// // blooddrip particle // numParticles 10 material textures/particles/bloodspray // sphere x,y,z radius1, radius2 initialVelocity ( point, 0, 0, 0 ) //initialVelocity ( line, 0, 0, 0, 0.5, 0, 0 ) // the size is between 0.5 and 1.25 size ( 2, 5 ) //randomColor ( 1.0, line, 0.8, 0.1, 0.1, 1, 0.0, 0.0 ) liveforever trailSize 4 angle ( 0, 359 ) rotationSpeed ( -2, 2 ) //staydead movewithparent begin { // when a particle dies, it will re-start with the same base velocity copyVelocitys targetColor ( 1, 1, 1, 0.0, 0.25 ) // allow up to 1 particles per iteration to appear in the defined plane source ( 0.75, point, 0,0,0 ) // what kind of gravity force is applied to them gravity ( 0.0, 0.0, -0.15 ) applydamping (1, 1, 0.999) killunseen killifolderthan 50 leaveThisOnWorldContact ( "textures/decals/dsplat5", "textures/decals/dsplat7", "textures/decals/dsplat11", 30 ) // run this loop applyMathSoFar }