// // smoke trail stuff // numParticles 400 material textures/particles/smokepuff initialVelocity ( point, 0, 0.0, 0.0 ) // the size is between 0.5 and 1.25 size ( 0.5, 1.0 ) // random color alpha, domain rgb randomColor ( 0.7, line, 0.7, 0.7, 0.7, 1.0, 0.85, 0.85 ) liveforever angle ( 0, 359 ) rotationSpeed ( -2, 2 ) //moveWithParent begin { // when a particle dies, it will re-start with the same base velocity copyVelocitys // target color rgba, scale to get there targetColor ( 0.0, 0.0, 0.0, 0.0, 0.2 ) targetSize ( 8, 0.075 ) // allow up to 1 particles per iteration to appear in the defined plane source ( 1, line, 0,0,0, 0,0,0 ) // what kind of gravity force is applied to them gravity ( 0.0, 0.0, 0.01 ) // slow them down applyDamping (0.9, 0.9, 0.9) // run this loop applyMathSoFar }