/*********************************************************************** monster_zsec_machinegun.def ***********************************************************************/ /**** export machinegun security guy ****/ export james { options -prefix ZOMBIE_ -keep Rhand1 -keep Lknee Rknee eject barrel flash Body2 headcontrol neckcontrol loneckcontrol SPINNER -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent rshldrpad Shoulders -parent lshldrpad Shoulders -parent machinegun Rhand1 -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER -rename mgeject eject -rename mgbarrel barrel -rename mgflash flash -parent eject machinegun -parent flash machinegun -parent barrel machinegun addoptions -keepmesh securitybodymesh addoptions -keepmesh sec_rshldrmesh addoptions -keepmesh sec_lshldrmesh addoptions -keepmesh mgflash1 addoptions -keepmesh mgflash2 addoptions -keepmesh mgflash3 addoptions -keepmesh mgflash4 addoptions -keepmesh w_machinegunmesh addoptions -keepmesh skeletonmesh mesh models/monsters/zombie/cycles/zombie_mesh.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/zsecmachinegun anim models/monsters/zombie/cycles/idles/machinegun_stand.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_stand anim models/monsters/zombie/cycles/idles/machinegun_sight.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_sight anim models/monsters/zombie/cycles/pains/machinegun_chest_pain.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_chest_pain anim models/monsters/zombie/cycles/pains/machinegun_head_pain.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_head_pain anim models/monsters/zombie/cycles/pains/machinegun_left_pain.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_left_pain anim models/monsters/zombie/cycles/pains/machinegun_right_pain.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_right_pain anim models/monsters/zombie/cycles/runs/machinegun_run.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_run anim models/monsters/zombie/cycles/walks/machinegun_step_left.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_step_left anim models/monsters/zombie/cycles/walks/machinegun_step_right.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_step_right anim models/monsters/zombie/cycles/walks/machinegun_walk.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_walk anim models/monsters/zombie/cycles/attacks/machinegun_stand_fire.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_stand_fire anim models/monsters/zombie/cycles/attacks/machinegun_stand_fire.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_stand_fire anim models/monsters/zombie/cycles/walks/machinegun_step_left.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_step_left anim models/monsters/zombie/cycles/walks/machinegun_step_right.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_step_right anim models/monsters/zombie/cycles/attacks/machinegun_crouch_range_attack.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_crouch_range_attack anim models/monsters/zombie/cycles/attacks/machinegun_crouch_range_attack_loop.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_crouch_range_attack_loop anim models/monsters/zombie/cycles/attacks/machinegun_crouch_range_attack_end.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_crouch_range_attack_end anim models/monsters/zombie/cycles/attacks/machinegun_crouch_range_attack_aim.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_crouch_range_attack_aim anim 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anim models/monsters/zombie/cycles/attacks/machinegun_wall_lean_right.mb -range 1 11 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanright_B anim models/monsters/zombie/cycles/attacks/machinegun_wall_lean_right.mb -range 12 47 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanright_C anim models/monsters/zombie/cycles/attacks/machinegun_wall_lean_right.mb -range 48 60 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanright_D anim models/monsters/zombie/cycles/attacks/machinegun_wall_rotate_left.mb -range 1 1 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotleft_A anim