// // steam particle // numParticles 256 material textures/particles/smokepuff // sphere x,y,z radius1, radius2 initialVelocity ( line, 0.0, 0.0, 0.0, 2.0, 0.0, 0 ) // the size is between 0.5 and 1.25 size ( 0.1, 1 ) randomColor ( 0.5, line, 1.0, 1.0, 2.0, 0.5, 0.5, 0.5 ) angle ( 0, 359 ) rotationSpeed ( -3, 3 ) liveforever trailSize 2 speed 2 begin { // when a particle dies, it will re-start with the same base velocity copyVelocitys // target color rgba, scale to get there targetColor ( 0.0, 0.0, 0.0, 0.0, 0.05 ) targetSize ( 30, 0.02 ) applyDamping (0.99, 0.99, 0.99) // allow up to 150 particles per iteration to appear in the defined plane source ( 1.0, cylinder, 0.0, 0.0, 0.0, 1.0, 0.0, 0, 3, 0 ) // what kind of gravity force is applied to them // gravity ( 0.0, 0.0, -0.1 ) //orbitThisLine ( 40.0, 0.0, 0.0, 60.0, 0.0, 0.0, 0.1, 0.01, 60 ) killUnseen // killIfOlderThan 60 // run this loop applyMathSoFar }