MD5Version 10 commandline "converted from MD6" numFrames 24 numJoints 1 frameRate 30 numAnimatedComponents 6 hierarchy { "origin" -1 63 0 } bounds { ( -0.5 -0.5 0 ) ( 0.5 0.5 0 ) ( -0.5 -0.5 0 ) ( 0.5 0.5 0 ) ( -0.5 -0.5 0 ) ( 0.5 0.5 0 ) ( -0.5 -0.5 0 ) ( 0.5 0.5 0 ) ( -0.5 -0.5 0 ) ( 0.5 0.5 0 ) ( -0.5 -0.5 0 ) ( 0.5 0.5 0 ) ( -0.5 -0.5 0 ) ( 0.5 0.5 0 ) ( -0.5 -0.5 0 ) ( 0.5 0.5 0 ) ( -0.5 -0.5 0 ) ( 0.5 0.5 0 ) ( -0.5 -0.5 0 ) ( 0.5 0.5 0 ) ( -0.5 -0.5 0 ) ( 0.5 0.5 0 ) ( -0.5 -0.5 0 ) ( 0.5 0.5 0 ) ( -0.5 -0.5 0 ) ( 0.5 0.5 0 ) ( -0.5 -0.5 0 ) ( 0.5 0.5 0 ) ( -0.5 -0.5 0 ) ( 0.5 0.5 0 ) ( -0.5 -0.5 0 ) ( 0.5 0.5 0 ) ( -0.5 -0.5 0 ) ( 0.5 0.5 0 ) ( -0.5 -0.5 0 ) ( 0.5 0.5 0 ) ( -0.5 -0.5 0 ) ( 0.5 0.5 0 ) ( -0.5 -0.5 0 ) ( 0.5 0.5 0 ) ( -0.5 -0.5 0 ) ( 0.5 0.5 0 ) ( -0.5 -0.5 0 ) ( 0.5 0.5 0 ) ( -0.5 -0.5 0 ) ( 0.5 0.5 0 ) ( -0.5 -0.5 0 ) ( 0.5 0.5 0 ) } baseframe { ( 0 0 0 ) ( 0 0 0 ) } frame 0 { 0 0 0 0 0 0 } frame 1 { 0 0 0 0 0 0 } frame 2 { 0 0 0 0 0 0 } frame 3 { 0 0 0 0 0 0 } frame 4 { 0 0 0 0 0 0 } frame 5 { 0 0 0 0 0 0 } frame 6 { 0 0 0 0 0 0 } frame 7 { 0 0 0 0 0 0 } frame 8 { 0 0 0 0 0 0 } frame 9 { 0 0 0 0 0 0 } frame 10 { 0 0 0 0 0 0 } frame 11 { 0 0 0 0 0 0 } frame 12 { 0 0 0 0 0 0 } frame 13 { 0 0 0 0 0 0 } frame 14 { 0 0 0 0 0 0 } frame 15 { 0 0 0 0 0 0 } frame 16 { 0 0 0 0 0 0 } frame 17 { 0 0 0 0 0 0 } frame 18 { 0 0 0 0 0 0 } frame 19 { 0 0 0 0 0 0 } frame 20 { 0 0 0 0 0 0 } frame 21 { 0 0 0 0 0 0 } frame 22 { 0 0 0 0 0 0 } frame 23 { 0 0 0 0 0 0 }