//CINEMATICS export fred { camera maps/fred/recycling/betruger_video1.mb -dest models/md5/cinematics/recycling/betruger_vid_camera camera maps/fred/recycling/betruger_video2.mb -dest models/md5/cinematics/recycling/betruger_vid_camera2 } export james { camera maps/james/recycling2.mb -dest models/md5/cinematics/recycling2/mancintro_cam addoptions -prefix PIPE_ -keep steam1 steam2 steam3 steam4 mesh maps/james/recycling2.mb -dest models/md5/cinematics/recycling2/mancintro_pipes anim maps/james/recycling2.mb -dest models/md5/cinematics/recycling2/mancintro_pipes } entityDef recycling2_mancintro_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "cinematic" "1" "spawnclass" "idCameraAnim" "anim" "mancintro" "anim mancintro" "models/md5/cinematics/recycling2/mancintro_cam.md5camera" } model recycling2_mancintro_player { skin skins/player/noweapon.skin mesh models/md5/characters/player/mocap/player.md5mesh anim mancintro models/md5/cinematics/recycling2/mancintro_player.md5anim } entityDef recycling2_mancintro_player { "inherit" "cin_base" "model" "recycling2_mancintro_player" "anim" "mancintro" "cinematic" "1" } model recycling2_mancintro_manc { mesh models/md5/monsters/mancubus/james/mancubus.md5mesh anim mancintro models/md5/cinematics/recycling2/mancintro_manc.md5anim { frame 3 sound_global monster_demon_mancubus_sight frame 25 sound_body monster_demon_mancubus_step frame 75 sound_body monster_demon_mancubus_step frame 100 sound_body monster_demon_mancubus_step frame 100 sound_global monster_demon_mancubus_chatter frame 125 sound_body monster_demon_mancubus_step frame 150 sound_body monster_demon_mancubus_step frame 175 sound_body monster_demon_mancubus_step frame 185 sound_body monster_demon_mancubus_step frame 200 sound_body monster_demon_mancubus_step frame 201 sound_body monster_demon_guardian_death_impact frame 208 sound_global monster_demon_mancubus_pain frame 234 sound_global monster_demon_mancubus_pain frame 283 sound_global monster_demon_mancubus_sight frame 307 sound_body monster_demon_mancubus_step frame 317 sound_body monster_demon_mancubus_step frame 327 sound_body monster_demon_mancubus_step frame 338 sound_body monster_demon_mancubus_step frame 344 sound_body monster_demon_mancubus_step frame 351 sound_body monster_demon_mancubus_step frame 356 sound_body monster_demon_mancubus_step frame 362 sound_body monster_demon_mancubus_step } } entityDef recycling2_mancintro_manc { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idAnimated" "model" "recycling2_mancintro_manc" "anim" "mancintro" "cinematic" "1" } model recycling2_mancintro_pipes { mesh models/md5/cinematics/recycling2/mancintro_pipes.md5mesh anim mancintro models/md5/cinematics/recycling2/mancintro_pipes.md5anim { frame 208 sound_body recycling_revintro_clang3 frame 234 sound_body recycling_revintro_clang2 frame 283 sound_body recycling_revintro_clang1 frame 284 sound_body2 recycling_revintro_clang3 frame 208 trigger manc_steam1 frame 208 trigger manc_steam2 frame 208 trigger manc_steam3 frame 208 trigger manc_steam4 } } entityDef recycling2_mancintro_pipes { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idAnimated" "model" "recycling2_mancintro_pipes" "anim" "mancintro" "cinematic" "1" } //Triple Imps export fred { options -prefix IMP1_ -keep Lknee Rknee Lelbow Relbow camera Body -keep Rmissile Lmissile -parent Rmissile Rhand -parent Lmissile Lhand -parent Rwing Chest -parent Lwing Chest -parent Hips Body -parent Waist Body -parent camera Head anim maps/fred/recycling/recycling.mb -dest models/md5/cinematics/recycling/imp1 options -prefix IMP4_ -keep Lknee Rknee Lelbow Relbow camera Body -keep Rmissile Lmissile -parent Rmissile Rhand -parent Lmissile Lhand -parent