tga models/monsters/zombie/zombie01/zarms04_hi.lwo diffusemap models/monsters/zombie/zombie01/zarms04.tga bumpmap addnormals(models/monsters/zombie/zombie01/zarms04_local.tga, heightmap(models/monsters/zombie/zombie01/zarms04_h.tga, 5 ) ) specularmap models/monsters/zombie/zombie01/zarms04_s.tga } models/monsters/zombie/zombie01/zarms03 { noselfShadow renderbump -size 512 512 -aa 2 models/monsters/zombie/zombie01/zarms03_local.tga models/monsters/zombie/zombie01/zarms03_hi.lwo diffusemap models/monsters/zombie/zombie01/zarms03.tga bumpmap addnormals(models/monsters/zombie/zombie01/zarms03_local.tga, heightmap(models/monsters/zombie/zombie01/zarms03_h.tga, 5 ) ) specularmap models/monsters/zombie/zombie01/zarms03_s.tga } models/monsters/zombie/zombie01/zrarms03 { noselfShadow //nooverlays renderbump -size 512 512 -aa 2 models/monsters/zombie/zombie01/zarms03_local.tga models/monsters/zombie/zombie01/zarms03_hi.lwo diffusemap models/monsters/zombie/zombie01/zarms03.tga bumpmap addnormals(models/monsters/zombie/zombie01/zarms03_local.tga, heightmap(models/monsters/zombie/zombie01/zarms03_h.tga, 5 ) ) specularmap models/monsters/zombie/zombie01/zarms03_s.tga } models/monsters/zombie/zombie01/zlarms03 { noselfShadow //nooverlays renderbump -size 512 512 -aa 2 models/monsters/zombie/zombie01/zarms03_local.tga models/monsters/zombie/zombie01/zarms03_hi.lwo diffusemap models/monsters/zombie/zombie01/zarms03.tga bumpmap addnormals(models/monsters/zombie/zombie01/zarms03_local.tga, heightmap(models/monsters/zombie/zombie01/zarms03_h.tga, 5 ) ) specularmap models/monsters/zombie/zombie01/zarms03_s.tga } models/monsters/zombie/zombie01/zarms02 { noselfShadow renderbump -size 512 512 -aa 2 models/monsters/zombie/zombie01/zarms02_local.tga models/monsters/zombie/zombie01/zarms02_hi.lwo { blend diffusemap map models/monsters/zombie/zombie01/zarms02.tga alphaTest 0.7 } bumpmap addnormals(models/monsters/zombie/zombie01/zarms02_local.tga, heightmap(models/monsters/zombie/zombie01/zarms02_h.tga, 5 ) ) specularmap models/monsters/zombie/zombie01/zarms02_s.tga } models/monsters/zombie/zombie01/zrarms02 { noselfShadow //nooverlays renderbump -size 512 512 -aa 2 models/monsters/zombie/zombie01/zarms02_local.tga models/monsters/zombie/zombie01/zarms02_hi.lwo { blend diffusemap map models/monsters/zombie/zombie01/zarms02.tga alphaTest 0.7 } bumpmap addnormals(models/monsters/zombie/zombie01/zarms02_local.tga, heightmap(models/monsters/zombie/zombie01/zarms02_h.tga, 5 ) ) specularmap models/monsters/zombie/zombie01/zarms02_s.tga } models/monsters/zombie/zombie01/zlarms02 { noselfShadow //nooverlays renderbump -size 512 512 -aa 2 models/monsters/zombie/zombie01/zarms02_local.tga models/monsters/zombie/zombie01/zarms02_hi.lwo { blend diffusemap map models/monsters/zombie/zombie01/zarms02.tga alphaTest 0.7 } bumpmap addnormals(models/monsters/zombie/zombie01/zarms02_local.tga, heightmap(models/monsters/zombie/zombie01/zarms02_h.tga, 5 ) ) specularmap models/monsters/zombie/zombie01/zarms02_s.tga } models/monsters/zombie/zombie01/zarms01 { noselfShadow