// // blood particle // numParticles 2 material textures/decals/bloodrun02.tga initialVelocity ( point, 0.0,0.0,0.0 ) // the size is between 0.5 and 1.25 size ( 0.2, 2 ) angle ( 0, 359 ) rotationSpeed ( -1, 1 ) livefor 1 moveWithParent stayDead begin { // when a particle dies, it will re-start with the same base velocity // copyVelocitys copyVelocitysAndPositions targetSize ( 3, 0.05 ) // allow up to 2 particles per iteration to appear in the defined plane source ( 2, point, 0, 0, 0 ) // what kind of gravity force is applied to them gravity ( 0.0, 0.0, -0.6 ) // leave some doo leaveThisOnWorldContact ( "textures/decals/dsplat5", "textures/decals/dsplat7", "textures/decals/dsplat11", 16 ) // slow them down applyDamping (0.7, 0.7, 0.9) // run this loop applyMathSoFar }