/*********************************************************************** monster_zombie_sawyer.def ***********************************************************************/ export fred { options -prefix SAW_ -keep gore Lknee Rknee Lbrow2 Lbrow3 Loneck Lfings3 -keep csmoke -parent csmoke Chainsaw -parent Chainsaw Lhand addoptions -skipmesh morguemesh addoptions -skipmesh hipolychain addoptions -skipmesh hipolychainsaw addoptions -skipmesh hipolystarter addoptions -skipmesh hipolycord anim maps/fred/commoutside/shot2.mb -dest models/md5/cinematics/commoutside/sawintro_sawyer2 anim maps/fred/commoutside/shot3.mb -dest models/md5/cinematics/commoutside/sawintro_sawyer3 anim maps/fred/commoutside/shot4.mb -dest models/md5/cinematics/commoutside/sawintro_sawyer4 addoptions -align ALL addoptions -sourcedir models/monsters/zombie/sawyer/cycles addoptions -destdir models/md5/monsters/zombies/sawyer mesh sawyer_mesh.mb -dest sawyer anim idle.mb anim run.mb anim walk.mb //anim startchainsaw_mocap.mb -dest startchainsaw anim startchainsaw.mb anim af_pose.mb anim melee1.mb anim melee2.mb anim pain_left.mb anim pain_right.mb anim pain_head.mb anim pain_chest.mb anim melee1_walk.mb anim melee2_walk.mb options -prefix SAW_ -keep gore Lknee Rknee Lbrow2 Lbrow3 Loneck Lfings3 -align ALL -parent Chainsaw Lhand addoptions -keepmesh morguemesh addoptions -keepmesh skeletonmesh anim af_pose.mb -sourcedir models/monsters/zombie/sawyer/cycles -destdir models/md5/monsters/zombies/morgue addoptions -destdir models/md5/monsters/zombies/morgue mesh sawyer_mesh.mb -dest morgue -sourcedir models/monsters/zombie/sawyer/cycles addoptions -sourcedir models/monsters/zombie/morgue/cycles/ anim idle.mb anim melee_left.mb anim melee_right.mb anim pain_chest.mb anim pain_head.mb anim pain_left.mb anim pain_right.mb anim run.mb anim sight.mb anim walk.mb anim mars_city2.mb -range 1 1 -dest morguesleep -sourcedir maps/fred/marscity_2/ -destdir models/md5/cinematics/marscity_2/ anim mars_city2.mb -range 1 64 -dest morguewakeup -sourcedir maps/fred/marscity_2/ -destdir models/md5/cinematics/marscity_2/ } model model_monster_zombie_sawyer { mesh models/md5/monsters/zombies/sawyer/sawyer.md5mesh channel torso ( *Waist ) channel legs ( origin Body *Hips -*Waist ) anim stand models/md5/monsters/zombies/sawyer/idle.md5anim { frame 1 sound_weapon monster_zombie_chainsaw_idle frame 50 sound_weapon monster_zombie_chainsaw_idle } anim idle models/md5/monsters/zombies/sawyer/idle.md5anim anim sight1 models/md5/monsters/zombies/sawyer/startchainsaw.md5anim { frame 7 sound_body monster_zombie_commando_footstep frame 10 sound_body2 monster_zombie_commando_footstep_clinks frame 16 sound_body monster_zombie_commando_footstep frame 24 sound_weapon monster_zombie_chainsaw_pull frame 25 object_call start_smoke frame 29 sound_body2 monster_zombie_commando_footstep_clinks frame 30 sound_voice monster_zombie_chainsaw_release frame 32 sound_body monster_zombie_chainsaw_attack3 } anim melee_attack1 models/md5/monsters/zombies/sawyer/melee1_walk.md5anim{ frame 9 sound_body monster_zombie_commando_footstep frame 9 sound_body2 monster_zombie_commando_footstep_clinks frame 14 sound_weapon monster_zombie_chainsaw_attack3 frame 15 object_call start_attack frame 18 sound_body monster_zombie_commando_footstep frame 18 sound_body2 monster_zombie_commando_footstep_clinks frame 29 sound_body monster_zombie_commando_footstep frame 29 sound_body2 monster_zombie_commando_footstep_clinks frame 30 object_call end_attack frame 37 sound_body monster_zombie_commando_footstep frame 37 sound_body2 monster_zombie_commando_footstep_clinks } anim melee_attack2 models/md5/monsters/zombies/sawyer/melee2_walk.md5anim{ frame 5 object_call start_attack frame 7 object_call end_attack frame 9 sound_body monster_zombie_commando_footstep frame 9 sound_body2 monster_zombie_commando_footstep_clinks frame 14 object_call start_attack frame 14 sound_weapon monster_zombie_chainsaw_attack3 frame 18 sound_body monster_zombie_commando_footstep frame 18 sound_body2 monster_zombie_commando_footstep_clinks frame 29 sound_body monster_zombie_commando_footstep frame 29 sound_body2 monster_zombie_commando_footstep_clinks frame 34 object_call end_attack frame 37 sound_body monster_zombie_commando_footstep frame 37 sound_body2 monster_zombie_commando_footstep_clinks } anim run models/md5/monsters/zombies/sawyer/run.md5anim { frame 1 sound_weapon monster_zombie_chainsaw_idle frame 9 sound_body monster_zombie_commando_footstep frame 9 sound_body2 monster_zombie_commando_footstep_clinks frame 16 sound_body monster_zombie_commando_footstep frame 16 sound_body2 monster_zombie_commando_footstep_clinks