// // pistol bullet spark particle // numParticles 4 material textures/sfx/flamesparks initialVelocity ( cylinder, 0.0, 0.0, 0.0, 0.0, 0.0, 1.5, 1.5, 1.5 ) // the size is between 0.5 and 1.25 size ( 1, 3 ) // trailSize 3 livefor 0.25 stayDead randomColor ( 1, line, 1.0, 1.0, 2.0, 0.5, 0.5, 0.5 ) //speed 1.5 begin { // when a particle dies, it will re-start with the same base velocity copyVelocitys // allow up to 1 particles per iteration to appear in the defined plane source ( 5, point, 0, 0, 0 ) targetSize (0.5, 0.09) targetColor (0, 0, 0, 0, 0.05) // what kind of gravity force is applied to them gravity ( 0.0, 0.0, 0 ) // friction, resilience, cutoff, and the plane definition //bounceOff ( 0.3, 0.3, 0, world ) applyDamping (0.995, 0.995, 0.995) killIfOlderThan 12 // x/y/z // explode (0, 0, 0, 2, 2, 2, 0.1, 2) //killOutside ( box, -400, -400, -400, 400, 400, 400 ) // run this loop applyMathSoFar }