//CINEMATICS export fred { camera maps/fred/alphalabs1/magintro.mb -range 1 342 -dest models/md5/cinematics/alphalabs1/magintro_cam1 camera maps/fred/alphalabs1/magintro.mb -range 343 432 -dest models/md5/cinematics/alphalabs1/magintro_cam2 options -prefix PENT_ mesh models/mapobjects/pentagram/cycles/idle1.mb -dest models/md5/cinematics/alphalabs1/pentmesh anim models/mapobjects/pentagram/cycles/idle1.mb -dest models/md5/cinematics/alphalabs1/pentanim_rot options -prefix HELLDOLL_ mesh maps/fred/alphalabs1/magintro.mb -dest models/md5/cinematics/alphalabs1/helldoll anim maps/fred/alphalabs1/magintro.mb -dest models/md5/cinematics/alphalabs1/helldoll anim maps/fred/alphalabs1/magintro_idle.mb -range 1 80 -dest models/md5/cinematics/alphalabs1/helldoll_idle options -prefix PLAYER_ -keep SPINNER camWaist camHead modelviewconnector camera PISTOL_ATTACHER SHOTGUN_ATTACHER MGATTACHER pgATTACHER NADE_ATTACHER CHAINSAW_ATTACHER RL_ATTACHER FL_ATTACHER BFG_ATTACHER CHAINGUN_ATTACHER Lfteye_Focus Rteye_Focus Neck -parent Waist SPINNER -parent SPINNER Waist2 -parent Neck Shldrs -parent camera camHead -parent Lfteye_Focus Head -parent Rteye_Focus Head -parent Waist2 Hips -parent PISTOL_ATTACHER Rhand -parent SHOTGUN_ATTACHER Rhand -parent MGATTACHER Rhand -parent pgATTACHER Rhand -parent NADE_ATTACHER Rhand -parent CHAINSAW_ATTACHER Rhand -parent RL_ATTACHER Lhand -parent FL_ATTACHER Rhand -parent BFG_ATTACHER Lhand -parent camWaist modelviewconnector -parent CHAINGUN_ATTACHER Rhand //addoptions -skipmesh pistolBarrel //addoptions -skipmesh pistolExtender //addoptions -skipmesh pistolTrigger //addoptions -skipmesh pistolBody //addoptions -skipmesh pistolClip1 addoptions -skipmesh plasma_innerscopebot_mesh1 addoptions -skipmesh plasma_outerscopebot_mesh1 addoptions -skipmesh plasma_innerscopetop_mesh1 addoptions -skipmesh plasma_outerscopebot_mesh1 addoptions -skipmesh plasma_outerscopetop_mesh1 addoptions -skipmesh plasma_innerflap1_mesh1 addoptions -skipmesh plasma_outerflap1_mesh1 addoptions -skipmesh plasma_bolt_mesh1 addoptions -skipmesh plasma_screen_mesh1 addoptions -skipmesh plasma_body_mesh1 addoptions -skipmesh plasma_handle_mesh1 addoptions -skipmesh plasma_outerflap2_mesh4 addoptions -skipmesh plasma_innerflap2_mesh4 addoptions -skipmesh plasma_uppermon_mesh4 addoptions -skipmesh shotgun_body_mesh addoptions -skipmesh shotgun_handle_mesh addoptions -skipmesh shotgun_trigger_mesh addoptions -skipmesh shotgun_loflap_mesh addoptions -skipmesh shotgun_extender_mesh addoptions -skipmesh shotgun_upflap1_mesh addoptions -skipmesh shotgun_upflap2_mesh //addoptions -skipmesh mgdisplaymesh //addoptions -skipmesh mgextendermesh //addoptions -skipmesh mgbodymesh //addoptions -skipmesh mgclipmesh //addoptions -skipmesh mgtriggermesh addoptions -skipmesh nade_cap_mesh addoptions -skipmesh nade_body_mesh addoptions -skipmesh chainsawcordmesh addoptions -skipmesh chainsawstartermesh addoptions -skipmesh chainsawblademesh addoptions -skipmesh chainsawhandlemesh addoptions -skipmesh chainsawbodymesh addoptions -skipmesh rshell1 addoptions -skipmesh rshell2 addoptions -skipmesh rshell3 addoptions -skipmesh rshell4 addoptions -skipmesh reloader1 addoptions -skipmesh handle addoptions -skipmesh aimer addoptions -skipmesh body addoptions -skipmesh flashlightmesh1 addoptions -skipmesh flashlightflaremesh addoptions -skipmesh flashlightbeammesh addoptions -skipmesh flashlightflare2mesh addoptions -skipmesh bfgmesh addoptions -skipmesh w_pistolfire addoptions -skipmesh w_pistolflash addoptions -skipmesh w_pistolmesh //addoptions -skipmesh w_shotgun2barrelmesh //addoptions -skipmesh w_shotgun2mesh addoptions -skipmesh w_machinegun_mesh addoptions -skipmesh w_mgfx1 addoptions -skipmesh w_mgfx2 addoptions -skipmesh w_mgfx3 addoptions -skipmesh w_mgfx4 addoptions -skipmesh w_plasmagun_mesh addoptions -skipmesh w_plasmagunfx1 addoptions -skipmesh w_plasmagunfx2 addoptions -skipmesh w_chainsaw_mesh addoptions -skipmesh w_chainsaw_chain_mesh addoptions -skipmesh w_rocketlauncher_mesh addoptions -skipmesh chaingunfx1_model addoptions -skipmesh chaingunfx2_model addoptions -skipmesh chaingunnubmodel addoptions -skipmesh chaingunbodymodel addoptions -skipmesh chaingunbarrelmodel addoptions -skipmesh polySurface1 addoptions -skipmesh polySurface2 mesh models/characters/player/mocap/idle_stand.mb -dest models/md5/characters/player/mocap/wepplayer anim maps/fred/alphalabs1/magintro.mb -range 343 432 -dest models/md5/cinematics/alphalabs1/magintro_player anim maps/fred/delta4/hkintro.mb -range 1 251 -dest models/md5/cinematics/delta4/hkintro_player anim maps/fred/delta4/hkintro.mb -range 252 384 -dest models/md5/cinematics/delta4/hkintro_player_b -prefix PLAYER2_ anim maps/fred/cyberdemon/cyberintro_shot1.mb -xyzprecision .01 -range 30 104 -dest models/md5/cinematics/hellhole/cyberintro_player1 anim maps/fred/cyberdemon/cyberintro.mb -xyzprecision .01 -range 105 220 -dest models/md5/cinematics/hellhole/cyberintro_player2 anim maps/fred/cyberdemon/cyberintro_shot3.mb -xyzprecision .01 -range 221 252 -dest models/md5/cinematics/hellhole/cyberintro_player3 anim maps/fred/cyberdemon/cyberintro.mb -xyzprecision .01 -range 253 337 -dest models/md5/cinematics/hellhole/cyberintro_player4 anim maps/fred/cyberdemon/cyberintro.mb -xyzprecision .01 -range 338 492 -dest models/md5/cinematics/hellhole/cyberintro_player5 anim maps/fred/cyberdemon/cyberintro_shot4.mb -xyzprecision .01 -range 493 542 -dest models/md5/cinematics/hellhole/cyberintro_player6 anim maps/fred/cyberdemon/cyberintro.mb -xyzprecision .01 -range 543 654 -dest models/md5/cinematics/hellhole/cyberintro_player7 anim maps/fred/cyberdemon/cyberintro.mb -xyzprecision .01 -range 655 732 -dest models/md5/cinematics/hellhole/cyberintro_player8 anim maps/fred/cyberdemon/cyberintro.mb -xyzprecision .01 -range 733 765 -dest models/md5/cinematics/hellhole/cyberintro_player9 anim maps/fred/alphalabs3/playershot1.mb -dest models/md5/cinematics/alphalabs3/vagintro_player1 anim maps/fred/alphalabs3/vagaryintro2.mb -dest models/md5/cinematics/alphalabs3/vagintro_player2 //anim maps/fred/cyberdemon/cyberdeath.mb -dest models/md5/cinematics/hellhole/cyberdeath_player anim maps/fred/cyberdemon/cyberdeath.mb -range 44 89 -dest models/md5/cinematics/hellhole/cyberdeath_player_a anim maps/fred/cyberdemon/cyberdeath.mb -range 90 199 -dest models/md5/cinematics/hellhole/cyberdeath_player_b anim maps/fred/cyberdemon/cyberdeath.mb -range 200 220 -dest models/md5/cinematics/hellhole/cyberdeath_player_c anim maps/fred/cyberdemon/cyberdeath.mb -range 221 275 -dest models/md5/cinematics/hellhole/cyberdeath_player_d anim maps/fred/cyberdemon/cyberdeath.mb -range 276 340 -dest