renderbump -size 512 512 -aa 2 models/monsters/zombie/zombie01/zarms01_local.tga models/monsters/zombie/zombie01/zarms01_hi.lwo diffusemap models/monsters/zombie/zombie01/zarms01.tga bumpmap addnormals(models/monsters/zombie/zombie01/zarms01_local.tga, heightmap(models/monsters/zombie/zombie01/zarms01_h.tga, 5 ) ) specularmap models/monsters/zombie/zombie01/zarms01_s.tga } models/monsters/zombie/zombie01/zrarms01 { noselfShadow //nooverlays renderbump -size 512 512 -aa 2 models/monsters/zombie/zombie01/zarms01_local.tga models/monsters/zombie/zombie01/zarms01_hi.lwo diffusemap models/monsters/zombie/zombie01/zarms01.tga bumpmap addnormals(models/monsters/zombie/zombie01/zarms01_local.tga, heightmap(models/monsters/zombie/zombie01/zarms01_h.tga, 5 ) ) specularmap models/monsters/zombie/zombie01/zarms01_s.tga } models/monsters/zombie/zombie01/zlarms01 { noselfShadow //nooverlays renderbump -size 512 512 -aa 2 models/monsters/zombie/zombie01/zarms01_local.tga models/monsters/zombie/zombie01/zarms01_hi.lwo diffusemap models/monsters/zombie/zombie01/zarms01.tga bumpmap addnormals(models/monsters/zombie/zombie01/zarms01_local.tga, heightmap(models/monsters/zombie/zombie01/zarms01_h.tga, 5 ) ) specularmap models/monsters/zombie/zombie01/zarms01_s.tga } models/monsters/zombie/zombie01/ztorso03 { noselfShadow //nooverlays renderbump -size 512 512 -aa 2 models/monsters/zombie/zombie01/ztorso03_local.tga models/monsters/zombie/zombie01/ztorso03_hi.lwo diffusemap models/monsters/zombie/zombie01/ztorso03.tga bumpmap addnormals(models/monsters/zombie/zombie01/ztorso03_local.tga, heightmap(models/monsters/zombie/zombie01/ztorso03_h.tga, 9 ) ) specularmap models/monsters/zombie/zombie01/ztorso03_s.tga } models/monsters/zombie/zombie01/ztorso02 { noselfShadow //nooverlays renderbump -size 512 512 -aa 2 models/monsters/zombie/zombie01/ztorso02_local.tga models/monsters/zombie/zombie01/ztorso02_hi.lwo diffusemap models/monsters/zombie/zombie01/ztorso02.tga bumpmap addnormals(models/monsters/zombie/zombie01/ztorso02_local.tga, heightmap(models/monsters/zombie/zombie01/ztorso02_h.tga, 5 ) ) specularmap models/monsters/zombie/zombie01/ztorso02_s.tga } models/monsters/zombie/zombie01/ztorso01 { noselfShadow //nooverlays renderbump -size 512 512 -aa 2 models/monsters/zombie/zombie01/ztorso01_local.tga models/monsters/zombie/zombie01/ztorso01_hi.lwo diffusemap models/monsters/zombie/zombie01/ztorso01.tga bumpmap addnormals(models/monsters/zombie/zombie01/ztorso01_local.tga, heightmap(models/monsters/zombie/zombie01/ztorso01_h.tga, 5 ) ) specularmap models/monsters/zombie/zombie01/ztorso01_s.tga } models/monsters/zombie/zombie01/zhead03 { noselfShadow //nooverlays renderbump -size 512 512 -aa 2 models/monsters/zombie/zombie01/zhead03_local.tga models/monsters/zombie/zombie01/zhead03_hi.lwo diffusemap models/monsters/zombie/zombie01/zhead03.tga bumpmap addnormals(models/monsters/zombie/zombie01/zhead03_local.tga, heightmap(models/monsters/zombie/zombie01/zhead03_h.tga, 9 ) ) specularmap models/monsters/zombie/zombie01/zhead03_s.tga } models/monsters/zombie/zombie01/zhead02 { //noselfShadow //nooverlays renderbump -size 512 512 -aa 2 models/monsters/zombie/zombie01/zhead02_local.tga models/monsters/zombie/zombie01/zhead02_hi.lwo diffusemap models/monsters/zombie/zombie01/zhead02.tga bumpmap addnormals(models/monsters/zombie/zombie01/zhead02_local.tga, heightmap(models/monsters/zombie/zombie01/zhead02_h.tga, 7 ) ) specularmap models/monsters/zombie/zombie01/zhead02_s.tga } models/monsters/zombie/zombie01/zlegs01 { noselfShadow renderbump -size 512 512 -aa 2 models/monsters/zombie/zombie01/zlegs01_local.tga models/monsters/zombie/zombie01/zlegs01_hi.lwo diffusemap models/monsters/zombie/zombie01/zlegs01.tga bumpmap addnormals(models/monsters/zombie/zombie01/zlegs01_local.tga, heightmap(models/monsters/zombie/zombie01/zlegs01_h.tga, 5 ) ) specularmap models/monsters/zombie/zombie01/zlegs01_s.tga } models/monsters/zombie/zombie01/zjaw01 { noselfShadow //nooverlays renderbump -size 512 512 -aa 2 models/monsters/zombie/zombie01/zjaw01_local.tga models/monsters/zombie/zombie01/zjaw01_hi.lwo { blend diffusemap map models/monsters/zombie/zombie01/zjaw01.tga alphaTest 0.5 } bumpmap addnormals(models/monsters/zombie/zombie01/zjaw01_local.tga, heightmap(models/monsters/zombie/zombie01/zjaw01_h.tga, 5 ) ) specularmap models/monsters/zombie/zombie01/zjaw01_s.tga } models/monsters/zombie/zombie01/zhead01 { noselfShadow //nooverlays renderbump -size 512 512 -aa 2 models/monsters/zombie/zombie01/zhead01_local.tga models/monsters/zombie/zombie01/zhead01_hi.lwo diffusemap models/monsters/zombie/zombie01/zhead01.tga bumpmap addnormals(models/monsters/zombie/zombie01/zhead01_local.tga, heightmap(models/monsters/zombie/zombie01/zhead01_h.tga, 5 ) ) specularmap models/monsters/zombie/zombie01/zhead01_s.tga } models/gibs/meat_strand { //noSelfShadow noshadows twoSided qer_editorimage models/gibs/meat_strand.tga { blend diffusemap map models/gibs/meat_strand_d.tga alphaTest 0.5 } bumpmap heightmap(models/gibs/meat_strand_h.tga , 15 ) specularmap models/gibs/meat_strand_s.tga } models/monsters/sentry/sentry { noselfShadow renderbump -size 1024 1024 -trace 0.07 -colorMap -aa 2 models/monsters/sentry/sentry_local.tga models/monsters/sentry/sentry_hi.lwo diffusemap models/monsters/sentry/sentry_d.tga bumpmap addnormals( models/monsters/sentry/sentry_local.tga, heightmap( models/monsters/sentry/sentry_h.tga, 3 ) ) specularmap models/monsters/sentry/sentry_s.tga } models/monsters/sentry/spiston_d { noShadows { blend bumpmap map models/monsters/sentry/spiston_local.tga } { blend diffuseMap //GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA map models/monsters/sentry/spiston_d.tga alphaTest 0.5 } specularmap models/monsters/sentry/spiston_s.tga } models/monsters/sentry/sflap_d { noShadows { blend bumpmap map models/monsters/sentry/sflap_local.tga } { blend diffuseMap //GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA map models/monsters/sentry/sflap_d.tga alphaTest 0.5 } specularmap models/monsters/sentry/sflap_s.tga } models/monsters/tentacle/dp_tentacle { noSelfShadow diffusemap