models/monsters/zombie/cycles/attacks/machinegun_wall_rotate_left.mb -range 1 11 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotleft_B anim models/monsters/zombie/cycles/attacks/machinegun_wall_rotate_left.mb -range 12 47 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotleft_C anim models/monsters/zombie/cycles/attacks/machinegun_wall_rotate_left.mb -range 48 60 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotleft_D anim models/monsters/zombie/cycles/attacks/machinegun_wall_rotate_right.mb -range 1 1 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotright_A anim models/monsters/zombie/cycles/attacks/machinegun_wall_rotate_right.mb -range 1 11 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotright_B anim models/monsters/zombie/cycles/attacks/machinegun_wall_rotate_right.mb -range 12 47 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotright_C anim models/monsters/zombie/cycles/attacks/machinegun_wall_rotate_right.mb -range 48 60 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotright_D anim models/monsters/zombie/cycles/attacks/machinegun_stand_crate.mb -range 1 1 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_crate_up_A anim models/monsters/zombie/cycles/attacks/machinegun_stand_crate.mb -range 1 11 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_crate_up_B anim models/monsters/zombie/cycles/attacks/machinegun_stand_crate.mb -range 12 47 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_crate_up_C anim models/monsters/zombie/cycles/attacks/machinegun_stand_crate.mb -range 48 60 -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_crate_up_D anim models/monsters/zombie/cycles/attacks/machinegun_raise.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_raise anim models/monsters/zombie/cycles/attacks/machinegun_lower.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_lower anim models/monsters/zombie/cycles/pains/machinegun_crouch_left_pain.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_crouch_left_pain anim models/monsters/zombie/cycles/pains/machinegun_crouch_right_pain.mb -rotate 90 -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_crouch_right_pain } model model_monster_zsec_machinegun { mesh models/md5/monsters/zombies/zsec_machinegun/zsecmachinegun.md5mesh channel torso ( *Waist ) channel legs ( origin Body2 *Hips -*Waist SPINNER ) skin skins/monsters/zombies/zsecurity_machinegun.skin anim af_pose models/md5/monsters/zombies/zsec_machinegun/af_pose.md5anim anim ik_pose models/md5/monsters/zombies/zsec_machinegun/af_pose.md5anim anim stand models/md5/monsters/zombies/zsec_machinegun/machinegun_stand.md5anim anim idle models/md5/monsters/zombies/zsec_machinegun/machinegun_stand.md5anim anim sight models/md5/monsters/zombies/zsec_machinegun/machinegun_sight.md5anim { frame 1 sound_voice monster_zombie_security_sight frame 14 sound_body monster_zombie_security_footstep frame 28 sound_body monster_zombie_security_footstep } anim walk models/md5/monsters/zombies/zsec_machinegun/machinegun_walk.md5anim { frame 1 sound_body monster_zombie_security_footstep frame 14 sound_body monster_zombie_security_footstep } anim run models/md5/monsters/zombies/zsec_machinegun/machinegun_run.md5anim { frame 8 sound_body monster_zombie_security_footstep frame 18 sound_body monster_zombie_security_footstep } anim crouch_range_attack models/md5/monsters/zombies/zsec_machinegun/machinegun_crouch_range_attack.md5anim anim crouch_range_attack_loop models/md5/monsters/zombies/zsec_machinegun/machinegun_crouch_range_attack_loop.md5anim { frame 4 sound_weapon monster_machinegun_fire frame 4 launch_missile barrel frame 7 sound_weapon monster_machinegun_fire frame 7 launch_missile barrel frame 10 sound_weapon monster_machinegun_fire frame 10 launch_missile barrel frame 13 sound_weapon monster_machinegun_fire frame 13 launch_missile barrel frame 16 sound_weapon monster_machinegun_fire frame 16 launch_missile barrel frame 19 sound_weapon monster_machinegun_fire frame 19 launch_missile barrel frame 22 sound_weapon monster_machinegun_fire frame 22 launch_missile barrel frame 25 sound_weapon monster_machinegun_fire