/*********************************************************************** items ***********************************************************************/ entityDef item_armor_security { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_usage" "" "spawnclass" "idItem" "model" "models/items/armor/security_armor_world.ase" "action" "sound/electronics/1shot_beep_02.wav" "size" "32 32 32" "inv_message" "Picked up Security Armor" "inv_armor" "25" } entityDef item_armor_combat { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_usage" "" "spawnclass" "idItem" "model" "models/items/armor/combat_armor_world.ase" "action" "sound/electronics/1shot_beep_02.wav" "size" "32 32 32" "inv_message" "Picked up Combat Armor" "inv_armor" "50" } entityDef item_armor_power { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_usage" "" "spawnclass" "idItem" "model" "models/items/armor/power_armor_world.ase" "action" "sound/electronics/1shot_beep_02.wav" "size" "32 32 32" "inv_message" "Picked up Power Armor" "inv_armor" "100" "inv_ammo_cells" "100" } entityDef item_key_blue { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_usage" "" "spawnclass" "idItem" "model" "models/items/bluekey/bluekey_world.ase" "action" "sound/electronics/1shot_beep_02.wav" "size" "32 32 32" "inv_message" "Picked up the Blue Key" "inv_key_blue" "1" } entityDef item_key_red { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_usage" "" "editor_model" "models/items/redkey/redkey_world.ase" "spawnclass" "idItem" "model" "models/items/redkey/redkey_world.ase" "action" "sound/electronics/1shot_beep_02.wav" "size" "32 32 32" "inv_message" "Picked up the Red Key" "inv_key_red" "1" } entityDef item_data_linker { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_usage" "" "spawnclass" "idItem" "model" "models/items/data_linker/data_linker.ase" "action" "sound/electronics/1shot_beep_02.wav" "size" "32 32 32" "inv_message" "Picked up the Data linker" "inv_data_linker" "1" } entityDef item_medkit { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_usage" "" "spawnclass" "idItem" "model" "models/items/medkit/medkit_world.ase" "action" "sound/electronics/1shot_beep_02.wav" "size" "32 32 32" "inv_message" "Picked up a Medkit" "inv_health" "25" } entityDef item_pda { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_usage" "" "spawnclass" "idItem" "model" "models/items/pda/pda_world.ase" "action" "sound/electronics/1shot_beep_02.wav" "size" "32 32 32" "inv_message" "Picked up a PDA" "inv_pda" "1" } entityDef item_videocd { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_usage" "'inv_video' name of the .roq file to play when video played (default \"video/moon.roq\")" "spawnclass" "idItem" "model" "models/items/videocd/videocd_world.ase" "action" "sound/electronics/1shot_beep_02.wav" "size" "32 32 32" "inv_message" "Picked up a Video CD" "inv_video" "video/moon.roq" } entityDef item_backpack { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_usage" "" "spawnclass" "idItem" "model" "models/items/powerups/backpack_world.ase" "action" "sound/electronics/1shot_beep_02.wav" "size" "32 32 32" "inv_message" "Picked up a backpack full of ammo" "inv_ammo_slugs" "10" "inv_ammo_shells" "20" "inv_ammo_bullets" "10" "inv_ammo_rockets" "10" "inv_ammo_cells" "25" } // move to misc entityDef func_objective { "editor_color" ".3 .3 1" "editor_mins" "-4 -4 -4" "editor_maxs" "4 4 4" "editor_usage" "Gives the player an objective, trigger it to give the objective\n" \ "\n" \ "editor_usage" "'inv_objective' name of the objective" \ "editor_usage" "'camShot' name of the entity to take the screen shot from" \ "editor_usage" "'screenShot' image name to save shot to" \ "editor_usage" "'objectivetext' objective description" "spawnclass" "idObjective" "inv_message" "You have a new objective!" "inv_objective" "ventclose" } // move to misc entityDef func_objectivecomplete { "editor_color" ".3 .3 1" "editor_mins" "-4 -4 -4" "editor_maxs" "4 4 4" "editor_usage" "Gives the player an objective complete message, trigger it to give the objective\n" \ "\n" \ "editor_usage" "'inv_objective' name of the objective" \ "editor_usage" "'camShot' name of the entity to take the screen shot from" \ "editor_usage" "'screenShot' image name to save shot to" \ "editor_usage" "'objectivetext' objective description" "spawnclass" "idObjectiveComplete" "inv_message" "You have completed an objective!" "inv_objective" "ventclose" }