frame 25 sound_body monster_zombie_commando_footstep frame 25 sound_body2 monster_zombie_commando_footstep_clinks frame 29 sound_body monster_zombie_commando_footstep frame 29 sound_body2 monster_zombie_commando_footstep_clinks } anim af_pose models/md5/monsters/zombies/sawyer/af_pose.md5anim anim ik_pose models/md5/monsters/zombies/sawyer/af_pose.md5anim anim pain models/md5/monsters/zombies/sawyer/pain_left.md5anim { frame 1 call overrideLegs frame 1 sound_voice snd_pain frame 11 sound_body monster_zombie_commando_footstep frame 11 sound_body2 monster_zombie_commando_footstep_clinks frame 23 sound_body monster_zombie_commando_footstep frame 23 sound_body2 monster_zombie_commando_footstep_clinks } anim pain_chest models/md5/monsters/zombies/sawyer/pain_chest.md5anim { frame 1 call overrideLegs frame 1 sound_voice snd_pain frame 11 sound_body monster_zombie_commando_footstep frame 11 sound_body2 monster_zombie_commando_footstep_clinks frame 23 sound_body monster_zombie_commando_footstep frame 23 sound_body2 monster_zombie_commando_footstep_clinks } anim pain_head models/md5/monsters/zombies/sawyer/pain_head.md5anim { frame 1 call overrideLegs frame 1 sound_voice snd_pain frame 11 sound_body monster_zombie_commando_footstep frame 11 sound_body2 monster_zombie_commando_footstep_clinks frame 23 sound_body monster_zombie_commando_footstep frame 23 sound_body2 monster_zombie_commando_footstep_clinks } anim pain_right_arm models/md5/monsters/zombies/sawyer/pain_right.md5anim { frame 1 call overrideLegs frame 1 sound_voice snd_pain frame 11 sound_body monster_zombie_commando_footstep frame 11 sound_body2 monster_zombie_commando_footstep_clinks frame 23 sound_body monster_zombie_commando_footstep frame 23 sound_body2 monster_zombie_commando_footstep_clinks } anim pain_left_arm models/md5/monsters/zombies/sawyer/pain_left.md5anim { frame 1 call overrideLegs frame 1 sound_voice snd_pain frame 11 sound_body monster_zombie_commando_footstep frame 11 sound_body2 monster_zombie_commando_footstep_clinks frame 23 sound_body monster_zombie_commando_footstep frame 23 sound_body2 monster_zombie_commando_footstep_clinks } } entityDef monster_zombie_sawyer { "inherit" "zombie_default" "scriptobject" "ai" "nativeobject" "rvmMonsterZombieSawyer" "size" "48 48 68" "use_aas" "aas48" "team" "1" "rank" "0" "health" "250" "melee_range" "40" "anim" "idle" "def_projectile" "" "attack_cone" "70" "attack_accuracy" "0" "mass" "200" "chatter_min" "2" "chatter_max" "6" "chatter_combat_min" "2" "chatter_combat_max" "4" "smoke_wound_metal" "bulletricochet.prt" "smoke_wound_ricochet" "bulletricochet.prt" "skin" "skins/monsters/zombies/sawyer.skin" "skin_dropGib" "skins/monsters/zombies/sawyergib.skin" "dropGibItem9Joint" "Head" "model" "model_monster_zombie_sawyer" "ragdoll" "monster_zombie_sawyer" "burnaway" "0.50" "ik_numLegs" "2" "ik_footSize" "4" "ik_waist" "Body" "ik_hip1" "Lupleg" "ik_hip2" "Rupleg" "ik_knee1" "Lloleg" "ik_knee2" "Rloleg" "ik_ankle1" "Lankle" "ik_ankle2" "Rankle" "ik_dir1" "Lknee" "ik_dir2" "Rknee" "ik_foot1" "Lball" "ik_foot2" "Rball" "damage_zone head" "*Neck" "damage_zone chest" "*Waist -*Neck" "damage_zone left_arm" "*Luparm" "damage_zone right_arm" "*Ruparm" "damage_zone legs" "*Hips origin Body" "damage_scale head" "2" "smokeParticleSystem0" "csmoke" "smokeParticleSystem1" "burstysquirt.prt-gore" "channel torso" "*Waist" "channel legs" "*origin -*Waist" "def_dropDeathItem" "moveable_item_chainsaw" "dropDeathItemJoint" "csmoke" "skin_dropDeath" "skins/monsters/zombies/sawyernocs.skin" "dropDeathItemRotation" "-90 0 0" "snd_sight" "bernie_sight" "snd_footstep" "monster_zombie_commando_footstep" "snd_melee_attack_1" "bernie_attack" "snd_melee_attack_2" "bernie_attack" "snd_melee_attack_3" "bernie_attack" "snd_chatter" "bernie_chatter" "snd_chatter_combat" "bernie_chatter_combat" "snd_pain" "bernie_pain" "snd_thud" "monster_zombie_maint_thud" "snd_swipe" "monster_zombie_maint_swipe" "snd_cspull" "monster_zombie_chainsaw_pull" "snd_csrelease" "monster_zombie_chainsaw_release" "snd_csattack_1" "monster_zombie_chainsaw_attack1" "snd_csattack_2" "monster_zombie_chainsaw_attack2" "snd_csattack_3" "monster_zombie_chainsaw_attack3" "snd_csidle" "monster_zombie_chainsaw_idle" "snd_death" "bernie_death" } entityDef melee_zombie_chainsaw { "damage" "1" "kickDir" "-0.25 0 0" "mtr_blob" "genericDamage" "blob_time" "800" "blob_size" "400" "blob_offset_x" "400" "knockback" "10" "push" "20000" "smoke_wound_flesh" "bloodwound.smoke" "mtr_wound_flesh" "textures/decals/hurt02" "kick_time" "100" "kick_amplitude" "1" "dv_time" "10" "snd_hit" "player_chainsaw_hit_flesh" // TEMP }