// // firetrailembers // numParticles 45 material textures/sfx/flamesparks initialVelocity ( line, 0.0, 0.0, 0.0, 0.1, 0.0, 0 ) //initialVelocity ( cylinder, 0.0, 0.0, 0.0, 1, 0, 0, 20, 0 ) size ( .5, 1.5 ) //randomColor ( 0.1, line, 0.2, 0.2, 0.2, 0.3, 0.3, 0.3 ) angle ( 0, 359 ) rotationSpeed ( 2, 2 ) livefor 20 staydead begin { // when a particle dies, it will re-start with the same base velocity copyVelocitys targetSize ( 0.5, 0.015 ) targetColor ( 0.0, 0.0, 0.0, 0.0, 0.05 ) source ( .75, cylinder, 0.0, 0.0, 0.0, 1, 0, 0, 10, 0 ) //killIfOlderThan 30 killUnseen gravity (0, 0, .009) //applydamping (0.9, 1, 0.9) // run this loop applyMathSoFar }