textures/atest/atest1 { qer_editorimage textures/atest/atest1.tga diffusemap textures/atest/atest1_d.tga specularmap textures/atest/atest1_s.tga bumpmap heightmap (textures/atest/atest1_b.tga, 5) } //{ // qer_editorimage doom/base/textures/base_wall/techmetal02_ed.tga // diffusemap doom/base/textures/base_wall/techmetal02_d.tga // specularmap doom/base/textures/base_wall/techmetal02_s.tga // bumpmap heightmap (doom/base/textures/base_wall/techmetal02_b.tga, 5) //} //{ // qer_editorimage doom/base/textures/base_wall/techmetal02b_ed.tga // diffusemap doom/base/textures/base_wall/techmetal02b_d.tga // specularmap doom/base/textures/base_wall/techmetal02b_s.tga // bumpmap heightmap (doom/base/textures/base_wall/techmetal02b_b.tga, 5) //} //{ // qer_editorimage doom/base/textures/base_wall/techmetal03_ed.tga // diffusemap doom/base/textures/base_wall/techmetal03_d.tga // specularmap doom/base/textures/base_wall/techmetal03_s.tga // bumpmap heightmap (doom/base/textures/base_wall/techmetal03_b.tga, 5) //} //{ // qer_editorimage doom/base/textures/base_wall/techmetal03_top02_ed.tga // diffusemap doom/base/textures/base_wall/techmetal03_top02_d.tga // specularmap doom/base/textures/base_wall/techmetal03_top02_s.tga // bumpmap heightmap (doom/base/textures/base_wall/techmetal03_top02_b.tga, 5) //} //{ // qer_editorimage doom/base/textures/base_wall/techmetal03_top01_ed.tga // diffusemap doom/base/textures/base_wall/techmetal03_top01_d.tga // specularmap doom/base/textures/base_wall/techmetal03_top01_s.tga // bumpmap heightmap (doom/base/textures/base_wall/techmetal03_top01_b.tga, 5) //} //{ // qer_editorimage doom/base/textures/base_wall/techmetal03b_ed.tga // diffusemap doom/base/textures/base_wall/techmetal03b_d.tga // specularmap doom/base/textures/base_wall/techmetal03b_s.tga // bumpmap heightmap (doom/base/textures/base_wall/techmetal03b_b.tga, 5) //} //{ // qer_editorimage doom/base/textures/base_wall/techmetal04_ed.tga // diffusemap doom/base/textures/base_wall/techmetal04_d.tga // specularmap doom/base/textures/base_wall/techmetal04_s.tga // bumpmap heightmap (doom/base/textures/base_wall/techmetal04_b.tga, 5) //} //{ // qer_editorimage doom/base/textures/base_wall/techmetal05_ed.tga // diffusemap doom/base/textures/base_wall/techmetal05_d.tga // specularmap doom/base/textures/base_wall/techmetal05_s.tga // bumpmap heightmap (doom/base/textures/base_wall/techmetal05_b.tga, 5) //} textures/atest/puzzle01 { qer_editorimage textures/atest/puzzle01.tga // All textures need an image to show in the editor presently diffusemap textures/atest/puzzle01_d.tga // Diffuse map = Color of the texture specularmap textures/atest/puzzle01_s.tga // Specular is additive to the height/bump map. ie broad strokes of color will still // pick up the detail of the bump pass bumpmap heightmap (textures/atest/puzzle01_b.tga, 5) // greyscale bump map. # indicates dist between height/depth defined in gradation } textures/atest/puzzle02 { qer_editorimage textures/atest/puzzle02.tga // All textures need an image to show in the editor presently diffusemap textures/atest/puzzle02_d.tga // Diffuse map = Color of the texture specularmap textures/atest/puzzle02_s.tga // Specular is additive to the height/bump map. ie broad strokes of color will still // pick up the detail of the bump pass bumpmap heightmap (textures/atest/puzzle02_b.tga, 5) // greyscale bump map. # indicates dist between height/depth defined in gradation } textures/atest/puzzle03 { qer_editorimage textures/atest/puzzle03.tga // All textures need an image to show in the editor presently diffusemap textures/atest/puzzle03_d.tga // Diffuse map = Color of the texture specularmap textures/atest/puzzle03_s.tga // Specular is additive to the height/bump map. ie broad strokes of color will still // pick up the detail of the bump pass bumpmap heightmap (textures/atest/puzzle03_b.tga, 5) // greyscale bump map. # indicates dist between height/depth defined in gradation } textures/atest/puzzle04 { qer_editorimage textures/atest/puzzle04.tga // All textures need an image to show in the editor presently diffusemap textures/atest/puzzle04_d.tga // Diffuse map = Color of the texture specularmap textures/atest/puzzle04_s.tga // Specular is additive to the