/*********************************************************************** doom_main.script This is the main script that is loaded before any level scripts load. ***********************************************************************/ // base defines and util functions #include "script/doom_defs.script" #include "script/doom_events.script" #include "script/doom_util.script" #include "script/weapon_base.script" #include "script/ai_base.script" // map scripts #include "script/map_admin1.script" #include "script/map_alphalabs1.script" #include "script/map_alphalabs2.script" #include "script/map_alphalabs3.script" #include "script/map_alphalabs4.script" #include "script/map_caves.script" #include "script/map_caves2.script" #include "script/map_comm1.script" #include "script/map_commoutside_lift.script" #include "script/map_commoutside.script" #include "script/map_cpu.script" #include "script/map_cpuboss.script" #include "script/map_delta1.script" #include "script/map_delta2a.script" #include "script/map_delta2b.script" #include "script/map_delta3.script" #include "script/map_delta5.script" #include "script/map_enpro.script" #include "script/map_hell1.script" #include "script/map_hellhole.script" #include "script/map_recycling1.script" #include "script/map_recycling2.script" #include "script/map_site3.script" #include "script/map_marscity1.script" #include "script/map_marscity2.script" #include "script/map_mc_underground.script" #include "script/map_monorail.script" void doom_main() { sys.print( "Entering doom_main()\n"); // // Do any script setup here // sys.print( "Exiting doom_main()\n" ); }