models/md5/cinematics/hellhole/cyberdeath_player_e anim maps/fred/cyberdemon/cyberdeath.mb -range 341 372 -dest models/md5/cinematics/hellhole/cyberdeath_player_f anim maps/fred/cyberdemon/cyberdeath.mb -range 373 428 -dest models/md5/cinematics/hellhole/cyberdeath_player_g anim maps/fred/cyberdemon/cyberdeath.mb -range 429 548 -dest models/md5/cinematics/hellhole/cyberdeath_player_h anim maps/fred/cyberdemon/cyberdeath.mb -range 549 800 -dest models/md5/cinematics/hellhole/cyberdeath_player_i mesh maps/fred/delta4/hkintro.mb -range 1 1 -dest models/md5/characters/player/mocap/mgplayer anim maps/fred/delta4/hkintro2.mb -range 617 644 -dest models/md5/cinematics/delta4/hkintro_player2 anim maps/fred/monorail/crash.mb -range 1 285 -dest models/md5/cinematics/monorail/crash_player anim models/monsters/guardian/cycles/guardian_intro.mb -dest models/md5/cinematics/hell1/guardianintro_teleport_player anim maps/fred/enpro/monitor.mb -range 1 200 -dest models/md5/cinematics/enpro/monitor_player anim maps/fred/enpro/monitor2.mb -range 1 32 -dest models/md5/cinematics/enpro/monitor_player2 anim maps/fred/enpro/lostsoulintro.mb -range 1 219 -dest models/md5/cinematics/enpro/player_lostintro1 anim maps/fred/enpro/lostsoulintro.mb -range 284 320 -dest models/md5/cinematics/enpro/player_lostintro2 addoptions -align ALL anim models/characters/player/mocap/mgwalk2stop.mb -range 10 120 -dest models/md5/cinematics/monorail/walk2stopfull anim maps/fred/alphalabs1/playerwalk2stop.mb -range 63 138 -dest models/md5/characters/player/mocap/cinematics/magintrowalk2stop anim maps/fred/delta2a/ian_shot1.mb -range 1 671 -rotate -90 -dest models/md5/cinematics/delta2a/scientistplayer_a anim maps/fred/delta2a/ian_shot1.mb -range 672 756 -rotate -90 -dest models/md5/cinematics/delta2a/scientistplayer_b anim maps/fred/delta2a/malteleporterroom.mb -rotate 180 -dest models/md5/cinematics/delta2a/teleporterplayer } model alphalabs1_labcoat_bald_head { mesh models/md5/characters/npcs/heads/h3.md5mesh anim idle models/md5/characters/npcs/heads/h3idle.md5anim anim stand models/md5/characters/npcs/heads/h3idle.md5anim anim pda_idle_look models/md5/characters/npcs/heads/h3idle.md5anim anim talk_trigger models/md5/heads/bald/alphalabs1/maint_hyrdocon_trigger.md5anim { frame 1 sound_voice alphalabs1_labcoat_trigger } anim talk_two models/md5/heads/bald/alphalabs1/maint_hyrdocon_trigger2.md5anim { frame 1 sound_voice alphalabs1_labcoat_trigger2 } anim talk_primary models/md5/heads/bald/alphalabs1/maint_hyrdocon_primary.md5anim { frame 1 sound_voice alphalabs1_labcoat_primary } anim talk_secondary1 models/md5/heads/bald/alphalabs1/maint_hyrdocon_secondary.md5anim { frame 1 sound_voice alphalabs1_labcoat_secondary } anim talk_secondary2 models/md5/heads/bald/alphalabs1/maint_hyrdocon_secondary2.md5anim { frame 1 sound_voice alphalabs1_labcoat_secondary2 } } model alphalabs1_labcoat_bald { inherit npc_base mesh models/md5/chars/labcoat.md5mesh channel torso ( *Waist ) channel legs ( origin Body Body2 *Hips -*Waist SPINNER chair eyecontrol) anim cower models/md5/chars/alphalabs1/cower4_hydrocon.md5anim anim idle models/md5/chars/alphalabs1/pda_idle_look_hydrocon.md5anim { frame 1 event disableEyeFocus frame 1 call headlook_off } anim stand models/md5/chars/alphalabs1/pda_idle_look_hydrocon.md5anim { frame 1 event disableEyeFocus frame 1 call headlook_off } anim