//****************** // Material file for door shaders //****************** textures/base_door/light_panel1 { qer_editorimage textures/base_door/stedoorframe2.tga bumpmap textures/base_door/stedoorframe2_local.tga diffusemap textures/base_door/stedoorframe2_d.tga specularmap textures/base_door/stedoorframe2_s.tga { if ( parm7 == 0 ) blend add map textures/base_door/stedoorframered_add.tga rgb 5 } { if ( parm7 == 1 ) blend add map textures/base_door/stedoorframegrn_add.tga rgb 5 } }