// // teleport2 // numParticles 20 material textures/particles/redteleportsmoke //initialVelocity ( line, 0, 0, 0, 0, 0, 0 ) //initialVelocity ( cylinder, 0.0, 0.0, 0.0, 1, 0, 0, 5, 0 ) //initialVelocity ( sphere, 0.0, 0.0, 0.0, 1, 5 ) initialVelocity ( point, 0, 0, 0 ) size ( 50, 115 ) //randomColor ( 0.1, line, 0.2, 0.2, 0.2, 0.3, 0.3, 0.3 ) angle ( 0, 359 ) rotationSpeed ( 2, 2 ) liveforever staydead begin { // when a particle dies, it will re-start with the same base velocity copyVelocitys //targetSize ( 0.5, 0.015 ) targetColor ( 0.0, 0.0, 0.0, 0.0, 0.02 ) //source ( .75, cylinder, 0.0, 0.0, 0.0, 1, 0, 0, 10, 0 ) source ( 0.75, sphere, 0.0, 0.0, 0.0, 25, 90 ) //killIfOlderThan 30 killUnseen gravity (0, 0, 0) //orbitThisPoint ( 0, 0, 0, 1 ) //orbitThisPoint ( 0, 0, 0, 1.0 ) //applydamping (0, 0, 0) // run this loop applyMathSoFar }