// // teleport1 // numParticles 300 material textures/particles/redteleportsparks //initialVelocity ( line, 0, 0, 0, 0, 0, 0 ) //initialVelocity ( cylinder, 0.0, 0.0, 0.0, 1, 0, 0, 5, 0 ) //initialVelocity ( sphere, 0, 0.0, 0.0, 1, 25 ) initialVelocity ( point, 0, 0, 0 ) size ( 1.5, 6.5 ) //randomColor ( 0.1, line, 0.2, 0.2, 0.2, 0.3, 0.3, 0.3 ) angle ( 0, 359 ) rotationSpeed ( 2, 2 ) liveforever trailsize 3 //staydead //speed 1 begin { // when a particle dies, it will re-start with the same base velocity copyVelocitys //targetSize ( 0.5, 0.015 ) targetColor ( 0.0, 0.0, 0.0, 0.0, 0.005 ) //source ( .75, cylinder, 0.0, 0.0, 0.0, 1, 0, 0, 10, 0 ) source ( 75, sphere, 0.0, 0.0, 0.0, 95, 120 ) killUnseen //gravity (0, 0, 0) orbitThisPoint ( 0, 0, 0, 10 ) //orbitThisPoint ( 0, 0, 0, 1.0 ) //applydamping (0.9, 0.9, 0.9) // run this loop applyMathSoFar }