/*********************************************************************** item_pda.def ***********************************************************************/ export fred { options -prefix PDA_ -keep guilight -parent guilight pdabody -sourcedir models/items/pda/cycles -destdir models/md5/items/pda_view mesh idle.mb anim idle.mb anim idle2.mb anim idle3.mb anim raise.mb anim raise2.mb anim lower.mb anim lower2.mb } entityDef weapon_pda { //"inherit" "item_default" "model" "models/items/pda/pda_world.lwo" "model_view" "viewmodel_pda" "model_world" "worldmodel_pda" "joint_attach" "PDA_ATTACHER" "size" "32 32 32" "inv_name" "PDA" "inv_weapon" "weapon_pda" "inv_item" "1" "snd_acquire" "guisounds_compup" "mtr_guiLightShader" "lights/viewWeaponGuiLight" "hide_time" "0" // time to hide weapon when talking to npcs or looking at guis "hide_distance" "0" // distance to offset weapon when talking to npcs or looking at guis "weapon_class" "rvmWeaponPDA" "spawnclass" "idItem" "ammoRequired" "0" "clipSize" "0" } model viewmodel_pda { mesh models/md5/items/pda_view/idle.md5mesh offset ( 12.5 -5 -12 ) anim cdraise models/md5/items/pda_view/raise.md5anim anim raise models/md5/items/pda_view/raise2.md5anim { frame 1 sound_body pda_raise } anim idle1 models/md5/items/pda_view/idle.md5anim anim idle2 models/md5/items/pda_view/idle2.md5anim anim putaway models/md5/items/pda_view/lower2.md5anim anim fire1 models/md5/items/pda_view/raise.md5anim anim fire2 models/md5/items/pda_view/idle3.md5anim } // world model pda export fred { options -prefix PLAYER_PDA_ -keep ATTACHER -rename ATTACHER origin -clearorigin addoptions -keepmesh PLAYER_polySurface1 addoptions -keepmesh PLAYER_polySurface2 mesh models/characters/male_npc/cycles/tweakedplayermoves/pda_idle.mb -dest models/md5/items/pda_world/worldpda anim models/characters/male_npc/cycles/tweakedplayermoves/pda_idle.mb -dest models/md5/items/pda_world/pda_idle } model worldmodel_pda { mesh models/md5/items/pda_world/worldpda.md5mesh anim idle models/md5/items/pda_world/pda_idle.md5anim }