height/bump map. ie broad strokes of color will still // pick up the detail of the bump pass bumpmap heightmap (textures/atest/puzzle04_b.tga, 5) // greyscale bump map. # indicates dist between height/depth defined in gradation } textures/atest/techboard01 { qer_editorimage textures/atest/techboard01.tga diffusemap textures/atest/techboard01_d.tga specularmap textures/atest/techboard01_s.tga bumpmap heightmap (textures/atest/techboard01_b.tga, 5) } textures/atest/techboard02 { qer_editorimage textures/atest/techboard02.tga diffusemap textures/atest/techboard02_d.tga specularmap textures/atest/techboard02_s.tga bumpmap heightmap (textures/atest/techboard02_b.tga, 5) } textures/atest/techpipes01 { qer_editorimage textures/atest/techpipes01.tga diffusemap textures/atest/techpipes01_d.tga specularmap textures/atest/techpipes01_s.tga bumpmap heightmap (textures/atest/techpipes01_b.tga, 10) } textures/atest/techpipes02 { qer_editorimage textures/atest/techpipes02.tga diffusemap textures/atest/techpipes02_d.tga specularmap textures/atest/techpipes02_s.tga bumpmap heightmap (textures/atest/techpipes02_b.tga, 10) } textures/atest/techpipes03 { qer_editorimage textures/atest/techpipes03.tga diffusemap textures/atest/techpipes03_d.tga specularmap textures/atest/techpipes03_s.tga bumpmap heightmap (textures/atest/techpipes03_b.tga, 10) } textures/atest/starwars01 { qer_editorimage textures/atest/starwars01.tga diffusemap textures/atest/starwars01_d.tga specularmap textures/atest/starwars01_s.tga bumpmap heightmap (textures/atest/starwars01_b.tga, 5) } textures/atest/starwars02 { qer_editorimage textures/atest/starwars02.tga diffusemap textures/atest/starwars02_d.tga specularmap textures/atest/starwars02_s.tga bumpmap heightmap (textures/atest/starwars02_b.tga, 5) } textures/atest/starwars03 { qer_editorimage textures/atest/starwars03.tga diffusemap textures/atest/starwars03_d.tga specularmap textures/atest/starwars03_s.tga bumpmap heightmap (textures/atest/starwars03_b.tga, 5) } textures/atest/starwars04 { qer_editorimage textures/atest/starwars04.tga diffusemap textures/atest/starwars04_d.tga specularmap textures/atest/starwars04_s.tga bumpmap heightmap (textures/atest/starwars04_b.tga, 7) } textures/atest/starwars05 { qer_editorimage textures/atest/starwars05.tga diffusemap textures/atest/starwars05_d.tga specularmap textures/atest/starwars05_s.tga bumpmap heightmap (textures/atest/starwars05_b.tga, 9) } textures/atest/girders02d128test1 { qer_editorimage textures/atest/girders02d128test1.tga diffusemap textures/atest/girders02d128test1_d.tga specularmap textures/atest/girders02d128test1_s.tga bumpmap addnormals( textures/atest/girders02d128test1_local.tga , heightmap( textures/atest/girders02d128test1_b.tga, 6 ) ) } textures/atest/girders02d128test2 { qer_editorimage textures/atest/girders02d128test2.tga diffusemap textures/atest/girders02d128test2_d.tga specularmap textures/atest/girders02d128test2_s.tga bumpmap addnormals( textures/atest/girders02d128test2_local.tga , heightmap( textures/atest/girders02d128test2_b.tga, 6 ) ) } textures/atest/girders02e128_fin { qer_editorimage textures/atest/girders02e128_fin.tga diffusemap textures/atest/girders02e128_fin_d.tga specularmap textures/atest/girders02e128_fin_s.tga bumpmap addnormals( textures/atest/girders02e128_fin_local.tga , heightmap( textures/atest/girders02e128_fin_b.tga, 6 ) ) } textures/atest/girders02eorg_fin { qer_editorimage textures/atest/girders02eorg_fin.tga diffusemap textures/atest/girders02eorg_fin_d.tga specularmap textures/atest/girders02eorg_fin_s.tga bumpmap addnormals( textures/atest/girders02eorg_fin_local.tga , heightmap( textures/atest/girders02eorg_fin_b.tga, 6 ) ) } //============================================================================================================ //mapobjects //============================================================================================================ models/adrian/final/a_hangingmonitor_hp { diffusemap textures/atest/recyccompskins/a_hangingmonitor_d.tga specularmap textures/atest/recyccompskins/a_hangingmonitor_s.tga bumpmap addnormals( textures/atest/recyccompskins/a_hangingmonitor_local.tga , heightmap( textures/atest/recyccompskins/a_hangingmonitor_b.tga, 4 ) ) }