models/monsters/tentacle/dp_tentacle.tga bumpmap addnormals( models/monsters/tentacle/dp_tentacle_local.tga, heightmap( models/monsters/tentacle/dp_tentacle_h.tga, 7 ) ) specularmap models/monsters/tentacle/dp_tentacle_s.tga { blend add cubeMap env/bland texgen reflect } } models/monsters/zombie/commando/teeth { noSelfShadow noshadows twoSided { blend diffusemap map models/monsters/zombie/commando/teeth.tga alphaTest 0.5 } bumpmap heightmap(models/monsters/zombie/commando/teeth_b.tga , 6 ) specularmap models/monsters/zombie/commando/teeth_s.tga } models/monsters/zombie/commando/com1_eye { { blend add map models/monsters/zombie/commando/com1_eye.tga rgb eyestable[ time * .3 ] } } models/monsters/zombie/commando/com1_d { noSelfShadow diffusemap models/monsters/zombie/commando/com1_d.tga bumpmap addnormals( models/monsters/zombie/commando/com1_local.tga, heightmap( models/monsters/zombie/commando/com1_h.tga, 7 ) ) specularmap models/monsters/zombie/commando/com1_s.tga } models/monsters/zombie/fatty/fatty { // noSelfShadow renderbump -size 1024 1024 -aa 2 models/monsters/zombie/fatty/fatty_local.tga models/monsters/zombie/fatty/fatty_hi.lwo diffusemap models/monsters/zombie/fatty/fatty_d.tga bumpmap addnormals( models/monsters/zombie/fatty/fatty_local.tga, heightmap( models/monsters/zombie/fatty/fatty_h.tga, 7 ) ) specularmap models/monsters/zombie/fatty/fatty_s.tga } models/monsters/zombie/fatty/fattydamage { noSelfShadow renderbump -size 1024 1024 -aa 2 models/monsters/zombie/fatty/fattydamage_local.tga models/monsters/zombie/fatty/fattydamage_hi.lwo } models/monsters/zombie/fatty/bloodyfatty { // noSelfShadow diffusemap models/monsters/zombie/fatty/bloodyfatty_d.tga bumpmap addnormals( models/monsters/zombie/fatty/fatty_local.tga, heightmap( models/monsters/zombie/fatty/fatty_h.tga, 7 ) ) specularmap models/monsters/zombie/fatty/bloodyfatty_s.tga } models/monsters/lost/skull { noSelfShadow diffusemap models/monsters/lost/skull.tga bumpmap addnormals( models/monsters/lost/skull_local.tga, heightmap( models/monsters/lost/skull_b.tga, 7 ) ) specularmap models/monsters/lost/skull_s.tga } models/monsters/lost/lost_fx { noSelfShadow noshadows twoSided translucent { blend add map models/monsters/lost/lost_fx.tga rgb eyestable[ time * .3 ] alphaTest 0.5 } } models/monsters/lost/lost_teeth { noSelfShadow noshadows twoSided { blend diffusemap map models/monsters/lost/lost_teeth.tga alphaTest 0.5 } bumpmap heightmap(models/monsters/lost/lost_teeth_b.tga , 4 ) specularmap models/monsters/lost/lost_teeth_s.tga } models/monsters/lost/lost { noSelfShadow diffusemap models/monsters/lost/lost.tga bumpmap addnormals( models/monsters/lost/lost_local.tga, heightmap( models/monsters/lost/lost_b.tga, 7 ) ) specularmap models/monsters/lost/lost_s.tga } models/monsters/pinky/film { noSelfShadow //twoSided { blend diffusemap map models/monsters/pinky/film.tga alphaTest 0.5 } bumpmap heightmap(models/monsters/pinky/film_b.tga , 3 ) specularmap models/monsters/pinky/film_s.tga } models/monsters/pinky/teeth { noSelfShadow twoSided { blend