/*********************************************************************** monster_boss_guardian_seeker.def ***********************************************************************/ export James { options -prefix GSE_ -sourcedir models/monsters/gseeker/cycles -destdir models/md5/monsters/gseeker mesh gseeker_mesh.mb -rotate 90 -dest gseeker anim af_pose.mb -rotate 90 anim idle3.mb -rotate 90 anim travel3.mb -rotate 90 anim sight3.mb -rotate 90 anim teleport3.mb -rotate 90 anim pain3.mb -rotate 90 } model monster_boss_guardian_seeker { mesh models/md5/monsters/gseeker/gseeker.md5mesh channel torso ( *origin ) offset ( 0 0 -48 ) anim idle models/md5/monsters/gseeker/idle3.md5anim anim fly models/md5/monsters/gseeker/travel3.md5anim anim charge models/md5/monsters/gseeker/travel3.md5anim anim sight models/md5/monsters/gseeker/sight3.md5anim anim teleport models/md5/monsters/gseeker/teleport3.md5anim anim pain models/md5/monsters/gseeker/pain3.md5anim anim initial models/md5/monsters/gseeker/af_pose.md5anim } entityDef monster_boss_guardian_seeker { "inherit" "monster_default" "scriptobject" "ai" "nativeobject" "rvmMonsterBossGuardianSeeker" "model" "monster_boss_guardian_seeker" "model_lightbeam" "models/monsters/gseeker/gseeker_flare_on_orig.lwo" "size" "48 48 82" "on_activate" "" "use_aas" "aas48" "team" "1" "rank" "0" "health" "70" "fly_offset" "160" "turn_rate" "360" "fly_speed" "500" "mass" "200" "burnaway" "0.25" "bone_flytilt" "body" //"smokeParticleSystem" "brain_1" "def_light1" "seeker_light1" "def_light2" "seeker_light2" "snd_sight" "monster_boss_guardian_seeker_sight" "snd_death" "monster_boss_guardian_seeker_die" } entityDef seeker_light1 { "inherit" "light" "model" "" "radius" "64" "texture" "lights/lanternglow" } entityDef seeker_light2 { "inherit" "light" "model" "" "texture" "lights/spot01" }