// // bubble particle // numParticles 256 material textures/sfx/bubble // sphere x,y,z radius1, radius2 initialVelocity ( line, 2.5, 0, 0, 0, 0, 0 ) // the size is between 0.5 and 1.25 size ( .25, 1 ) randomColor ( 0.5, line, 1.0, 1.0, 2.0, 0.5, 0.5, 0.5 ) angle ( 0, 359 ) rotationSpeed ( -3, 3 ) liveforever begin { // when a particle dies, it will re-start with the same base velocity copyVelocitys // allow up to 150 particles per iteration to appear in the defined plane source ( .75, cylinder, 0.0, 0.0, 0.0, 1.0, 0.0, 0, 7, 0 ) killIfOlderThan 40 // run this loop applyMathSoFar }