export fred { camera maps/fred/comm1/swann_video1.mb -dest models/md5/cinematics/comm1/swann_video_a_cam camera maps/kevinc/comm1/swann_video2.mb -dest models/md5/cinematics/comm1/swann_video_b_cam camera maps/kevinc/comm1/swann_video3.mb -dest models/md5/cinematics/comm1/swann_video_c_cam } entityDef comm1_swann_video_cam { "editor_color" "1 .5 0" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 64" "spawnclass" "idCameraAnim" "anim video_a" "models/md5/cinematics/comm1/swann_video_a_cam.md5camera" "anim video_b" "models/md5/cinematics/comm1/swann_video_b_cam.md5camera" "anim video_c" "models/md5/cinematics/comm1/swann_video_c_cam.md5camera" } export fred { options -prefix ENV_ -scale .7 mesh models/monsters/sentry/animation/cycles/wall_release_blank.ma -range 150 150 -dest models/md5/cinematics/comm1/sentry_loader anim models/monsters/sentry/animation/cycles/wall_release_blank.ma -dest models/md5/cinematics/comm1/sentry_loader } model comm1_sentryloader { mesh models/md5/cinematics/comm1/sentry_loader.md5mesh anim load models/md5/cinematics/comm1/sentry_loader.md5anim { frame 1 sound_voice2 c1_sentry_loader_out frame 108 sound_voice2 c1_sentry_loader_in } } entityDef comm1_sentryloader { "editor_color" "1 .5 .3" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_copy2" "anim" "sound_bone" "joint2" "spawnclass" "idAnimated" "anim" "load" "model" "comm1_sentryloader" } model comm1_sentry_blank { mesh models/md5/monsters/sentry/sentry.md5mesh skin skins/models/monsters/sentrynobeam.skin anim load models/md5/monsters/sentry/wall_release_dummy.md5anim } entityDef comm1_sentry_blank { "editor_color" "1 .5 .3" "editor_mins" "-16 -16 0" "editor_maxs" "16 16 32" "editor_copy2" "anim" "sound_bone" "Head" "spawnclass" "idAnimated" "anim" "load" "model" "comm1_sentry_blank" } model comm1_sentry { inherit char_sentry anim releaseidle models/md5/monsters/sentry/wall_release_idle.md5anim anim load models/md5/monsters/sentry/wall_release.md5anim { ai_no_turn frame 1 event ignoreDamage frame 1 disableGravity frame 1 disableWalkIK frame 100 enableGravity frame 100 enableWalkIK frame 120 event allowDamage } } entityDef comm1_sentry { "inherit" "char_sentry" "model" "comm1_sentry" "anim" "load" "hanging" "2" "burnaway" "10" } model comm1_video_swannhead { inherit head_swann anim video_a models/md5/heads/swann/comm1/swannhead_video1.md5anim anim video_b models/md5/heads/swann/comm1/swannhead_video2.md5anim anim video_c models/md5/heads/swann/comm1/swannhead_video3.md5anim } model comm1_video_swann { mesh models/md5/chars/suit.md5mesh channel torso ( *Waist ) channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol) anim idle models/md5/chars/stand.md5anim anim stand models/md5/chars/stand.md5anim anim video_a models/md5/chars/swann/comm1/swann_vid1.md5anim { //frame 1 aviGame swannvid1 frame 1 event disableEyeFocus //frame 12 sound_voice comm1_swann_video1 frame 1 sound_voice comm1_swann_video1 //frame 345 aviGame } anim video_b models/md5/chars/swann/comm1/swann_vid2.md5anim { //frame 1 aviGame swannvid2 frame 1 event disableEyeFocus frame 8 sound_voice comm1_swann_video2 //frame 345 aviGame } anim video_c models/md5/chars/swann/comm1/swann_vid3.md5anim { //frame 1 aviGame swannvid3 frame 1 event disableEyeFocus frame 6 sound_voice comm1_swann_video3 //frame 345 aviGame } } entityDef comm1_video_swann { "inherit" "character_default" "size" "1 1 1" "model" "comm1_video_swann" "anim" "video" "sound_bone" "Chest" "def_head" "comm1_video_swannhead" "head_joint" "Shoulders" "eye_verticle_offset" "10" "eye_horizontal_offset" "5" // "bone_focus" "headcontrol" // "bone_orientation" "Body" // "bone_leftEye" "Leyeaim" // "bone_rightEye" "Reyeaim" "copy_joint neckcontrol" "neckcontrol" "copy_joint headcontrol" "headcontrol" "copy_joint_world eyecontrol" "eyecontrol" }