entityDef damage_generic { "damage" "20" "kickDir" "1 0 0" "blob_material" "leftClaw" "blob_time" "300" "blob_size" "400" "blob_offset_x" "400" // "noArmor" "1" // bypass armor saving // "noGod" "1" // do damage even if in god mode "knockback" "10" "kick_time" "400" "kick_amplitude" "1" "dv_time" "100" } entityDef damage_chainsaw { "damage" "5" "kickDir" "-1 0 0" "blob_material" "leftClaw" "blob_time" "300" "blob_size" "400" "blob_offset_x" "400" // "noArmor" "1" // bypass armor saving // "noGod" "1" // do damage even if in god mode "knockback" "40" "kick_time" "400" "kick_amplitude" "1" "dv_time" "100" } entityDef damage_bullet { "damage" "5" "kickDir" "1 0 0" "blob_material" "leftClaw" "blob_time" "300" "blob_size" "400" "blob_offset_x" "400" // "noArmor" "1" // bypass armor saving // "noGod" "1" // do damage even if in god mode "knockback" "10" "kick_time" "400" "kick_amplitude" "1" "dv_time" "100" } entityDef damage_shotgun { "damage" "4" "kickDir" "1 0 0" "blob_material" "leftClaw" "blob_time" "300" "blob_size" "400" "blob_offset_x" "400" // "noArmor" "1" // bypass armor saving // "noGod" "1" // do damage even if in god mode "knockback" "10" "kick_time" "400" "kick_amplitude" "1" "dv_time" "100" } entityDef damage_impfireball { "damage" "5" "kickDir" "1 0 0" "blob_material" "leftClaw" "blob_time" "300" "blob_size" "400" "blob_offset_x" "400" // "noArmor" "1" // bypass armor saving // "noGod" "1" // do damage even if in god mode "knockback" "10" "kick_time" "400" "kick_amplitude" "1" "dv_time" "100" } entityDef damage_impfireball_splash { "damage" "1" "radius" "100" } entityDef damage_bruiser_fireball { "damage" "25" "kickDir" "1 0 0" "blob_material" "leftClaw" "blob_time" "300" "blob_size" "400" "blob_offset_x" "400" // "noArmor" "1" // bypass armor saving // "noGod" "1" // do damage even if in god mode "knockback" "10" "kick_time" "400" "kick_amplitude" "1" "dv_time" "100" } entityDef damage_telefrag { "damage" "9999" "noArmor" "1" // bypass armor saving "noGod" "1" // do damage even if in god mode } entityDef damage_suicide { "damage" "9999" "noArmor" "1" // bypass armor saving "noGod" "1" // do damage even if in god mode } entityDef damage_crush { "damage" "9999" "noArmor" "1" // bypass armor saving "noGod" "1" // do damage even if in god mode } entityDef damage_explosion { "damage" "40" "radius" "200" } entityDef damage_missileDirect { "damage" "100" } entityDef damage_missileSplash { "damage" "40" "radius" "200" } entityDef damage_railslug { "damage" "95" } entityDef damage_railslug_high { "damage" "200" } entityDef damage_plasmablast { "damage" "30" } entityDef damage_soulblast { "damage" "200" } entityDef damage_RevRocket { "damage" "10" "kickDir" "1 0 0" "blob_material" "leftClaw" "blob_time" "300" "blob_size" "400" "blob_offset_x" "400" // "noArmor" "1" // bypass armor saving // "noGod" "1" // do damage even if in god mode "knockback" "10" "kick_time" "400" "kick_amplitude" "1" "dv_time" "100" } entityDef damage_RevRocketSplash { "damage" "10" "radius" "120" } entityDef damage_MancubusDirect { "damage" "20" "kickDir" "1 0 0" "blob_material" "leftClaw" "blob_time" "300" "blob_size" "400" "blob_offset_x" "400" // "noArmor" "1" // bypass armor saving // "noGod" "1" // do damage even if in god mode "knockback" "10" "kick_time" "400" "kick_amplitude" "1" "dv_time" "100" } entityDef damage_MancubusSplash { "damage" "20" "radius" "120" } entityDef damage_doorBonk { "damage" "5" } entityDef