/* =========================================================================== IceTech GPL Source Code Copyright (C) 2026 Justin Marshall This file is part of the IceTech GPL Source Code (?IceTech Source Code?). IceTech Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. IceTech Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with IceTech Source Code. If not, see . In addition, the IceTech Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IceTech Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing Justin Marshall, justinmarshall20@gmail.com =========================================================================== */ #ifndef __GAME_WORLDSPAWN_H__ #define __GAME_WORLDSPAWN_H__ /* =============================================================================== World entity. =============================================================================== */ class idWorldspawn : public idEntity { public: CLASS_PROTOTYPE( idWorldspawn ); ~idWorldspawn(); void Spawn( void ); void Save( idRestoreGame *savefile ); void Restore( idRestoreGame *savefile ); const idMaterial* GetSkydomeMaterial() { return skydomeMaterial; } private: ID_SCRIPT_EVENT( "", 0 ) ID_SCRIPT_EVENT( "remove", 0 ) void Event_Remove( void ); const idMaterial* skydomeMaterial; }; #endif /* !__GAME_WORLDSPAWN_H__ */