// // smokepuff // numParticles 8 material textures/particles/bloodpuff initialVelocity ( cylinder, 0.0, -0.01, 0.55, 0.0, -0.01, 4.5, 1, 1 ) // the size is between 0.5 and 1.25 size ( 2.0, 5.0 ) // random color alpha, domain rgb //randomColor ( 1.0, line, 0.8, 0, 0, 0.1, 0.0, 0.0 ) livefor 6 angle ( 0, 359 ) rotationSpeed ( -2, 2 ) staydead moveWithParent begin { // when a particle dies, it will re-start with the same base velocity copyVelocitys // target color rgba, scale to get there targetColor ( 0.0, 0.0, 0.0, 0.0, 0.125 ) targetSize ( 10, 0.3 ) // allow up to 1 particles per iteration to appear in the defined plane source ( 3, line, 0,0,0, 0, 4, 0 ) // what kind of gravity force is applied to them gravity ( 0.0, 0.0, -0.1 ) // slow them down applyDamping (0.9, 0.9, 0.8) killUnseen // run this loop applyMathSoFar }