frame 25 launch_missile barrel frame 28 sound_weapon monster_machinegun_fire frame 28 launch_missile barrel frame 31 sound_weapon monster_machinegun_fire frame 31 launch_missile barrel } anim crouch_range_attack_end models/md5/monsters/zombies/zsec_machinegun/machinegun_crouch_range_attack_end.md5anim anim crouch_range_attack_aim models/md5/monsters/zombies/zsec_machinegun/machinegun_crouch_range_attack_aim.md5anim anim range_attack_aim models/md5/monsters/zombies/zsec_machinegun/machinegun_stand_aim.md5anim anim step_left models/md5/monsters/zombies/zsec_machinegun/machinegun_step_left.md5anim { frame 9 sound_body monster_zombie_security_footstep frame 20 sound_body monster_zombie_security_footstep } anim step_right models/md5/monsters/zombies/zsec_machinegun/machinegun_step_right.md5anim { frame 9 sound_body monster_zombie_security_footstep frame 20 sound_body monster_zombie_security_footstep } anim evade_left models/md5/monsters/zombies/zsec_machinegun/machinegun_evade_left.md5anim { frame 19 sound_body monster_zombie_security_footstep frame 24 sound_body monster_zombie_security_footstep frame 29 sound_body monster_zombie_security_footstep frame 32 sound_body monster_zombie_security_footstep } anim evade_right models/md5/monsters/zombies/zsec_machinegun/machinegun_evade_right.md5anim { frame 19 sound_body monster_zombie_security_footstep frame 22 sound_body monster_zombie_security_footstep frame 29 sound_body monster_zombie_security_footstep } anim crouch_pain models/md5/monsters/zombies/zsec_machinegun/machinegun_crouch_left_pain.md5anim { frame 1 sound_voice monster_zombie_security_pain } anim crouch_pain_chest models/md5/monsters/zombies/zsec_machinegun/machinegun_crouch_left_pain.md5anim { frame 1 sound_voice monster_zombie_security_pain } anim crouch_pain_head models/md5/monsters/zombies/zsec_machinegun/machinegun_crouch_right_pain.md5anim { frame 1 sound_voice monster_zombie_security_pain } anim crouch_pain_left_arm models/md5/monsters/zombies/zsec_machinegun/machinegun_crouch_left_pain.md5anim { frame 1 sound_voice monster_zombie_security_pain } anim crouch_pain_right_arm models/md5/monsters/zombies/zsec_machinegun/machinegun_crouch_right_pain.md5anim { frame 1 sound_voice monster_zombie_security_pain } anim pain models/md5/monsters/zombies/zsec_machinegun/machinegun_chest_pain.md5anim { frame 1 sound_voice monster_zombie_security_pain } anim pain_chest models/md5/monsters/zombies/zsec_machinegun/machinegun_chest_pain.md5anim { frame 1 sound_voice monster_zombie_security_pain } anim pain_head models/md5/monsters/zombies/zsec_machinegun/machinegun_head_pain.md5anim { frame 1 sound_voice monster_zombie_security_pain } anim pain_right_arm models/md5/monsters/zombies/zsec_machinegun/machinegun_right_pain.md5anim { frame 1 sound_voice monster_zombie_security_pain } anim pain_left_arm models/md5/monsters/zombies/zsec_machinegun/machinegun_left_pain.md5anim { frame 1 sound_voice monster_zombie_security_pain } anim stepoutright_out models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanright_B.md5anim { frame 8 sound_body monster_zombie_security_footstep } anim stepoutright_fire models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanright_C.md5anim { frame 4 sound_weapon monster_machinegun_fire frame 4 launch_missile barrel frame 7 sound_weapon monster_machinegun_fire frame 7 launch_missile barrel frame 10 sound_weapon monster_machinegun_fire frame 10 launch_missile barrel frame 13 sound_weapon monster_machinegun_fire frame 13 launch_missile barrel frame 16 sound_weapon monster_machinegun_fire frame 16 launch_missile barrel frame 19 sound_weapon monster_machinegun_fire frame 19 launch_missile barrel frame 22 sound_weapon monster_machinegun_fire frame 22 launch_missile barrel frame 25 sound_weapon monster_machinegun_fire frame 25 launch_missile barrel frame 28 sound_weapon monster_machinegun_fire frame 28 launch_missile barrel frame 31 sound_weapon monster_machinegun_fire frame 31 launch_missile barrel } anim stepoutright_in models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanright_D.md5anim { frame 13 sound_body monster_zombie_security_footstep } anim stepoutright_wait models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanright_A.md5anim anim stepoutleft_out models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanleft_B.md5anim { frame 11 sound_body monster_zombie_security_footstep } anim stepoutleft_fire models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanleft_C.md5anim { frame 4 sound_weapon monster_machinegun_fire frame 4 launch_missile barrel frame 7 sound_weapon monster_machinegun_fire frame 7 launch_missile barrel frame 10 sound_weapon monster_machinegun_fire frame 10 launch_missile barrel frame 13 sound_weapon monster_machinegun_fire frame 13 launch_missile barrel frame 16 sound_weapon monster_machinegun_fire frame 16 launch_missile barrel frame 19 sound_weapon monster_machinegun_fire frame 19 launch_missile barrel frame 22 sound_weapon monster_machinegun_fire frame 22 launch_missile barrel frame 25 sound_weapon monster_machinegun_fire frame 25 launch_missile barrel frame 28 sound_weapon monster_machinegun_fire frame 28 launch_missile barrel frame 31 sound_weapon monster_machinegun_fire frame 31 launch_missile barrel } anim stepoutleft_in models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanleft_D.md5anim { frame 13 sound_body monster_zombie_security_footstep } anim stepoutleft_wait models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanleft_A.md5anim anim leanoutright_out models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanright_B.md5anim { frame 10 sound_body monster_zombie_security_footstep } anim leanoutright_fire models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanright_C.md5anim { frame 4 sound_weapon monster_machinegun_fire frame 4 launch_missile barrel frame 7 sound_weapon monster_machinegun_fire frame 7 launch_missile barrel frame 10 sound_weapon monster_machinegun_fire frame 10 launch_missile barrel frame 13 sound_weapon monster_machinegun_fire frame 13 launch_missile barrel frame 16 sound_weapon monster_machinegun_fire frame 16 launch_missile barrel frame 19 sound_weapon monster_machinegun_fire frame 19 launch_missile barrel frame 22 sound_weapon monster_machinegun_fire frame 22 launch_missile barrel frame 25 sound_weapon monster_machinegun_fire frame 25 launch_missile barrel frame 28 sound_weapon monster_machinegun_fire frame 28 launch_missile barrel frame 31 sound_weapon monster_machinegun_fire frame 31 launch_missile barrel } anim leanoutright_in models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanright_D.md5anim { frame 13 sound_body monster_zombie_security_footstep } anim leanoutright_wait models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanright_A.md5anim anim leanoutleft_out models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanleft_B.md5anim { frame 10 sound_body monster_zombie_security_footstep } anim leanoutleft_fire models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanleft_C.md5anim { frame 4 sound_weapon monster_machinegun_fire frame 4 launch_missile barrel frame 7 sound_weapon monster_machinegun_fire frame 7 launch_missile barrel frame 10 sound_weapon monster_machinegun_fire frame 10 launch_missile barrel frame 13 sound_weapon monster_machinegun_fire frame 13 launch_missile barrel frame 16 sound_weapon monster_machinegun_fire frame 16 launch_missile barrel frame 19 sound_weapon monster_machinegun_fire frame 19 launch_missile barrel frame 22 sound_weapon monster_machinegun_fire frame 22 launch_missile barrel frame 25 sound_weapon monster_machinegun_fire frame 25 launch_missile barrel frame 28 sound_weapon monster_machinegun_fire frame 28 launch_missile barrel frame 31 sound_weapon monster_machinegun_fire frame 31 launch_missile barrel } anim leanoutleft_in models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanleft_D.md5anim { frame 13 sound_body monster_zombie_security_footstep } anim leanoutleft_wait models/md5/monsters/zombies/zsec_machinegun/machinegun_wallleanleft_A.md5anim anim cratestand_out models/md5/monsters/zombies/zsec_machinegun/machinegun_crate_up_B.md5anim anim cratestand_fire models/md5/monsters/zombies/zsec_machinegun/machinegun_crate_up_C.md5anim { frame 4 sound_weapon monster_machinegun_fire frame 4 launch_missile barrel frame 7 sound_weapon monster_machinegun_fire frame 7 launch_missile barrel frame 10 sound_weapon monster_machinegun_fire frame 10 launch_missile barrel frame 13 sound_weapon monster_machinegun_fire frame 13 launch_missile barrel frame 16 sound_weapon monster_machinegun_fire frame 16 launch_missile barrel frame 19 sound_weapon monster_machinegun_fire frame 19 launch_missile barrel frame 22 sound_weapon monster_machinegun_fire frame 22 launch_missile barrel frame 25 sound_weapon monster_machinegun_fire frame 25 launch_missile barrel frame 28 sound_weapon monster_machinegun_fire frame 28 launch_missile barrel frame 31 sound_weapon monster_machinegun_fire frame 31 launch_missile barrel } anim cratestand_in models/md5/monsters/zombies/zsec_machinegun/machinegun_crate_up_D.md5anim anim cratestand_wait models/md5/monsters/zombies/zsec_machinegun/machinegun_crate_up_A.md5anim anim rotoutleft1_out models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotleft_B.md5anim { frame 8 sound_body monster_zombie_security_footstep } anim rotoutleft1_fire models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotleft_C.md5anim { frame 4 sound_weapon monster_machinegun_fire frame 4 launch_missile barrel frame 7 sound_weapon monster_machinegun_fire frame 7 launch_missile barrel frame 10 sound_weapon monster_machinegun_fire frame 10 launch_missile barrel frame 13 sound_weapon monster_machinegun_fire frame 13 launch_missile barrel frame 16 sound_weapon monster_machinegun_fire frame 16 launch_missile barrel frame 19 sound_weapon monster_machinegun_fire frame 19 launch_missile barrel frame 22 sound_weapon monster_machinegun_fire frame 22 launch_missile barrel frame 25 sound_weapon monster_machinegun_fire frame 25 launch_missile barrel frame 28 sound_weapon monster_machinegun_fire frame 28 launch_missile barrel frame 31 sound_weapon monster_machinegun_fire frame 31 launch_missile barrel } anim rotoutleft1_in models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotleft_D.md5anim { frame 9 sound_body monster_zombie_security_footstep } anim rotoutleft1_wait models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotleft_A.md5anim anim rotoutright1_out models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotright_B.md5anim { frame 6 sound_body monster_zombie_security_footstep } anim rotoutright1_fire models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotright_C.md5anim { frame 4 sound_weapon monster_machinegun_fire frame 4 launch_missile barrel frame 7 sound_weapon monster_machinegun_fire frame 7 launch_missile barrel frame 10 sound_weapon monster_machinegun_fire frame 10 launch_missile barrel frame 13 sound_weapon monster_machinegun_fire frame 13 launch_missile barrel frame 16 sound_weapon monster_machinegun_fire frame 16 launch_missile barrel frame 19 sound_weapon monster_machinegun_fire frame 19 launch_missile barrel frame 22 sound_weapon monster_machinegun_fire frame 22 launch_missile barrel frame 25 sound_weapon monster_machinegun_fire frame 25 launch_missile barrel frame 28 sound_weapon monster_machinegun_fire frame 28 launch_missile barrel frame 31 sound_weapon monster_machinegun_fire frame 31 launch_missile barrel } anim rotoutright1_in models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotright_D.md5anim { frame 10 sound_body monster_zombie_security_footstep } anim rotoutright1_wait models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotright_A.md5anim anim rotoutleft2_out models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotleft_B.md5anim { frame 8 sound_body monster_zombie_security_footstep } anim rotoutleft2_fire models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotleft_C.md5anim { frame 4 sound_weapon monster_machinegun_fire frame 4 launch_missile barrel frame 7 sound_weapon monster_machinegun_fire frame 7 launch_missile barrel frame 10 sound_weapon monster_machinegun_fire frame 10 launch_missile barrel frame 13 sound_weapon monster_machinegun_fire frame 13 launch_missile barrel frame 16 sound_weapon monster_machinegun_fire frame 16 