// AI_monster_demon_maggot.h // Native state-machine replacement for ai_monster_demon_maggot.script. #pragma once #ifndef MAGGOT_RUNDISTANCE #define MAGGOT_RUNDISTANCE 192 #endif #ifndef MAGGOT_ATTACK_RATE #define MAGGOT_ATTACK_RATE 1 #endif #ifndef MAGGOT_LEAP_RATE #define MAGGOT_LEAP_RATE 7 #endif #ifndef MAGGOT_LEAP_SPEED #define MAGGOT_LEAP_SPEED 650 #endif #ifndef MAGGOT_LEAP_MAXHEIGHT #define MAGGOT_LEAP_MAXHEIGHT 48 #endif #ifndef MAGGOT_DODGE_RATE #define MAGGOT_DODGE_RATE 8 #endif #ifndef MAGGOT_LEAP_RANGE_MIN #define MAGGOT_LEAP_RANGE_MIN 200 #endif #ifndef MAGGOT_LEAP_RANGE_MAX #define MAGGOT_LEAP_RANGE_MAX 480 #endif class rvmMonsterDemonMaggot : public rvmMonsterBase { public: CLASS_PROTOTYPE( rvmMonsterDemonMaggot ); rvmMonsterDemonMaggot(); virtual void Init( idAI* aiOwner ) override; virtual stateResult_t RunStateByName( const char* stateName, stateParms_t* parms ) override; protected: bool explode; float nextDodge; float nextLeap; float painNextTime; idVec3 jumpVelocity; idEntityPtr combat_node; virtual stateResult_t Torso_Idle( stateParms_t* parms ); virtual stateResult_t Torso_Pain( stateParms_t* parms ); virtual stateResult_t Torso_MeleeAttack( stateParms_t* parms ); virtual stateResult_t Torso_LeapAttack( stateParms_t* parms ); virtual stateResult_t Legs_Idle( stateParms_t* parms ); virtual stateResult_t Legs_Walk( stateParms_t* parms ); virtual stateResult_t Legs_Run( stateParms_t* parms ); virtual stateResult_t Legs_DodgeLeft( stateParms_t* parms ); virtual stateResult_t Legs_DodgeRight( stateParms_t* parms ); virtual stateResult_t state_Begin( stateParms_t* parms ); virtual stateResult_t state_Idle( stateParms_t* parms ); virtual stateResult_t combat_leap( stateParms_t* parms ); virtual stateResult_t combat_melee( stateParms_t* parms ); virtual stateResult_t combat_dodge_left( stateParms_t* parms ); virtual stateResult_t combat_dodge_right( stateParms_t* parms ); virtual stateResult_t path_jump( stateParms_t* parms ); virtual int check_attacks() override; virtual bool do_attack( int attack_flags ) override; };