diffusemap map models/monsters/pinky/teeth.tga alphaTest 0.5 } bumpmap heightmap(models/monsters/pinky/teeth_b.tga , 6 ) specularmap models/monsters/pinky/teeth_s.tga } models/monsters/pinky/pinkyns { noSelfShadow bumpmap addnormals( models/monsters/pinky/pinky_local.tga, heightmap( models/monsters/pinky/pinky_b.tga, 7 ) ) diffusemap models/monsters/pinky/pinky_d.tga specularmap models/monsters/pinky/pinky_s.tga } models/monsters/pinky/pinky { noSelfShadow bumpmap addnormals( models/monsters/pinky/pinky_local.tga, heightmap( models/monsters/pinky/pinky_b.tga, 11 ) ) diffusemap models/monsters/pinky/pinky_d.tga specularmap models/monsters/pinky/pinky_s.tga } models/monsters/jethro/jarmor { noSelfShadow bumpmap addnormals ( models/characters/sarge2/armor/armorhi_local.tga, heightmap ( models/characters/sarge2/armor/armor_h.tga, 3 ) ) diffusemap models/monsters/jethro/jarmor.tga specularmap models/characters/sarge2/armor/armor_s.tga } models/monsters/jethro/jethro { noSelfShadow bumpmap addnormals( models/monsters/jethro/jethro_local.tga, heightmap( models/monsters/jethro/jethro_h.tga, 5 ) ) diffusemap models/monsters/jethro/jethro.tga specularmap models/monsters/jethro/jethro_s.tga } models/monsters/jethro/jethrohair { translucent surfaceparm nonsolid surfaceparm noimpact twosided noshadows //polygonOffset { blend gl_dst_color,gl_zero map models/monsters/jethro/jethrohair.tga } } models/monsters/jethro/jethrohair2 { translucent surfaceparm nonsolid surfaceparm noimpact twosided noshadows //polygonOffset { blend gl_dst_color,gl_zero map models/monsters/jethro/jethrohair2.tga } } models/monsters/jethro/jethroa { noSelfShadow bumpmap addnormals( models/monsters/jethro/jethro_local.tga, heightmap( models/monsters/jethro/jethro_h.tga, 5 ) ) diffusemap models/monsters/jethro/grey.tga specularmap models/monsters/jethro/grey2.tga } models/monsters/jethro/jethrob { noSelfShadow bumpmap addnormals( models/monsters/jethro/jethro2_local.tga, heightmap( models/monsters/jethro/jethro_h.tga, 5 ) ) diffusemap models/monsters/jethro/grey.tga specularmap models/monsters/jethro/grey2.tga } models/monsters/bruiser/h_bruiser { //noSelfShadow bumpmap addnormals( models/monsters/bruiser/h_bruiser_local.tga, heightmap( models/monsters/bruiser/h_bruiser_b.tga, 4 ) ) diffusemap models/monsters/bruiser/h_bruiser.tga specularmap models/monsters/bruiser/h_bruiser_s.tga } models/monsters/bruiser/bruiser { //noSelfShadow bumpmap addnormals( models/monsters/bruiser/bruiser_local.tga, heightmap( models/monsters/bruiser/bruiser_add.tga, 7 ) ) diffusemap models/monsters/bruiser/bruiser_d.tga specularmap models/monsters/bruiser/bruiser_s.tga } models/monsters/bruiser/eyes { noSelfShadow noshadows translucent { blend add map models/monsters/bruiser/eyes.tga rgb eyestable[ time * .3 ] } } models/monsters/adrian/amumble { noSelfShadow bumpmap addnormals( models/monsters/adrian/amumble_hm.tga, heightmap( models/monsters/adrian/amumble_add.tga, 3 ) ) diffusemap models/monsters/adrian/amumble.tga specularmap models/monsters/adrian/amumble_s.tga } models/monsters/adrian/ahmumble { noSelfShadow bumpmap addnormals( models/monsters/adrian/ahmumble_hm.tga, heightmap( models/monsters/adrian/ahmumble_add.tga, 4 ) ) diffusemap models/monsters/adrian/ahmumble.tga specularmap models/monsters/adrian/ahmumble_s.tga } models/monsters/adrian/atag { noSelfShadow surfaceparm trans twosided { blend diffusemap map models/monsters/adrian/atag.tga alphaTest 0.5 } } models/monsters/mumble/tag { noShadows surfaceparm trans twosided { blend diffusemap map models/monsters/mumble/tag.tga alphaTest 0.5 } } models/monsters/mumble/mumble { noSelfShadow bumpmap addnormals( models/monsters/mumble/mumble_hm.tga, heightmap( models/monsters/mumble/mumble_add.tga, 3 ) ) diffusemap models/monsters/mumble/mumble.tga specularmap models/monsters/mumble/mumble_s.tga } models/monsters/mumble/hmumble { noSelfShadow bumpmap addnormals( models/monsters/mumble/hmumble_hm.tga, heightmap( models/monsters/mumble/hmumble_add.tga, 4 ) ) diffusemap models/monsters/mumble/hmumble.tga specularmap models/monsters/mumble/hmumble_s.tga } models/monsters/zombie/zhead01 { bumpmap addnormals( models/monsters/zombie/zhead01_b.tga, heightmap( models/monsters/zombie/zhead01_add.tga, 7 ) ) diffusemap models/monsters/zombie/zhead01_d.tga specularmap models/monsters/zombie/zhead01_s.tga } models/monsters/zombie/zombie01 { bumpmap addnormals( ase/zb_local.tga, heightmap( models/monsters/zombie/zombie01_add.tga, 7 ) ) diffusemap models/monsters/zombie/zombie01_d.tga specularmap models/monsters/zombie/zombie01_s.tga } models/monsters/sentry/sentry { noselfShadow renderbump -size 1024 1024 -trace 0.07 -colorMap -aa 2 models/monsters/sentry/sentry_local.tga models/monsters/sentry/sentry_hi.lwo diffusemap models/monsters/sentry/sentry_d.tga bumpmap addnormals( models/monsters/sentry/sentry_local.tga, heightmap( models/monsters/sentry/sentry_h.tga, 3 ) ) specularmap models/monsters/sentry/sentry_s.tga } models/monsters/sentry/sentry1 { noselfShadow renderbump -size 1024 1024 -trace 0.07 -colorMap -aa 2 models/monsters/sentry/sentry_local.tga models/monsters/sentry/sentry_hi.lwo diffusemap models/monsters/sentry/sentry_d1.tga bumpmap addnormals( models/monsters/sentry/sentry_local.tga, heightmap( models/monsters/sentry/sentry_h.tga, 3 ) ) specularmap models/monsters/sentry/sentry_s.tga } models/monsters/sentry/sentry2 { noselfShadow renderbump -size 1024 1024 -trace 0.07 -colorMap -aa 2 models/monsters/sentry/sentry_local.tga models/monsters/sentry/sentry_hi.lwo diffusemap models/monsters/sentry/sentry_d2.tga bumpmap addnormals( models/monsters/sentry/sentry_local.tga, heightmap( models/monsters/sentry/sentry_h.tga, 3 ) ) specularmap models/monsters/sentry/sentry_s.tga } models/monsters/sentry/sentry3 { noselfShadow renderbump -size 1024 1024 -trace 0.07 -colorMap -aa 2 models/monsters/sentry/sentry_local.tga models/monsters/sentry/sentry_hi.lwo diffusemap models/monsters/sentry/sentry_d3.tga bumpmap addnormals( models/monsters/sentry/sentry_local.tga, heightmap( models/monsters/sentry/sentry_h.tga, 3 ) ) specularmap models/monsters/sentry/sentry_s.tga }