/*********************************************************************** weapon_plasmagun.def ***********************************************************************/ export fred { // view model plasmagun options -prefix PLASMA_ -keep barrel eject flash guilight newguithing ventlight -parent ventlight pgbody2 -parent barrel pgbody2 -parent eject pgbody2 -parent gui pgscreen -parent newguithing pgupmon -parent guilight pgupmon -parent fx pgbody2 -parent nut pgbody2 -rename origin blah -sourcedir models/weapons/plasmagun/cycles -destdir models/md5/weapons/plasmagun_view mesh idle.mb -dest viewplasmagun anim raise.mb anim raise2.mb -range 1 90 -dest raise2up anim raise2.mb -range 90 90 -dest raise2idle anim idle.mb anim fire1.mb anim fire2.mb anim reload.mb anim lower.mb // world model plasmagun options -ignorescale -prefix PLAYER_pg -keep ATTACHER barrel eject flash guilight -parent barrel body2 -parent eject body2 -parent flash body2 -parent eject body2 -parent guilight body2 -rename ATTACHER origin -clearorigin addoptions -skipmesh PLAYER_plasma_innerscopebot_mesh1 addoptions -skipmesh PLAYER_plasma_outerscopebot_mesh1 addoptions -skipmesh PLAYER_plasma_innerscopetop_mesh1 addoptions -skipmesh PLAYER_plasma_outerscopetop_mesh1 addoptions -skipmesh PLAYER_plasma_innerflap1_mesh1 addoptions -skipmesh PLAYER_plasma_outerflap1_mesh1 addoptions -skipmesh PLAYER_plasma_bolt_mesh1 addoptions -skipmesh PLAYER_plasma_screen_mesh1 addoptions -skipmesh PLAYER_plasma_body_mesh1 addoptions -skipmesh PLAYER_plasma_handle_mesh1 addoptions -skipmesh PLAYER_plasma_outerflap2_mesh1 addoptions -skipmesh PLAYER_plasma_innerflap2_mesh4 addoptions -skipmesh PLAYER_plasma_uppermon_mesh4 mesh models/characters/player/mocap/plasmagun_idle.mb -dest models/md5/weapons/plasmagun_world/worldplasmagun anim models/characters/player/mocap/plasmagun_idle.mb -dest models/md5/weapons/plasmagun_world/plasmagun_idle } entityDef weapon_plasmagun { "editor_color" ".3 .3 1" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_usage" "Plasma Gun" "editor_rotatable" "1" "spawnclass" "idItem" "size" "32 32 32" "model" "models/weapons/plasmagun/plasmagun_world.lwo" "model_view" "viewmodel_plasmagun" "model_world" "worldmodel_plasmagun" "joint_attach" "pgATTACHER" "def_dropItem" "moveable_item_plasmagun" "modelindex" "MODELINDEX_PLASMAGUN" "inv_name" "Plasma Gun" "inv_weapon" "weapon_plasmagun" "inv_ammo_cells" "50" "inv_item" "5" "icon" "guis/assets/hud/wpn_5" "gui" "guis/weapons/plasmagun.gui" "mtr_guiLightShader" "lights/viewWeaponGuiLight" "weapon_class" "rvmWeaponPlasmaGun" "def_projectile" "projectile_plasmablast" "muzzle_launch" "1" "ammoType" "ammo_cells" "ammoRequired" "1" "clipSize" "50" "lowAmmo" "10" "mtr_flashShader" "muzzleflash" "flashColor" "0.18 0.70 0.82" "flashRadius" "120" "silent_fire" "0" "smoke_muzzle" "plasmamuzzlesmoke.prt" "gib" "1" "weaponAngleOffsetAverages" "15" "weaponAngleOffsetScale" ".40" "weaponAngleOffsetMax" "20" "weaponOffsetTime" "500" "weaponOffsetScale" "0.005" "hide_time" "0.3" // time to hide weapon when talking to npcs or looking at guis "hide_distance" "-15" // distance to offset weapon when talking to npcs or looking at guis "nozzleFx" "1" "nozzleFxFade" "100" "nozzleGlowColor" "0.18 0.70 0.82" "nozzleGlowOffset" "-6 2 1" "nozzleGlowRadius" "8" "mtr_nozzleGlowShader" "lights/plasmaglow" //"snd_acquire" "sound_weapon_acquire" "snd_acquire" "player_plasma_raise" "snd_respawn" "sound_weapon_respawn" "snd_hum" "player_plasma_idle" "skin_invisible" "skins/plasma_invis" "spread" "0" } entityDef moveable_item_plasmagun { "inherit" "weapon_plasmagun" "spawnclass" "idMoveableItem" "density" "0.05" "friction" "0.2" "bouncyness" "0" } model worldmodel_plasmagun { mesh models/md5/weapons/plasmagun_world/worldplasmagun.md5mesh //offset ( 1 2 1 ) anim raise models/md5/weapons/plasmagun_world/plasmagun_idle.md5anim anim idle models/md5/weapons/plasmagun_world/plasmagun_idle.md5anim anim aim models/md5/weapons/plasmagun_world/plasmagun_idle.md5anim anim fire1 models/md5/weapons/plasmagun_world/plasmagun_idle.md5anim { frame 1 sound_weapon plasma_fire } anim reload models/md5/weapons/plasmagun_world/plasmagun_idle.md5anim { frame 1 sound_weapon plasma_reload } anim noammo models/md5/weapons/plasmagun_world/plasmagun_idle.md5anim { frame 1 sound_weapon plasma_dryfire } anim putaway models/md5/weapons/plasmagun_world/plasmagun_idle.md5anim } model viewmodel_plasmagun { mesh models/md5/weapons/plasmagun_view/viewplasmagun.md5mesh anim raise models/md5/weapons/plasmagun_view/raise.md5anim { frame 1 sound_weapon player_plasma_raise } anim guiup models/md5/weapons/plasmagun_view/raise2up.md5anim anim guiidle models/md5/weapons/plasmagun_view/raise2idle.md5anim anim idle models/md5/weapons/plasmagun_view/idle.md5anim anim fire1 models/md5/weapons/plasmagun_view/fire1.md5anim { frame 1 sound_weapon plasma_fire } anim fire2 models/md5/weapons/plasmagun_view/fire2.md5anim { frame 1 sound_weapon plasma_fire } anim putaway models/md5/weapons/plasmagun_view/lower.md5anim anim reload