damage_painTrigger { "damage" "10" } entityDef melee_impLeapAttack { // melee specific parameters "melee_bone" "" "melee_distance" "64" "snd_hit" "monster_demon_imp_melee_hit" "kickDir" "1 0 0" // damage parameters "damage" "25" "blob_material" "leftSlash" "blob_time" "300" "blob_x" "140" "blob_y" "-100" "blob_width" "600" "blob_height" "600" "knockback" "100" "kick_time" "800" "kick_amplitude" "2" "dv_time" "400" } entityDef melee_impLeftClaw { // melee specific parameters "melee_bone" "" "melee_distance" "64" "snd_hit" "monster_demon_imp_melee_hit" "snd_miss" "monster_demon_imp_melee_miss" "kickDir" "1 1 0" // damage parameters "damage" "5" "blob_material" "leftSlash" "blob_time" "300" "blob_x" "140" "blob_y" "-100" "blob_width" "600" "blob_height" "600" "knockback" "20" "kick_time" "400" "kick_amplitude" "2" "dv_time" "100" } entityDef melee_impRightClaw { "melee_bone" "" "melee_distance" "64" "snd_hit" "monster_demon_imp_melee_hit" "snd_miss" "monster_demon_imp_melee_miss" "kickDir" "-1 1 0" "damage" "5" "blob_material" "rightSlash" "blob_time" "300" "blob_x" "-100" "blob_y" "-100" "blob_width" "600" "blob_height" "600" "knockback" "20" "kick_time" "400" "kick_amplitude" "2" "dv_time" "100" } entityDef melee_pinky { "melee_bone" "" "melee_distance" "96" "snd_hit" "monster_demon_pinky_melee_hit" "snd_miss" "monster_demon_pinky_melee_miss" "kickDir" "1 0 0" "damage" "25" "blob_material" "pinkySlash" "blob_time" "300" "blob_x" "-100" "blob_y" "-100" "blob_width" "600" "blob_height" "600" "knockback" "100" "kick_time" "800" "kick_amplitude" "2" "dv_time" "400" } entityDef melee_revenant { "melee_distance" "64" "damage" "20" "blob_material" "genericDamage" "snd_hit" "monster_demon_revenant_melee_impact" "snd_miss" "monster_demon_revenant_melee_miss" } // *** // May.2.2002 -- Added. -Xian // *** entityDef melee_commando { "melee_distance" "64" "damage" "20" "blob_material" "genericDamage" "snd_hit" "monster_zombie_commando_melee_hit" "snd_miss" "monster_zombie_commando_melee_miss" } entityDef melee_commando_cgun { "melee_distance" "64" "damage" "30" "kickDir" "1 0 0" "blob_material" "genericDamage" "blob_time" "300" "blob_size" "400" "blob_offset_x" "400" "knockback" "80" "kick_time" "400" "kick_amplitude" "1" "dv_time" "100" "snd_hit" "monster_zombie_commando_cgun_melee_hit" "snd_miss" "monster_zombie_commando_cgun_melee_miss" } entityDef melee_commandoTentacle { "damage" "20" "melee_bone" "joint13" "kickDir" "1 0 0" "blob_material" "genericDamage" "blob_time" "300" "blob_size" "400" "blob_offset_x" "400" "knockback" "100" "kick_time" "400" "kick_amplitude" "1" "dv_time" "100" "snd_hit" "monster_zombie_commando_melee_tentacle_hit" "snd_miss" "monster_zombie_commando_melee_tentacle_miss" // "snd_hit" "nosound" // "snd_miss" "monster_zombie_commando_melee_miss" } // *** entityDef melee_generic { "damage" "20" "melee_distance" "64" "blob_material" "genericDamage" } // Broke this out so that zombie_fat and zombie_maint can have specific hit and // miss sounds - May.3.2002 - Xian entityDef melee_zombie_maint_Left { // melee specific parameters "melee_bone" "" "melee_distance" "64" "snd_hit" "monster_zombie_maint_melee_hit" "snd_miss" "monster_zombie_maint_melee_miss" "kickDir" "1 1 0" // damage parameters "damage" "15" "blob_material" "leftSmack" "blob_time" "600" "blob_x" "-140" "blob_y" "-100" "blob_width" "600" "blob_height" "600" "knockback" "25" "kick_time" "350" "kick_amplitude" "1.1" "dv_time" "100" } entityDef