Rwing Chest -parent Lwing Chest -parent Hips Body -parent Waist Body -parent camera Head anim maps/fred/recycling/recycling.mb -dest models/md5/cinematics/recycling/imp2 options -prefix IMP3_ -keep Lknee Rknee Lelbow Relbow camera Body -keep Rmissile Lmissile -parent Rmissile Rhand -parent Lmissile Lhand -parent Rwing Chest -parent Lwing Chest -parent Hips Body -parent Waist Body -parent camera Head anim maps/fred/recycling/recycling.mb -dest models/md5/cinematics/recycling/imp3 } model recycling2_imp1_cin { mesh models/md5/monsters/imp/imp.md5mesh anim crawl models/md5/cinematics/recycling/imp1.md5anim } entityDef recycling2_imp1_cin { "inherit" "cin_base" "model" "recycling2_imp1_cin" "anim" "crawl" } model recycling2_imp2_cin { mesh models/md5/monsters/imp/imp.md5mesh anim crawl models/md5/cinematics/recycling/imp2.md5anim { frame 3 sound_body monster_demon_imp_footstep frame 12 sound_body monster_demon_imp_footstep frame 16 sound_body2 monster_demon_imp_footstep frame 20 sound_body monster_demon_imp_footstep frame 20 sound_body2 monster_demon_imp_footstep frame 25 sound_body monster_demon_imp_footstep frame 30 sound_voice monster_demon_imp_chatter frame 48 sound_body monster_demon_imp_footstep frame 50 sound_body2 monster_demon_imp_footstep frame 48 sound_body monster_demon_imp_footstep frame 53 sound_body2 monster_demon_imp_footstep frame 55 sound_body monster_demon_imp_footstep frame 59 sound_body2 monster_demon_imp_footstep frame 48 sound_body monster_demon_imp_footstep frame 72 sound_body2 monster_demon_imp_footstep frame 75 sound_body monster_demon_imp_footstep frame 83 sound_body2 monster_demon_imp_footstep frame 94 sound_body monster_demon_imp_footstep frame 100 sound_body2 monster_demon_imp_footstep frame 105 sound_body monster_demon_imp_footstep } } entityDef recycling2_imp2_cin { "inherit" "cin_base" "model" "recycling2_imp2_cin" "anim" "crawl" } model recycling2_imp3_cin { mesh models/md5/monsters/imp/imp.md5mesh anim crawl models/md5/cinematics/recycling/imp3.md5anim } entityDef recycling2_imp3_cin { "inherit" "cin_base" "model" "recycling2_imp3_cin" "anim" "crawl" } model recycling2_video_bethead { inherit head_betruger anim video_a models/md5/heads/betruger/recycling2/betvideo1.md5anim anim video_b models/md5/heads/betruger/recycling2/betvideo2.md5anim } model recycling2_video_betruger { mesh models/md5/chars/labcoat.md5mesh channel torso ( *Waist ) channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol) anim idle models/md5/chars/betruger/recycling/betruger_vid1.md5anim anim stand models/md5/chars/betruger/recycling/betruger_vid1.md5anim anim video_a models/md5/chars/betruger/recycling/betruger_vid1.md5anim { // frame 1 aviGame betvid1 frame 1 event disableEyeFocus frame 1 sound_voice recycling_video_betruger1 // frame 1120 aviGame } anim video_b models/md5/chars/betruger/recycling/betruger_vid2.md5anim { // frame 1 aviGame betvid2 frame 1 event disableEyeFocus frame 1 sound_voice recycling_video_betruger2 // frame 915 aviGame } } entityDef recycling2_video_betruger { "inherit" "character_default" "size" "1 1 1" "model" "recycling2_video_betruger" "anim" "video" "sound_bone" "Chest" "def_head" "recycling2_video_bethead" "head_joint" "Shoulders" // "bone_focus" "headcontrol" // "bone_orientation" "Body" // "bone_leftEye" "Leyeaim" // "bone_rightEye" "Reyeaim" "copy_joint neckcontrol" "neckcontrol" "copy_joint headcontrol" "headcontrol" "copy_joint_world eyecontrol" "eyecontrol" } entityDef recycling2_video_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "anim betruger_cam_a" "models/md5/cinematics/recycling/betruger_vid_camera.md5camera" "anim betruger_cam_b" "models/md5/cinematics/recycling/betruger_vid_camera2.md5camera" }