/* * Copyright (c) 2022-2023 NVIDIA CORPORATION. All rights reserved * * Permission is hereby granted, free of charge, to any person obtaining a copy * of this software and associated documentation files (the "Software"), to deal * in the Software without restriction, including without limitation the rights * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell * copies of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #pragma once #include "sl.h" #include "sl_helpers.h" namespace sl { enum class DeepDVCMode : uint32_t { eOff, eOn, eCount }; // {23288AAD-7E7E-BE2A-916F-27DA30A3046B} SL_STRUCT_BEGIN(DeepDVCOptions, StructType({ 0x23288aad, 0x7e7e, 0xbe2a, { 0x91, 0x67, 0x27, 0xda, 0x30, 0xa3, 0x04, 0x6b } }), kStructVersion1) //! Specifies which mode should be used DeepDVCMode mode = DeepDVCMode::eOff; //! Specifies intensity level in range [0,1]. Default 0.5 float intensity = 0.5f; //! Specifies saturation boost in range [0,1]. Default 0.25 float saturationBoost = 0.25f; SL_STRUCT_END() //! Returned by the DeepDVC plugin //! // {934FD3D3-B34C-70A7-A139-F19FE04D91D3} SL_STRUCT_BEGIN(DeepDVCState, StructType({ 0x934fd3d3, 0xb34c, 0x70a7, { 0xa1, 0x39, 0xf1, 0x9f, 0xe0, 0x4d, 0x91, 0xd3 } }), kStructVersion1) //! Specified the amount of memory expected to be used uint64_t estimatedVRAMUsageInBytes {}; SL_STRUCT_END() } //! Sets DeepDVC options //! //! Call this method to turn DeepDVC on/off, change mode etc. //! //! @param viewport Specified viewport we are working with //! @param options Specifies DeepDVC options to use //! @return sl::ResultCode::eOk if successful, error code otherwise (see sl_result.h for details) //! //! This method is NOT thread safe. using PFun_slDeepDVCSetOptions = sl::Result(const sl::ViewportHandle& viewport, const sl::DeepDVCOptions& options); //! Provides DeepDVC state for the given viewport //! //! Call this method to obtain VRAM usage and other information. //! //! @param viewport Specified viewport we are working with //! @param state Reference to a structure where state is to be returned //! @return sl::ResultCode::eOk if successful, error code otherwise (see sl_result.h for details) //! //! This method is NOT thread safe. using PFun_slDeepDVCGetState = sl::Result(const sl::ViewportHandle& viewport, sl::DeepDVCState& state); //! HELPERS //! inline sl::Result slDeepDVCSetOptions(const sl::ViewportHandle& viewport, const sl::DeepDVCOptions& options) { SL_FEATURE_FUN_IMPORT_STATIC(sl::kFeatureDeepDVC, slDeepDVCSetOptions); return s_slDeepDVCSetOptions(viewport, options); } inline sl::Result slDeepDVCGetState(const sl::ViewportHandle& viewport, sl::DeepDVCState& state) { SL_FEATURE_FUN_IMPORT_STATIC(sl::kFeatureDeepDVC, slDeepDVCGetState); return s_slDeepDVCGetState(viewport, state); } //#define SL_CASE_STR(a) case a : return #a; inline const char* getDeepDVCModeAsStr(sl::DeepDVCMode v) { switch (v) { SL_CASE_STR(sl::DeepDVCMode::eOff); SL_CASE_STR(sl::DeepDVCMode::eOn); }; return "Unknown"; }