launch_missile barrel frame 19 sound_weapon monster_machinegun_fire frame 19 launch_missile barrel frame 22 sound_weapon monster_machinegun_fire frame 22 launch_missile barrel frame 25 sound_weapon monster_machinegun_fire frame 25 launch_missile barrel frame 28 sound_weapon monster_machinegun_fire frame 28 launch_missile barrel frame 31 sound_weapon monster_machinegun_fire frame 31 launch_missile barrel } anim rotoutleft2_in models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotleft_D.md5anim { frame 9 sound_body monster_zombie_security_footstep } anim rotoutleft2_wait models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotleft_A.md5anim anim rotoutright2_out models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotright_B.md5anim { frame 6 sound_body monster_zombie_security_footstep } anim rotoutright2_fire models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotright_C.md5anim { frame 4 sound_weapon monster_machinegun_fire frame 4 launch_missile barrel frame 7 sound_weapon monster_machinegun_fire frame 7 launch_missile barrel frame 10 sound_weapon monster_machinegun_fire frame 10 launch_missile barrel frame 13 sound_weapon monster_machinegun_fire frame 13 launch_missile barrel frame 16 sound_weapon monster_machinegun_fire frame 16 launch_missile barrel frame 19 sound_weapon monster_machinegun_fire frame 19 launch_missile barrel frame 22 sound_weapon monster_machinegun_fire frame 22 launch_missile barrel frame 25 sound_weapon monster_machinegun_fire frame 25 launch_missile barrel frame 28 sound_weapon monster_machinegun_fire frame 28 launch_missile barrel frame 31 sound_weapon monster_machinegun_fire frame 31 launch_missile barrel } anim rotoutright2_in models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotright_D.md5anim { frame 10 sound_body monster_zombie_security_footstep } anim rotoutright2_wait models/md5/monsters/zombies/zsec_machinegun/machinegun_wallrotright_A.md5anim anim range_attack models/md5/monsters/zombies/zsec_machinegun/machinegun_raise.md5anim anim range_attack_loop1 models/md5/monsters/zombies/zsec_machinegun/machinegun_stand_fire.md5anim { frame 4 sound_weapon monster_machinegun_fire frame 4 launch_missile barrel frame 7 sound_weapon monster_machinegun_fire frame 7 launch_missile barrel frame 10 sound_weapon monster_machinegun_fire frame 10 launch_missile barrel frame 13 sound_weapon monster_machinegun_fire frame 13 launch_missile barrel frame 16 sound_weapon monster_machinegun_fire frame 16 launch_missile barrel frame 19 sound_weapon monster_machinegun_fire frame 19 launch_missile barrel frame 22 sound_weapon monster_machinegun_fire frame 22 launch_missile barrel frame 25 sound_weapon monster_machinegun_fire frame 25 launch_missile barrel frame 28 sound_weapon monster_machinegun_fire frame 28 launch_missile barrel frame 31 sound_weapon monster_machinegun_fire frame 31 launch_missile barrel } anim range_attack_loop2 models/md5/monsters/zombies/zsec_machinegun/machinegun_stand_fire.md5anim { frame 4 sound_weapon monster_machinegun_fire frame 4 launch_missile barrel frame 7 sound_weapon monster_machinegun_fire frame 7 launch_missile barrel frame 10 sound_weapon monster_machinegun_fire frame 10 launch_missile barrel frame 13 sound_weapon monster_machinegun_fire frame 13 launch_missile barrel frame 16 sound_weapon monster_machinegun_fire frame 16 launch_missile barrel frame 19 sound_weapon monster_machinegun_fire frame 19 launch_missile barrel frame 22 sound_weapon monster_machinegun_fire frame 22 launch_missile barrel frame 25 sound_weapon monster_machinegun_fire frame 25 launch_missile barrel frame 28 sound_weapon monster_machinegun_fire frame 28 launch_missile barrel frame 31 sound_weapon monster_machinegun_fire frame 31 launch_missile barrel } anim range_attack_end models/md5/monsters/zombies/zsec_machinegun/machinegun_lower.md5anim anim crate_up_out models/md5/monsters/zombies/zsec_machinegun/machinegun_crate_up_B.md5anim anim crate_up_fire models/md5/monsters/zombies/zsec_machinegun/machinegun_crate_up_C.md5anim { frame 4 sound_weapon monster_machinegun_fire frame 4 launch_missile barrel frame 7 sound_weapon