talk_trigger models/md5/chars/alphalabs1/startle.md5anim { frame 1 event disableEyeFocus frame 1 call headlook_off frame 30 event enableEyeFocus frame 30 call headlook_on frame 340 event disableEyeFocus frame 340 call headlook_off } anim talk_two models/md5/chars/alphalabs1/pda_idle_look_hydrocon.md5anim { frame 1 event disableEyeFocus frame 1 call headlook_off } anim pda_idle_look models/md5/chars/alphalabs1/pda_idle_look_hydrocon.md5anim { frame 1 event disableEyeFocus frame 1 call headlook_off } anim talk_primary models/md5/chars/alphalabs1/pda_idle_look_hydrocon_talk.md5anim { frame 1 event disableEyeFocus frame 1 call headlook_off } anim talk_secondary1 models/md5/chars/alphalabs1/pda_idle_look_hydrocon_talk.md5anim { frame 1 event disableEyeFocus frame 1 call headlook_off } anim talk_secondary2 models/md5/chars/alphalabs1/pda_idle_look_hydrocon_talk.md5anim { frame 1 event disableEyeFocus frame 1 call headlook_off } } entityDef alphalabs1_labcoat_bald { "inherit" "npc_base" "model" "alphalabs1_labcoat_bald" "def_head" "alphalabs1_labcoat_bald_head" "snd_talk_trigger" "alphalabs1_labcoat_trigger" "snd_talk_two" "alphalabs1_labcoat_trigger2" "snd_talk_primary" "alphalabs1_labcoat_primary" "snd_talk_secondary" "alphalabs1_labcoat_secondary" "snd_talk_secondary2" "alphalabs1_labcoat_secondary2" "head_joint" "Shoulders" "talk_no_turn" "1" "turn_rate" "0" "talktime" "1" "talk0_blendin" "8" "talk0_blendout" "8" "talk1_blendin" "8" "talk1_blendout" "8" "talk2_blendin" "8" "talk2_blendout" "8" "team" "0" "rank" "0" "bone_focus" "headcontrol" "bone_orientation" "Body" "bone_leftEye" "Leyeaim" "bone_rightEye" "Reyeaim" "look_min" "-90 -125 0" "look_max" "25 125 0" "look_joint Waist" "0.1333 0.1333 0" "look_joint Chest" "0.1333 0.1333 0" "look_joint Shoulders" "0.1333 0.1333 0" "look_joint headcontrol" "0.6 0.6 0" "look_joint Ruparm" "-0.4 0 0" "look_joint Luparm" "-0.4 0 0" "copy_joint_world eyecontrol" "" "eye_turn_min" "-20 -30 0" "eye_turn_max" "20 30 0" "eye_verticle_offset" "5" "eye_horizontal_offset" "-8" "eye_focus_rate" "0.5" "head_focus_rate" "0.1" "def_attach" "pda_alphalabs1_labcoat_bald" "def_dropDeathItem" "pda_alphalabs1_labcoat_bald" "dropDeathItemJoint" "RHANDCONNECTOR" "dropDeathItemRotation" "-90 0 0" } // pentagram model alphalabs1_pentagramdood { mesh models/md5/cinematics/alphalabs1/pentmesh.md5mesh anim pentagram models/md5/cinematics/alphalabs1/pentanim_rot.md5anim } entityDef alphalabs1_pentagramdood { "inherit" "cin_base" "model" "alphalabs1_pentagramdood" "anim" "pentagram" } // maggot intro model alphalabs1_helldoll { mesh models/md5/cinematics/alphalabs1/helldoll.md5mesh anim idle models/md5/cinematics/alphalabs1/helldoll_idle.md5anim anim helldoll models/md5/cinematics/alphalabs1/helldoll.md5anim { frame 60 sound_voice snd_gasp frame 180 sound_voice snd_scream } } entityDef alphalabs1_helldoll { "editor_color" "1 .5 .3" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "sound_bone" "Jaw" "inherit" "cin_base" "model" "alphalabs1_helldoll" "anim" "helldoll" "snd_gasp" "alphalabs1_magintro_gasp" "snd_scream" "alphalabs1_magintro_scream" } model alphalabs1_player { mesh models/md5/characters/player/mocap/wepplayer.md5mesh skin skins/player/shotgun.skin anim magintro models/md5/cinematics/alphalabs1/magintro_player.md5anim anim walk2stop models/md5/characters/player/mocap/cinematics/magintrowalk2stop.md5anim } entityDef alphalabs1_player { "editor_color" "1 .5 .3" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_copy2" "anim" "spawnclass" "idAnimated" "model" "alphalabs1_player" "anim" "magintro" } entityDef alphalabs1_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "anim magintro_a" "models/md5/cinematics/alphalabs1/magintro_cam1.md5camera" "anim magintro_b" "models/md5/cinematics/alphalabs1/magintro_cam2.md5camera" } model alphalabs1_imp { mesh models/md5/monsters/imp/imp.md5mesh anim scare models/md5/cinematics/alphalabs1/impscare.md5anim { frame 6 sound_body monster_demon_imp_footstep frame 9 sound_weapon monster_demon_imp_footstep frame 10 sound_voice monster_demon_imp_sight_scare frame 16 sound_body monster_demon_imp_footstep frame 52 sound_weapon monster_demon_imp_footstep frame 64 sound_body monster_demon_imp_footstep } } entityDef alphalabs1_imp { "editor_color" "1 .5 .3" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "sound_bone" "Jaw" "inherit" "cin_base" "model" "alphalabs1_imp" "anim" "scare" } model alphalabs1_maggot1 { mesh models/md5/monsters/maggot3/maggot3.md5mesh anim helldoll models/md5/cinematics/alphalabs1/maggot1.md5anim { frame 349 sound_body monster_demon_maggot_footstep frame 354 sound_body monster_demon_maggot_footstep frame 360 sound_body monster_demon_maggot_footstep frame 360 sound_global monster_demon_maggot_sight frame 366 sound_body monster_demon_maggot_footstep frame 382 sound_body monster_demon_maggot_footstep frame 397 sound_body monster_demon_maggot_footstep frame 398 sound_body monster_demon_maggot_footstep frame 409 sound_body monster_demon_maggot_footstep frame 410 sound_body monster_demon_maggot_footstep frame 415 sound_body monster_demon_maggot_footstep frame 418 sound_body monster_demon_maggot_footstep } } entityDef alphalabs1_maggot1 { "editor_color" "1 .5 .3" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "inherit" "cin_base" "model" "alphalabs1_maggot1" "anim" "helldoll" "sound_bone" "Shoulders" "snd_sight" "monster_demon_maggot_sight" "snd_sight2" "monster_demon_maggot_sight" "snd_footstep" "monster_demon_maggot_footstep" } model alphalabs1_maggot2 { mesh models/md5/monsters/maggot3/maggot3.md5mesh anim helldoll models/md5/cinematics/alphalabs1/maggot2.md5anim { frame 212 sound_body monster_demon_maggot_footstep frame 218 sound_body monster_demon_maggot_footstep frame 222 sound_global monster_demon_maggot_sight frame 230 sound_body monster_demon_maggot_footstep frame 236 sound_body monster_demon_maggot_footstep frame 253 sound_body monster_demon_maggot_footstep frame 284 sound_body monster_demon_maggot_footstep } } entityDef alphalabs1_maggot2 { "editor_color" "1 .5 .3" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "inherit" "cin_base" "model" "alphalabs1_maggot2" "anim" "helldoll" "sound_bone" "Shoulders" "snd_sight" "monster_demon_maggot_sight" "snd_sight2" "monster_demon_maggot_sight" "snd_footstep" "monster_demon_maggot_footstep" } model alphalabs1_maggot3 { inherit monster_demon_maggot anim hydromag models/md5/cinematics/alphalabs1/hydromag.md5anim { ai_no_turn frame 1 disableGravity frame 1 disableWalkIK frame 49 enableGravity frame 49 enableWalkIK } } entityDef alphalabs1_maggot3 { "inherit" "monster_demon_maggot" "model" "alphalabs1_maggot3" "anim" "hydromag" "sound_bone" "Shoulders" }