melee_zombie_maint_Right { "melee_bone" "" "melee_distance" "64" "snd_hit" "monster_zombie_maint_melee_hit" "snd_miss" "monster_zombie_maint_melee_miss" "kickDir" "-1 1 0" "damage" "15" "blob_material" "rightSmack" "blob_time" "600" "blob_x" "140" "blob_y" "-100" "blob_width" "600" "blob_height" "600" "knockback" "25" "kick_time" "350" "kick_amplitude" "1.1" "dv_time" "100" } entityDef melee_zombie_fat_Left { // melee specific parameters "melee_bone" "" "melee_distance" "64" "snd_hit" "monster_zombie_fat_melee_hit" "snd_miss" "monster_zombie_fat_melee_miss" "kickDir" "1 1 0" // damage parameters "damage" "15" "blob_material" "leftSmack" "blob_time" "600" "blob_x" "-140" "blob_y" "-100" "blob_width" "600" "blob_height" "600" "knockback" "25" "kick_time" "350" "kick_amplitude" "1.1" "dv_time" "100" } entityDef melee_zombie_fat_Left2 { // melee specific parameters "melee_bone" "" "melee_distance" "64" "snd_hit" "monster_zombie_fat_slap" "snd_miss" "monster_zombie_fat_melee_miss" "kickDir" "1 1 0" // damage parameters "damage" "15" "blob_material" "leftSmack" "blob_time" "600" "blob_x" "-140" "blob_y" "-100" "blob_width" "600" "blob_height" "600" "knockback" "25" "kick_time" "350" "kick_amplitude" "1.1" "dv_time" "100" } entityDef melee_zombie_fat_Right { "melee_bone" "" "melee_distance" "64" "snd_hit" "monster_zombie_fat_melee_hit" "snd_miss" "monster_zombie_fat_melee_miss" "kickDir" "-1 1 0" "damage" "15" "blob_material" "rightSmack" "blob_time" "600" "blob_x" "140" "blob_y" "-100" "blob_width" "600" "blob_height" "600" "knockback" "35" "kick_time" "350" "kick_amplitude" "1.1" "dv_time" "100" } entityDef melee_zombie_fat_Both { // melee specific parameters "melee_bone" "" "melee_distance" "64" "snd_hit" "monster_zombie_fat_melee_hit" "snd_miss" "monster_zombie_fat_melee_miss" "kickDir" "1 0 0" // damage parameters "damage" "15" "blob_material" "bothSmack" "blob_time" "600" "blob_x" "-140" "blob_y" "-100" "blob_width" "600" "blob_height" "600" "knockback" "45" "kick_time" "450" "kick_amplitude" "1.3" "dv_time" "100" } // *** entityDef melee_zombieLeft { // melee specific parameters "melee_bone" "" "melee_distance" "64" //"snd_hit" "monster_demon_imp_attackmelee" //"snd_miss" "sound/monsters/imp/1shot_melee_01.wav" "kickDir" "1 1 0" // damage parameters "damage" "15" "blob_material" "leftSmack" "blob_time" "600" "blob_x" "-140" "blob_y" "-100" "blob_width" "600" "blob_height" "600" "knockback" "25" "kick_time" "350" "kick_amplitude" "1.1" "dv_time" "100" } entityDef melee_zombieRight { "melee_bone" "" "melee_distance" "64" //"snd_hit" "monster_demon_imp_attackmelee" //"snd_miss" "sound/monsters/imp/1shot_melee_01.wav" "kickDir" "-1 1 0" "damage" "15" "blob_material" "rightSmack" "blob_time" "600" "blob_x" "140" "blob_y" "-100" "blob_width" "600" "blob_height" "600" "knockback" "25" "kick_time" "350" "kick_amplitude" "1.1" "dv_time" "100" } entityDef melee_hellknight { "melee_distance" "256" "damage" "500" "kickDir" "-1 0 -1" "blob_material" "genericDamage" "blob_time" "600" "blob_size" "600" "blob_offset_x" "600" "knockback" "30" "kick_time" "400" "kick_amplitude" "1" "dv_time" "100" } entityDef damage_commando_bullet { "damage" "1" "kickDir" "1 0 0" "blob_material" "leftClaw" "blob_time" "300" "blob_size" "400" "blob_offset_x" "400" // "noArmor" "1" // bypass armor saving // "noGod" "1" // do damage even if in god mode "knockback" "4" "kick_time" "100" "kick_amplitude" "1" "dv_time" "60" }