/* =========================================================================== IceTech GPL Source Code Copyright (C) 2026 Justin Marshall This file is part of the IceTech GPL Source Code (?IceTech Source Code?). IceTech Source Code is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. IceTech Source Code is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with IceTech Source Code. If not, see . In addition, the IceTech Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the IceTech Source Code. If not, please request a copy in writing from id Software at the address below. If you have questions concerning this license or the applicable additional terms, you may contact in writing Justin Marshall, justinmarshall20@gmail.com =========================================================================== */ #ifndef __DECLTABLE_H__ #define __DECLTABLE_H__ /* =============================================================================== tables are used to map a floating point input value to a floating point output value, with optional wrap / clamp and interpolation =============================================================================== */ class idDeclTable : public idDecl { public: virtual size_t Size( void ) const; virtual const char * DefaultDefinition( void ) const; virtual bool Parse( const char *text, const int textLength ); virtual void FreeData( void ); virtual float TableLookup( float index ) const; #ifdef QUAKE4 float GetMaxValue(void) const { return(maxValue); } float GetMinValue(void) const { return(minValue); } #endif private: bool clamp; bool snap; idList values; #ifdef QUAKE4 float minValue; float maxValue; #endif }; #endif /* !__DECLTABLE_H__ */