/* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mp_d3dm1_laserembers { { count 160 material textures/sfx/reddot time 5.000 cycles 0.000 bunching 1.000 distribution cylinder 400.000 400.000 400.000 0.000 direction cone 90.000 orientation view speed "15.000" to "5.000" size "5.000" to "2.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -18.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mp_d3dm1_laserfire { { count 32 material textures/sfx/reddot time 2.000 cycles 0.000 bunching 1.000 distribution cylinder 20.000 20.000 20.000 0.000 direction outward 90.000 orientation aimed 0.000 0.600 speed "3.000" to "0.500" size "30.000" to "5.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mp_d3dm1_blowdust { { count 8 material textures/particles/dustcloud_opaque time 18.000 cycles 0.000 bunching 1.000 distribution rect 200.000 1000.000 0.000 direction cone 0.000 orientation view speed "600.000" to "150.000" size "800.000" aspect "1.000" rotation "30.000" to "0.000" fadeIn 0.200 fadeOut 0.200 fadeIndex 0.000 color 0.310 0.190 0.140 0.500 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mp_d3dm3_greensteam { { count 15 material textures/particles/smokepuff time 3.500 cycles 0.000 bunching 1.000 distribution rect 32.000 0.000 0.000 direction cone 15.000 orientation view speed "16.000" to "0.000" size "34.560" to "28.160" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 1.000 fadeIndex 0.000 color 0.430 0.620 0.470 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 4.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mp_d3dm3_klaxlight { { count 30 material textures/particles/fbeam time 3.000 cycles 0.000 timeOffset -3.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "0.000" size "14.500" to "106.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.500 fadeIndex 0.000 color 0.100 0.000 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -40.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mp_d3dm3_steamlinedown { { count 24 material textures/particles/smokepuff time 4.900 cycles 0.000 bunching 1.000 distribution rect 32.000 0.000 0.000 direction cone 15.000 orientation view speed "16.000" to "0.000" size "25.000" to "80.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 1.000 fadeIndex 0.000 color 0.550 0.550 0.550 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 4.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mp_d3dm4_teleporter { { count 40 material textures/particles/ember_small time 2.000 cycles 0.000 bunching 1.000 distribution cylinder 23.000 23.000 23.000 0.000 direction cone 100.000 orientation aimed 0.000 0.200 speed "5.000" to "0.200" size "2.000" to "0.100" aspect "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 1.000 fadeIndex 0.000 color 0.130 0.930 0.820 1.000 fadeColor 0.130 0.930 0.820 1.000 offset 0.000 0.000 10.000 gravity world -38.000 } { count 25 material textures/particles/fbeam time 2.100 cycles 0.000 timeOffset -5.000 bunching 0.980 distribution cylinder 0.000 0.000 0.000 0.000 direction cone 100.000 orientation view speed "0.000" size "20.000" to "25.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.750 fadeIndex 0.250 color 0.070 0.210 0.160 1.000 fadeColor 0.100 0.750 0.700 1.000 offset 0.000 0.000 8.000 gravity -25.000 } { count 5 material textures/particles/pfirebig2 emissive 2.000 time 1.100 cycles 0.000 bunching 1.000 distribution sphere 10.000 10.000 0.000 direction cone 100.000 orientation z speed "0.000" to "5.000" size "30.000" to "20.000" aspect "1.000" rotation "2.000" to "100.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.600 fadeOut 0.500 fadeIndex 0.000 color 0.050 0.790 0.740 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 2.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mp_d3dm5_hall_smoke { { count 30 material textures/sfx/shotgunpuff time 2.850 cycles 0.000 bunching 1.000 distribution cylinder 40.000 60.000 100.000 0.000 direction outward 5.000 orientation view speed "1.000" size "128.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.700 fadeOut 0.800 fadeIndex 0.000 color 1.000 1.000 0.900 0.250 fadeColor 1.000 1.000 1.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mp_d3dm5_hall_smk_cone { { count 4 material textures/particles/smokepuff time 0.900 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 0.000 direction cone 0.000 orientation view speed "26.000" to "9.000" size "12.000" to "40.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 1.000 fadeIndex 0.000 color 1.000 1.000 0.900 0.100 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -10.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mp_d3dm5_hall_smk_cone2 { { count 10 material textures/particles/smokepuff time 1.550 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 0.000 direction cone 0.000 orientation view speed "26.000" to "9.000" size "0.000" to "34.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 1.000 fadeIndex 0.000 color 1.000 1.000 0.900 0.100 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -10.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mp_d3dm5_sparks { { count 64 material textures/particles/spark3 time 0.750 cycles 1 deadTime 1.200 bunching 0.100 distribution cylinder 4.000 4.000 4.000 0.000 direction cone 150.000 orientation aimed 0.000 0.020 speed 120.000 size 2.000 to 0.250 aspect 1.000 to 0.250 fadeIn 0.050 fadeOut 0.150 color 0.990 0.940 0.630 1.000 fadeColor 0.430 0.210 0.100 0.000 offset 0.000 0.000 0.000 gravity world 300.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mp_d3dm5_steam_red { depthHack 5 { count 15 material textures/particles/smokepuff time 1.250 cycles 0.000 bunching 1.000 distribution cylinder 1.000 1.000 1.000 0.000 direction cone 45.000 orientation view speed "80.000" to "0.000" size "20.000" to "80.000" aspect "1.000" rotation "100.000" randomDistribution 1 boundsExpansion 1.000 fadeIn 0.200 fadeOut 0.900 fadeIndex 0.000 color 0.390 0.000 0.010 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity world -1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mp_d3dm1_steamline { { count 24 material textures/particles/smokepuff time 4.900 cycles 0.000 bunching 1.000 distribution rect 32.000 0.000 0.000 direction cone 15.000 orientation view speed "16.000" to "0.000" size "25.000" to "80.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 1.000 fadeIndex 0.000 color 0.550 0.550 0.550 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -3.000 } }