models/md5/weapons/plasmagun_view/reload.md5anim { frame 1 sound_weapon plasma_reload } anim noammo models/md5/weapons/plasmagun_view/fire1.md5anim { frame 1 sound_weapon plasma_dryfire } } entityDef damage_plasmablast { "minDamage" "19" "maxDamage" "19" "smoke_wound_flesh" "bloodwound.prt" "gib" "1" } entityDef projectile_plasmablast { "spawnclass" "idProjectile" "mins" "-6 -6 -4" "maxs" "6 6 4" "cone" "3" "model" "models/particles/plasma_bolt/plasma_bolt.lwo" "def_damage" "damage_plasmablast" "launchFromBarrel" "1" "health" "0" // amount of damage projectile can take if damaged (0 means it can't be destroyed) "velocity" "700 0 0" // how fast the projectile leaves the gun (or distance if fuse is 0) "random_shader_spin" "1" // sets shader parm 5 which if appropriate the projectile shader will use this as an alternating spin "angular_velocity" "0 0 0" // how the projectile is rotating when it leaves the gun "thrust" "0" // the rate of acceleration (always in the direction of the projectiles model) "thrust_start" "0" // when to start accelerating "thrust_end" "0" // when to stop accelerating "linear_friction" "0" // "air" friction "angular_friction" "0" "contact_friction" "0" "bounce" "0.6" // how much speed a projectile retains when it bounces off of objects (coefficient of restitution). 0 means no bounce. "mass" "50" "push" "4000" // additional impulse when projectile collides "gravity" "0" // how much gravity affects the trajectory. gravity direction is same as the entity that fired it. "fuse" "10" // how long before the projectile is removed or self-detonates. Use 0 for beam weapons (velocity == distance). "detonate_on_fuse" "0" // whether projectile should detonate when it's fuse runs out "detonate_on_death" "1" // whether projectile should detonate when it's "killed" (health runs out) "detonate_on_world" "1" // whether projectile should detonate when it hits an obstacle "detonate_on_actor" "1" // whether projectile should detonate when it hits a character in the game "impact_damage_effect" "1" // whether projectile causes blood splats from characters that bleed "impact_gib" "1" // whether projectile can gib a character or not (for example: bullets don't gib, but rockets do) "mtr_detonate" "textures/decals/ballburn_plasma" "decal_size" "70" "smoke_fly" "plasmatrail.prt" // particle effect while in the air "smoke_detonate" "" // particle effect when detonates "smoke_residue" "" // particle effect while in the air "smoke_bounce" "" // particle effect when bounces "smoke_fuse" "" // particle effect when removed from fuse expiring "model_detonate" "plasmaimpact.prt" // "mtr_light_shader" "" // "light_color" "0 0 0.8" // "light_radius" "160" // "light_offset" "-8 0 0" // "mtr_explode_light_shader" "muzzleflash" // "explode_light_color" "0 0 1" // "explode_light_radius" "160" // "explode_light_fadetime" "0.25" "snd_fly" "plasma_flight" // sound effect while in the air "snd_explode" "plasma_impact" } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle plasmaimpact { depthHack 10 { count 1 material textures/particles/boomboom2 time 1.400 cycles 1.000 bunching 0.050 distribution sphere 10.000 10.000 0.000 direction cone 0.000 orientation view speed "0.000" size "10.000" to "43.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.750 fadeIndex 0.000 color 0.000 0.360 0.490 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 1 material textures/particles/boomboom time 0.150 cycles 1.000 bunching 0.050 distribution sphere 2.000 2.000 2.000 direction cone 0.000 orientation view speed "0.200" to "0.000" size "0.000" to "35.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.450 fadeIndex 0.000 color 0.200 0.880 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 1 material textures/particles/boomboom time 0.150 cycles 1.000 bunching 0.050 distribution sphere 2.000 2.000 2.000 direction cone 0.000 orientation view speed "0.000" size "5.000" to "40.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.700 fadeIndex 0.000 color 0.010 0.870 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 1 material textures/particles/boomboom2 time 0.150 cycles 1.000 bunching 0.050 distribution sphere 7.000 7.000 7.000 direction cone 0.000 orientation view speed "0.000" size "0.000" to "60.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.350 fadeIndex 0.000 color 0.010 0.870 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 1 material textures/particles/bfgballblast time 0.250 cycles 1.000 bunching 0.050 distribution sphere 7.000 7.000 7.000 direction cone 0.000 orientation z speed "0.000" size "0.000" to "30.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.350 fadeIndex 0.000 color 0.000 0.400 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 1 material textures/particles/plasmablast time 0.250 cycles 1.000 bunching 0.050 distribution sphere 7.000 7.000 7.000 direction cone 0.000 orientation view speed "0.000" size "5.000" to "35.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.350 fadeIndex 0.000 color 0.000 0.400 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } }