^D:\PROJECTS\DOOM3\NEO\OPENGL\STREAMLINE\LIB\X64\SL.INTERPOSER.LIB|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\DICT.OBJ|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\GEOM.OBJ|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\GL_D3D12ARB.OBJ|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\GL_D3D12RAYLIGHT.OBJ|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\GL_D3D12SHIM.OBJ|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\GL_D3D12TESS.OBJ|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\GL_D3D12WGL.OBJ|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\MEMALLOC.OBJ|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\MESH.OBJ|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\NORMAL.OBJ|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\PRIORITYQ-HEAP.OBJ|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\PRIORITYQ.OBJ|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\RENDER.OBJ|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\SWEEP.OBJ|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\TESS.OBJ|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\TESSELLATE.OBJ|D:\PROJECTS\DOOM3\NEO\OPENGL\X64\PREY DEBUG\TESSMONO.OBJ /OUT:"D:\PROJECTS\DOOM3\NEO\X64\PREY DEBUG\OPENGL.LIB" /LIBPATH:"C:\PROJECTS\VCPKG\INSTALLED\X64-WINDOWS\DEBUG\LIB" /LIBPATH:"C:\PROJECTS\VCPKG\INSTALLED\X64-WINDOWS\DEBUG\LIB\MANUAL-LINK" /NOLOGO /MACHINE:X64 "X64\PREY DEBUG\GL_D3D12ARB.OBJ" "X64\PREY DEBUG\GL_D3D12RAYLIGHT.OBJ" "X64\PREY DEBUG\GL_D3D12SHIM.OBJ" "X64\PREY DEBUG\GL_D3D12TESS.OBJ" "X64\PREY DEBUG\GL_D3D12WGL.OBJ" "X64\PREY DEBUG\DICT.OBJ" "X64\PREY DEBUG\GEOM.OBJ" "X64\PREY DEBUG\MEMALLOC.OBJ" "X64\PREY DEBUG\MESH.OBJ" "X64\PREY DEBUG\NORMAL.OBJ" "X64\PREY DEBUG\PRIORITYQ-HEAP.OBJ" "X64\PREY DEBUG\PRIORITYQ.OBJ" "X64\PREY DEBUG\RENDER.OBJ" "X64\PREY DEBUG\SWEEP.OBJ" "X64\PREY DEBUG\TESS.OBJ" "X64\PREY DEBUG\TESSELLATE.OBJ" "X64\PREY DEBUG\TESSMONO.OBJ" STREAMLINE\LIB\X64\SL.INTERPOSER.LIB ^D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\STREAMLINE\LIB\X64\SL.INTERPOSER.LIB|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\DICT.OBJ|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\GEOM.OBJ|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\GL_D3D12ARB.OBJ|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\GL_D3D12RAYLIGHT.OBJ|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\GL_D3D12SHIM.OBJ|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\GL_D3D12TESS.OBJ|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\GL_D3D12WGL.OBJ|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\MEMALLOC.OBJ|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\MESH.OBJ|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\NORMAL.OBJ|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\PRIORITYQ-HEAP.OBJ|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\PRIORITYQ.OBJ|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\RENDER.OBJ|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\SWEEP.OBJ|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\TESS.OBJ|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\TESSELLATE.OBJ|D:\PROJECTS\DOOM3\NEO\ENGINE\OPENGL\X64\PREY DEBUG\TESSMONO.OBJ /OUT:"D:\PROJECTS\DOOM3\NEO\X64\PREY DEBUG\OPENGL.LIB" /LIBPATH:"C:\PROJECTS\VCPKG\INSTALLED\X64-WINDOWS\DEBUG\LIB" /LIBPATH:"C:\PROJECTS\VCPKG\INSTALLED\X64-WINDOWS\DEBUG\LIB\MANUAL-LINK" /NOLOGO /MACHINE:X64 "X64\PREY DEBUG\GL_D3D12ARB.OBJ" "X64\PREY DEBUG\GL_D3D12RAYLIGHT.OBJ" "X64\PREY DEBUG\GL_D3D12SHIM.OBJ" "X64\PREY DEBUG\GL_D3D12TESS.OBJ" "X64\PREY DEBUG\GL_D3D12WGL.OBJ" "X64\PREY DEBUG\DICT.OBJ" "X64\PREY DEBUG\GEOM.OBJ" "X64\PREY DEBUG\MEMALLOC.OBJ" "X64\PREY DEBUG\MESH.OBJ" "X64\PREY DEBUG\NORMAL.OBJ" "X64\PREY DEBUG\PRIORITYQ-HEAP.OBJ" "X64\PREY DEBUG\PRIORITYQ.OBJ" "X64\PREY DEBUG\RENDER.OBJ" "X64\PREY DEBUG\SWEEP.OBJ" "X64\PREY DEBUG\TESS.OBJ" "X64\PREY DEBUG\TESSELLATE.OBJ" "X64\PREY DEBUG\TESSMONO.OBJ" STREAMLINE\LIB\X64\SL.INTERPOSER.LIB