/*********************************************************************** monster_boss_guardian.def ***********************************************************************/ export James { options -prefix GUARD_ -keep ik_foot1 ik_foot2 Lknee Rknee -keep ROT -keep teleporter_ctrl -parent ik_foot1 lankle -parent ik_foot2 rankle -parent spine_5 ROT -parent ROT spine_4 -sourcedir models/monsters/guardian/cycles -destdir models/md5/monsters/guardian anim guardian_intro.mb addoptions -align movement mesh guardian_mesh.mb -dest guardian anim af_pose.mb -range 1 1 anim idle1.mb // used as lost_enemy anim idle2.mb anim walk1.mb anim walk1_R.mb anim walk1_L.mb anim attack1.mb anim attack2.mb anim attack3.mb anim walk_attack.mb anim walk_attack_R.mb anim walk_attack_L.mb anim death.mb anim death.mb -range 200 200 -dest death_pose anim sight1.mb anim range_attack1.mb anim pain_head.mb anim run.mb anim run_R.mb anim run_L.mb anim run_R_headbutt.mb anim run_L_headbutt.mb } model monster_boss_guardian { mesh models/md5/monsters/guardian/guardian.md5mesh channel legs ( *origin ) anim idle models/md5/monsters/guardian/idle2.md5anim { frame 1 sound_voice snd_chatter } anim lost_enemy models/md5/monsters/guardian/idle1.md5anim { frame 1 sound_voice snd_chatter } anim run_right models/md5/monsters/guardian/run_R.md5anim { frame 2 sound_body snd_footstep } anim run_attack_right models/md5/monsters/guardian/run_R_headbutt.md5anim { frame 8 sound_body snd_footstep frame 19 sound_body snd_footstep } anim run_left models/md5/monsters/guardian/run_L.md5anim { frame 3 sound_body snd_footstep } anim run_attack_left models/md5/monsters/guardian/run_L_headbutt.md5anim { frame 12 sound_body snd_footstep frame 20 sound_body snd_footstep } anim walk_right models/md5/monsters/guardian/walk1_R.md5anim { frame 16 sound_body snd_footstep } anim walk_left models/md5/monsters/guardian/walk1_L.md5anim { frame 16 sound_body snd_footstep } anim walk_attack_left models/md5/monsters/guardian/walk_attack_L.md5anim { frame 5 melee damage_guardianHeadButt frame 5 sound_voice snd_chatter_combat frame 14 sound_body snd_footstep } anim walk_attack_right models/md5/monsters/guardian/walk_attack_R.md5anim { frame 5 melee damage_guardianHeadButt frame 5 sound_voice snd_chatter_combat frame 13 sound_body snd_footstep } anim range_attack1 models/md5/monsters/guardian/attack1.md5anim { frame 14 sound_body snd_attack frame 15 sound_voice snd_chatter_combat frame 16 object_call pound_attack_right } anim range_attack2 models/md5/monsters/guardian/attack2.md5anim { frame 16 object_call pound_attack_left frame 15 sound_body snd_attack frame 17 sound_voice snd_chatter_combat } anim melee_attack models/md5/monsters/guardian/attack3.md5anim { frame 15 sound_voice snd_chatter_combat frame 16 melee damage_guardianHeadButt } anim spawn_seeker models/md5/monsters/guardian/range_attack1.md5anim { frame 1 sound_item snd_spawn_seeker frame 9 sound_body snd_pain frame 11 object_call smash_ground } anim pain models/md5/monsters/guardian/pain_head.md5anim { frame 1 sound_voice snd_pain } anim sight models/md5/monsters/guardian/sight1.md5anim { frame 17 sound_voice snd_sight } anim af_pose models/md5/monsters/guardian/af_pose.md5anim anim ik_pose models/md5/monsters/guardian/af_pose.md5anim } entityDef monster_boss_guardian { "editor_mins" "-100 -100 0" "editor_maxs" "100 100 200" "inherit" "monster_default" "scriptobject" "ai" "nativeobject" "rvmMonsterBossGuardian" "model" "monster_boss_guardian" //"ragdoll" "monster_boss_guardian" "size" "200 200 200" "use_aas" "aas_guardian" "team" "1" "rank" "2" "health" "800" "melee_range" "150" "bone_focus" "neck_2" "def_projectile" "projectile_guardian_smash" "turn_rate" "120" "look_min" "-90 -125 0" "look_max" "25 125 0" "look_joint spine_4" "0.4 0.4 0" "look_joint neck_2" "0.6 0.6 0" "mass" "1000000" "mtr_light_shader" "lights/lanternglow" "light_radius" "200" "light_color" "1 0.2 0" "light_offset_right" "0 32 32" "light_offset_left" "0 32 -32" "smokeParticleSystem" "GflameBack" "smokeParticleSystem2" "GflameRhand" "smokeParticleSystem3" "head" "smokeParticleSystem4" "GflameLHand" "smokeParticleSystem5" "tail_12" "smokeParticleSystem6" "GflameReye" "smokeParticleSystem7" "GflameLeye" "smokeParticleSystem8" "GflameNose" "smokeParticleSystem9" "tounge_2" "ik_numLegs" "2" "ik_footSize" "8" "ik_footDownTrace" "64" "ik_waist" "Body" "ik_hip1" "lupleg" "ik_hip2" "rupleg" "ik_knee1" "lloleg" "ik_knee2" "rloleg" "ik_ankle1" "lleg" "ik_ankle2" "rleg" "ik_dir1" "Lknee" "ik_dir2" "Rknee" "ik_foot1" "ik_foot1" "ik_foot2" "ik_foot2" "snd_sight" "monster_demon_guardian_sight" "snd_chatter" "monster_demon_guardian_chatter" "snd_chatter_combat" "monster_demon_guardian_chatter_combat" "snd_pain" "monster_demon_guardian_pain" "snd_death" "monster_demon_guardian_die" "snd_footstep" "monster_demon_guardian_footstep" "snd_attack" "monster_demon_guardian_attack" "snd_spawn_seeker" "monster_demon_guardian_spawn" "snd_kablam" "monster_demon_guardian_death_impact" "def_poundgrounddamage" "damage_guardianPoundGround" "def_poundground" "guardian_poundground_explosion" } entityDef guardian_poundground_explosion { "spawnclass" "idSpawnableEntity" "model" "guardian_poundground_b.prt" } entityDef damage_guardianHeadButt { "snd_hit" "monster_demon_imp_melee_hit" "snd_miss" "monster_demon_imp_melee_miss" "kickDir" "0 1 0" "damage" "30" "mtr_blob" "rightSlash" "blob_time" "300" "blob_x" "-100" "blob_y" "-100" "blob_width" "600" "blob_height" "600" "knockback" "140" "kick_time" "400" "kick_amplitude" "2" "dv_time" "100" } entityDef monster_boss_guardian_spawner { "scriptobject" "ai" "nativeobject" "rvmMonsterBossGuardianSpawner" "spawnclass" "idAI" "model" "models/monsters/spawn/spawn.lwo" "lightning_model" "models/monsters/spawn/spawnlightning.lwo" "model_pain" "models/monsters/spawn/redspawn.lwo" "use_combat_bbox" "1" "mins" "-32 -32 -32" "maxs" "32 32 32" "use_aas" "" "team" "1" "rank" "0" "health" "1360" "beam_color" "0.1 0.7 1" "beam_pain_color" "1 0.0 0.0" "lightning_color" "0.5 0.5 1" "lightning_pain_color" "1 0.5 0.2" "mtr_beam_skin" "textures/sfx/flare" "mtr_beam_light_shader" "lights/lanternglow" "rotate" "0 70 0" "offset" "0 0 236" "beam_offset" "0 0 -96" } entityDef projectile_guardian_smash { "spawnclass" "idProjectile" "mins" "-16 -16 -16" "maxs" "16 16 16" "model" "guardian_fireball_b.prt" "noFloorCollision" "1" "def_damage" "damage_guardian_smash_direct" "def_splash_damage" "damage_guardian_smash_splash" "health" "10000" "velocity" "450 0 0" "angular_velocity" "0 0 0" "thrust" "0" "thrust_start" "0" "thrust_end" "0" "linear_friction" "0" "angular_friction" "0" "contact_friction" "0" "bounce" "0.9" "mass" "500" "gravity" "0" "fuse" "4" "detonate_on_fuse" "0" "detonate_on_death" "0" "detonate_on_world" "1" "detonate_on_actor" "1" "impact_damage_effect" "0" "impact_gib" "1" "mtr_detonate" "textures/decals/ballburn01" "decal_size" "75" "smoke_fly" "spark_atom_c.prt" "smoke_detonate" "" "smoke_residue" "" "smoke_bounce" "" "smoke_fuse" "" "model_detonate" "rocketexplosion.prt" "debris_count" "3" "def_debris" "debris_largeshrapnel" "def_shrapnel" "debris_shrapnel" // temp removed while seneca works on it //"mtr_light_shader" "lights/impflyflash" //"light_color" "0.9 0.7 0.05" //"light_radius" "160" //"light_offset" "0 0 0" "mtr_explode_light_shader" "lights/impflash" "explode_light_color" "3.6 3.0 0.5" "explode_light_radius" "320" "explode_light_fadetime" "1.0" "snd_explode" "monster_demon_imp_fireball_explode" "snd_fly" "monster_guardian_fireball_flight" } entityDef damage_guardian_smash_direct { "damage" "20" "push" "1000" "smoke_wound_flesh" "bloodwound.smoke" "mtr_wound_flesh" "textures/decals/hurt02" "mtr_splat_flesh" "" } entityDef damage_guardian_smash_splash { "damage" "20" "radius" "100" "knockback" "80" "push" "5000" "smoke_wound_flesh" "bloodwound.smoke" } entityDef damage_guardianPoundGround { "damage" "20" "radius" "130" "knockback" "40" "push" "5000" } entityDef damage_guardianCharge { "snd_hit" "monster_demon_imp_melee_hit" "snd_miss" "monster_demon_imp_melee_miss" "kickDir" "1 0 0" "damage" "30" "mtr_blob" "rightSlash" "blob_time" "300" "blob_x" "-100" "blob_y" "-100" "blob_width" "600" "blob_height" "600" "knockback" "200" "kick_time" "400" "kick_amplitude" "2" "dv_time" "100" }