monster_machinegun_fire frame 7 launch_missile barrel frame 10 sound_weapon monster_machinegun_fire frame 10 launch_missile barrel frame 13 sound_weapon monster_machinegun_fire frame 13 launch_missile barrel frame 16 sound_weapon monster_machinegun_fire frame 16 launch_missile barrel frame 19 sound_weapon monster_machinegun_fire frame 19 launch_missile barrel frame 22 sound_weapon monster_machinegun_fire frame 22 launch_missile barrel frame 25 sound_weapon monster_machinegun_fire frame 25 launch_missile barrel frame 28 sound_weapon monster_machinegun_fire frame 28 launch_missile barrel frame 31 sound_weapon monster_machinegun_fire frame 31 launch_missile barrel } anim crate_up_in models/md5/monsters/zombies/zsec_machinegun/machinegun_crate_up_D.md5anim anim crate_up_wait models/md5/monsters/zombies/zsec_machinegun/machinegun_crate_up_A.md5anim } entityDef monster_zsec_machinegun { "inherit" "monster_zsec_shotgun" "scriptobject" "ai" "nativeobject" "rvmMonsterZombieSecurityPistol" "model" "model_monster_zsec_machinegun" "size" "40 40 72" "use_aas" "aas48" "team" "1" "rank" "1" "health" "90" "def_projectile" "projectile_bullet_zsec_machinegun" "projectile_spread" "2" "num_projectiles" "1" "attack_cone" "70" "attack_accuracy" "3" "smoke_weapon" "cgsmoke.smoke" "smoke_wound_metal" "bulletricochet.prt" "smoke_wound_ricochet" "bulletricochet.prt" "run_attack" "1" // allow shooting while running "ragdoll" "monster_zombie_security_machinegun" "def_head" "head_security_dhelmet" "head_joint" "Shoulders" "def_dropGibItem1" "moveable_item_head_pork" "dropGibItem1Joint" "headcontrol" "skin_dropGib" "skins/monsters/zombies/securitygib.skin" "def_dropGibItem2" "moveable_item_torso_pork" "dropGibItem2Joint" "Chest" "def_dropGibItem3" "moveable_item_rup_arm_pork" "dropGibItem3Joint" "Ruparm" "def_dropGibItem4" "moveable_item_left_waist_pork" "dropGibItem4Joint" "Waist" "def_dropGibItem5" "moveable_item_lup_leg_pork" "dropGibItem5Joint" "Lupleg" "def_dropGibItem6" "moveable_item_rup_leg_pork" "dropGibItem6Joint" "Rupleg" "def_dropGibItem7" "moveable_item_rup2_leg_pork" "dropGibItem7Joint" "Rloleg" "def_dropGibItem8" "moveable_item_pelvis_pork" "dropGibItem8Joint" "Hips" "def_dropDeathItem9" "moveable_item_machinegun" "dropDeathItem9Joint" "machinegun" "skin_dropDeath" "skins/monsters/zombies/zsecurity.skin" "mtr_flashShader" "muzzleflash" "flashTime" "0.15" "flashColor" "1 0.8 0.4" "flashRadius" "120" } entityDef damage_bullet_zsec_machinegun { "damage" "3" "kickDir" "1 0 0" "mtr_blob" "genericDamage" "blob_time" "300" "blob_size" "400" "blob_offset_x" "400" "knockback" "1" "smoke_wound_flesh" "bloodwound.smoke" "mtr_wound_flesh" "textures/decals/hurt02" "mtr_splat_flesh" "textures/decals/dsplat2" "mtr_splat_flesh2" "textures/decals/dsplat5" "mtr_splat_flesh3" "textures/decals/dsplat7" "mtr_splat_flesh4" "textures/decals/dsplat11" "snd_flesh" "bullet_impact_flesh" "kick_time" "400" "kick_amplitude" "1" "dv_time" "100" } entityDef projectile_bullet_zsec_machinegun { "spawnclass" "idProjectile" "mins" "-1 -1 -1" "maxs" "1 1 1" "cone" "3" "scale" "0.1" "noshadows" "1" "tracers" "1" "model_tracer" "models/particles/tracer/tracer.lwo" "snd_ricochet" "bullet_ricochet" "snd_tracer" "bullet_flight" "snd_impact" "bullet_impact_metal" "def_damage" "damage_bullet_zsec_machinegun" "launchFromBarrel" "1" "health" "0" "velocity" "2000 0 0" // slowed down for tracer effect "angular_velocity" "0 0 0" "thrust" "0" "thrust_start" "0" "thrust_end" "0" "linear_friction" "0" "angular_friction" "0" "contact_friction" "0" "bounce" "0.6" "mass" "2" "gravity" "0" "fuse" "4" "detonate_on_fuse" "0" "detonate_on_death" "0" "detonate_on_world" "1" "detonate_on_actor" "1" "impact_damage_effect" "1" "impact_gib" "1" "mtr_detonate" "textures/decals/bulleth02" "decal_size" "10" "smoke_fly" "" "smoke_detonate" "smokeandspark.smoke" "smoke_bounce" "" //particles/bullet_sparks.particle" "smoke_fuse" "" "mtr_light_shader" "" "light_color" "0 0 0" "light_radius" "0" "light_offset" "0 0 0" "mtr_explode_light_shader" "" "explode_light_color" "0 0 0" "explode_light_radius" "0" "explode_light_fadetime" "0" }